That's true, and you still got it wrong. It is exactly the same as Haste. It increases your survival time for the same percentual value that Haste decreases your kill time. The reason they seem different is because they behave invertly. Where the kill time approaches zero, survival time approaches infinity. The effect they're having behaves exactly the same though.
50% Haste = half the kill time, shortened by a factor of 2
50% PDT = twice the survival time, increased by a factor of 2
67% Haste = third the kill time, shortened by a factor of 3
67% PDT = triple the survival time, increased by a factor of 3
75% Haste = quarter the kill time, shortened by a factor of 4
75% PDT = quadruple the survival time, increased by a factor of 4
Et cetera.
Edit:
Blurple.
Last edited by Arcon; 05-17-2011 at 02:37 AM.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Everything has constant returns because adding one always adds one. FFXI math, simplified - the pchan way.
This is Sakurawr, not Raen D:
Nope, haste has no constant return, which you have yet to understand.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
You guys are talking past each other, maybe it's best to clarify your terms.
Haste has constant returns because (given a base delay of 1000, for instance) 1% haste will always return -10 delay.
When pchan says that haste has increasing returns, he is referring to returns in DoT, not returns in -delay. His position would best be described as Increasing Utility (wikipedia it).
You guys are basically arguing semantics, and since the point of this thread is kings drop rates, I suspect this'll get locked soon.
tl;dr inb4 the lock
Rog is not the brightest person, I already expalined him this twice. Constant return on delay, increasing of dps.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
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