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  1. #1
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by rog View Post
    Wtf.

    It sad that people are trying to squeeze every ounce of challenge out of this game.
    While that actually does, in some way, pose a challenge, it's a pointless one. Holding mobs is easier than killing them, just back tank and wait for people to raise, just takes a while. On the other hand, it can be really unfair. I went Atma/Abyssite hunting with my LS the other day, got all the Atma/Abyssite in the zone, except Cuelebre. Not because we didn't get the Atma, but because I was doing 90% of the work on my WAR, since we didn't have any other DDs, or at least didn't wanna risk them. I even held it for five minutes with DRG/WHM healing us, for people to get up and stop dying, then it 2hr'd I jumped in and died to a completely unresisted Bai Wing the second the DRG killed it. So I ended up doing almost all the work myself and didn't get the Atma as the only one.

    And the fact that many mobs can one-shot people with an AoE attack the second before it dies doesn't help either. Especially when those mobs aren't even your own (looking at you, VNMs... although that's an entirely new issue in itself). Sure, everyone who needs it could just stand far back, but as I said, I think that's a pointless challenge. It doesn't make the game any harder, it doesn't make it any harder to kill mobs, just takes longer and can be annoying when it doesn't work.

    That's all disregarding the fact that it doesn't make sense. After all, you get normal items too, key items aren't anything special, they're just items that don't clog up inventory space, that's the whole point of them. And you even get titles for killing NMs when dead. Why are key items the only exception? It's simply a matter of conveniece, I'm all for challenge, but challenge should consist of actually challenging content, not minor annoyances. It's just like people arguing that having no map is a challenge, or that teleports take away from the challenge, it's just not true.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #2
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by Arcon View Post
    While that actually does, in some way, pose a challenge, it's a pointless one.
    Says you ?
    (0)

  3. #3
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by rog View Post
    Says you ?
    Yeah ?
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #4
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Arcon View Post
    While that actually does, in some way, pose a challenge, it's a pointless one. Holding mobs is easier than killing them, just back tank and wait for people to raise, just takes a while. On the other hand, it can be really unfair. I went Atma/Abyssite hunting with my LS the other day, got all the Atma/Abyssite in the zone, except Cuelebre. Not because we didn't get the Atma, but because I was doing 90% of the work on my WAR, since we didn't have any other DDs, or at least didn't wanna risk them. I even held it for five minutes with DRG/WHM healing us, for people to get up and stop dying, then it 2hr'd I jumped in and died to a completely unresisted Bai Wing the second the DRG killed it. So I ended up doing almost all the work myself and didn't get the Atma as the only one.

    And the fact that many mobs can one-shot people with an AoE attack the second before it dies doesn't help either. Especially when those mobs aren't even your own (looking at you, VNMs... although that's an entirely new issue in itself). Sure, everyone who needs it could just stand far back, but as I said, I think that's a pointless challenge. It doesn't make the game any harder, it doesn't make it any harder to kill mobs, just takes longer and can be annoying when it doesn't work.

    That's all disregarding the fact that it doesn't make sense. After all, you get normal items too, key items aren't anything special, they're just items that don't clog up inventory space, that's the whole point of them. And you even get titles for killing NMs when dead. Why are key items the only exception? It's simply a matter of conveniece, I'm all for challenge, but challenge should consist of actually challenging content, not minor annoyances. It's just like people arguing that having no map is a challenge, or that teleports take away from the challenge, it's just not true.
    While some people are ignorant, I have to say, I agree with what your saying Arcon. It makes perfectly sense how you should still be able to get key items even if you die. Specially the fact that if your the one having to do most of the hard work durring the fights. challenge should consist of actually challenging content, not minor annoyances.
    The game should be Fun and challenging not annoying.

    Thumbs up!
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    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
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