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  1. #11
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    Quote Originally Posted by Runespider View Post
    Don't die then.

    I've lost a few atmas this way, it teaches you to not be stupid when the mob is near dead.
    This is the only solution really.

    Next thing you know someone is going to post a complaint about how retarded the concept of dying is in a game where you can just get raised again. "Why not just make everyone invulnerable from everything?" etc.
    (2)

  2. #12
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Yarly View Post
    This is the only solution really.

    Next thing you know someone is going to post a complaint about how retarded the concept of dying is in a game where you can just get raised again. "Why not just make everyone invulnerable from everything?" etc.
    ignorance some ppl are.
    minor annoyance does not make the challenge. The content does. And just because ppl see it this way, doesnt mean we want to be invulnerable, and it certainly doesnt mean we will complain about dying either.

    Some things, SE needs to learn, based on thier mistakes. somethings we need to learn, based on our skills. This forum site was made for both parties to learn from each others mistake to help and create the balance this game needs based on gamers point of view and the developers point of view.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

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