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  1. #81
    Player RaenRyong's Avatar
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    Sakurawr
    World
    Bahamut
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    BLM Lv 92
    pdt has constant return on damage reduced per point, increasing on survival. Cures ruin that? WSs(yes I know WS frequency is influenced by Haste before you say) / downtime / etc all reduce Haste's effect too.
    (1)
    This is Sakurawr, not Raen D:

  2. #82
    Player wish12oz's Avatar
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    Quote Originally Posted by MarkovChain View Post
    Nope, you can't read.

    *Without accounting for any mdb you are stuck at 50% magic damage taken, while I'm at 14.56%.
    *If you add y amount of mdt, you take 0.50/(1+y/100) and I take 0.1456/(1+y/100)

    Therefore, mdb doesn't matter when you want to compare the two options because none of them offer mdb. Faceplam.
    I'm not talking about MDB, I'm talking about how you said bar-element spells reduce the damage you take by resisting spells of that element.

    You said barspells reduce damage taken by 40% because they make you resist them.

    Add 50% MDT to the fact you can resist 40% of the damage you take because of barspells making you resist the spells, and you end up taking just over 30% of the original damage of that element.

    You are arguing that carrying 20++++ pieces of gear and using barspells so you can resist every element and take 15% of the total damage is better then carrying 4 pieces of gear that would cap your MDT while using barspells to resist the spells reducing damage taken to 30%, and I am saying it is not required, and just an MDT set is good enough and there is no reason to waste 20+++ inventory slots.

    I still don't understand why you are talking about MDB at all, we're talking about how barspells combined with MDT sets are better then carrying 6 pieces of gear for every element.

    Quote Originally Posted by MarkovChain View Post
    So when I ask you for a mob where defending ring would be useful, you link me to a video where a guy proves that you can kill dragua with ZERO defensive gear. LOL.
    I posted that thread because in it you argued that you had to use NIN sub, earth resist gear and earth resist atmas to win, and you were proven completely wrong. You really think that fight wouldn't of been easier with a PDT and MDT set?

    I also gave an example of something that could happen (and did happen to me, except I wasn't soloing) to make a PDT set worthwhile.

    PDT/MDT sets are for situations when things go wrong, you seem to be misunderstanding this aspect. This can happen with a great many number of mobs.

    Bennu for instance, right down the way from dragua, lets say you're fighting it and the BLM is having difficulty getting grellow to proc, ends up pulling hate for a split second between one your tanks attack rounds. Mob moves ever so slightly, and dread wings, hitting the healers and you, then turns and starts hitting your tank again (from behind no less) A PDT set would be useful here.

    Briarius does a 1111 mercurial strike then colossal slams 3 times, and you cant be cured, PDT set is useful.

    Carabosse does dispelga/stunga then casts tornado 2 on you, MDT set is useful.

    Glavoid does disgorge again before your stunners stun is back up.

    Tunga dispels all your buffs then breakga's your mages and you.

    Abyssea Omega (pankrator? is that its name?) uses hundred fists a lot, PDT set = useful.

    I can could go on, but I think everyone other then you gets it.
    (3)

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  3. #83
    Player Greatguardian's Avatar
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    I agree in principle, but feel obligated to point out that no one should realistically ever get hit with Bri's 3 Slams. Better me pointing it out than Pchan making a 2-page long reply about it, especially considering he's made references to Bri requiring a party of 6 in previous posts and gotten slammed for it.
    (2)

  4. #84
    Player wish12oz's Avatar
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    Quote Originally Posted by Greatguardian View Post
    I agree in principle, but feel obligated to point out that no one should realistically ever get hit with Bri's 3 Slams. Better me pointing it out than Pchan making a 2-page long reply about it, especially considering he's made references to Bri requiring a party of 6 in previous posts and gotten slammed for it.
    Taking merc strike then 1 slam is perfectly reasonable, and about 2k worth of damage, if not more, kiting away the second 2 wouldn't be a problem, but you still cant be cured for a bit, and while its acc is terrible, it could still hit you.
    (1)

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  5. #85
    Player Greatguardian's Avatar
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    Quote Originally Posted by wish12oz View Post
    Taking merc strike then 1 slam is perfectly reasonable, and about 2k worth of damage, if not more, kiting away the second 2 wouldn't be a problem, but you still cant be cured for a bit, and while its acc is terrible, it could still hit you.
    Eh, I guess if you're dualboxing or something maybe. I don't think I've ever been hit with the first slam unless I'm totally reading BG or these forums during the fight and don't even see the 1111, haha. There's such a huge charge time and the range is only 15', I'm usually at 25' or so and turning around to wait for Bri so I don't disengage before he starts running for the second slam.

    Then again I'm on Bri Empyrean #3 at this point so the whole fight is just kinda automatic now.
    (1)

  6. #86
    Player MarkovChain's Avatar
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    Pimpchan
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    Quetzalcoatl
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    MNK Lv 99
    Quote Originally Posted by Greatguardian View Post
    considering he's made references to Bri requiring a party of 6 in previous posts and gotten slammed for it.
    I never said that, please link us.
    (0)

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  7. #87
    Player MarkovChain's Avatar
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    Quetzalcoatl
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    MNK Lv 99
    Quote Originally Posted by wish12oz View Post
    Add 50% MDT to the fact you can resist 40% of the damage you take because of barspells making you resist the spells, and you end up taking just over 30% of the original damage of that element.
    Are you saying you can resist with just barspells ? YOU DON'T. If so I'll suggest to go back to reading the magic evasion pages on the wiki (written my me) to learn what resisting a spell means. With 120-130 you resist nothing. You will need AT LEAST a brd with double carols or/and an atma. Other that that I don't understand anything you are saying.


