
Originally Posted by
Arcon
While that actually does, in some way, pose a challenge, it's a pointless one. Holding mobs is easier than killing them, just back tank and wait for people to raise, just takes a while. On the other hand, it can be really unfair. I went Atma/Abyssite hunting with my LS the other day, got all the Atma/Abyssite in the zone, except Cuelebre. Not because we didn't get the Atma, but because I was doing 90% of the work on my WAR, since we didn't have any other DDs, or at least didn't wanna risk them. I even held it for five minutes with DRG/WHM healing us, for people to get up and stop dying, then it 2hr'd I jumped in and died to a completely unresisted Bai Wing the second the DRG killed it. So I ended up doing almost all the work myself and didn't get the Atma as the only one.
And the fact that many mobs can one-shot people with an AoE attack the second before it dies doesn't help either. Especially when those mobs aren't even your own (looking at you, VNMs... although that's an entirely new issue in itself). Sure, everyone who needs it could just stand far back, but as I said, I think that's a pointless challenge. It doesn't make the game any harder, it doesn't make it any harder to kill mobs, just takes longer and can be annoying when it doesn't work.
That's all disregarding the fact that it doesn't make sense. After all, you get normal items too, key items aren't anything special, they're just items that don't clog up inventory space, that's the whole point of them. And you even get titles for killing NMs when dead. Why are key items the only exception? It's simply a matter of conveniece, I'm all for challenge, but challenge should consist of actually challenging content, not minor annoyances. It's just like people arguing that having no map is a challenge, or that teleports take away from the challenge, it's just not true.