    Capping mdt gear makes you go from -27% mdt to -50% mdt so -23% mdt equivalent.
    capping elemental resists makes you go from -27% mdt to -27% mdt plus 95% resist rate so If you followed the maths I mad on my post #41 it is equivalent to going from -27% mdt to 14.56% which is equivalent to -61% mdt. Nevermind the fact that you take less than 50 damage on 80% of the spells, that you systematically resist all enfeeblings of that element.


    Quote Originally Posted by wish12oz View Post
    Bennu for instance
    Wat. I'll just give you two way to fight it safely

    * Cure 6
    * earth staff

    inebefore : but you lose TP and it makes you kill 10 seconds slower. HAHAHAHA.


    Briarius does a 1111 mercurial strike then colossal slams 3 times, and you cant be cured, PDT set is useful.
    stun.


    Carabosse does dispelga/stunga then casts tornado 2 on you, MDT set is useful.
    Farm 8 set and brew them, it's faster and better


    Glavoid does disgorge again before your stunners stun is back up.
    It's not magical nor physical damage

    Tunga dispels all your buffs then breakga's your mages and you.
    Recast barspells.. seriously. Or let a mage out of range ? That's how I do but hey who care it will only last the time I'll need the drops then basta. And thanks for pointing out yet another a mob where earth resist = win.


    Abyssea Omega (pankrator? is that its name?) uses hundred fists a lot, PDT set = useful.

    I can could go on, but I think everyone other then you gets it.
    Dodge.

    It's funny how you went from "no you're wrong defending ring is useful" to "no, you're wrong mdt gear useful" to "no you wrong pdt gear is useful". I already said that you can cap all of them without D.ring. You failed to prove us how DEFENDING is going to make a difference in all the above exemples, just saying.


    And a last word, all your exemple inside of abyssea are irrelevant. Brew is no cheat, it's normal, SE made mobs so that you would brew them. Stop trying to min/max anything inside abyssea.
    (0)
    Last edited by MarkovChain; 05-17-2011 at 07:00 PM.

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  8. #88
    Player Linh's Avatar
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    Just so I understand this right....

    Is the Savory Shank a 100% drop?
    (0)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  9. #89
    Player wish12oz's Avatar
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    Quote Originally Posted by MarkovChain View Post
    Are you saying you can resist with just barspells ? YOU DON'T.
    Actually..... You said that, not me.

    Quote Originally Posted by MarkovChain View Post
    4) On an IT mobs at 90, 300-330 ish is required to cap. Therefore 210-240 is only required to resist 50% of the time which in essence means that :
    * barspell from a WHM (~150 ?)
    * addle (30 ?)
    * int from cruor above ~90 (30 ?)
    is already enough to resist ~50%-70% of the time. Let's say you need those 210 meva for 50% rate. The mob's landing rate is therefore p=0.5 (50%) and you take
    full damage : p=0.5=50% of the time
    1/2 damage : p*(1-p) of the time
    1/4 damage : p*(1-p)^2 of the time
    1/8 damage : (1-p)^3 of the time
    When you sum up it works as if you take 67% of the maximum damage, which you pair with shell5 for about -25% which ends up being equivalent to : 50% mdt.
    Why are you trying to argue against some stuff you already said?
    You clearly said you could resist spells a large portion of the time with barspells as the only elemental resistance you have.

    Quote Originally Posted by MarkovChain View Post
    If so I'll suggest to go back to reading the magic evasion pages on the wiki (written my me)
    Maybe you should go read it so you can keep your story straight.

    Quote Originally Posted by MarkovChain View Post
    inebefore : but you lose TP and it makes you kill 10 seconds slower. HAHAHAHA.
    Why lose TP when you don't have to?
    Also: you are the one arguing that you should give up a DD atma for a resistance atma, thus lowering your kill speed much more then swapping to an earth staff, why is the thought of killing 10 seconds slower suddenly funny to you? Or am I understanding this incorrectly, and what you are trying to say is that killing slow is ok, because efficiency is a bad thing.

    Quote Originally Posted by MarkovChain View Post
    It's funny how you went from "no you're wrong defending ring is useful" to "no, you're wrong mdt gear useful" to "no you wrong pdt gear is useful".
    I fail to see how giving examples to show both aspects of the item as being useful is somehow a bad thing. If this is to complex for you let me know, I'll try to dumb it down in the future.

    Quote Originally Posted by MarkovChain View Post
    And a last word, all your exemple inside of abyssea are irrelevant.
    They are all perfectly valid examples of things that have happened to me while I was playing FFXI (except getting hit with 3x colossal slam, I usually range the first and always the second two, but then I always main tank and main heal, so getting hit by a colossal slam after a 1111 merc strike isn't uncommon when I'm on my WHM and not my NIN when it's used.) How does that make any of them irrelevant? Because you can't deal with the fact that you are wrong?

    Now, quit making off topic comments in the thread, you know you're wrong, just let it go.

    Quote Originally Posted by Linh View Post
    Just so I understand this right....

    Is the Savory Shank a 100% drop?
    The pop item for NQ Behemoth from the KS99 is 100%, the pop item for King Behemoth from NQ Behemoth is 5% or so.
    (2)
    Last edited by wish12oz; 05-17-2011 at 07:50 PM.

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  10. #90
    Player Linh's Avatar
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    Savory Shank 5%

    *face palm*
    (0)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

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