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  1. #37
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Bigtop View Post
    I didn't read all the replies so if I am repeating let me know.
    Since they added the warp npc's to all the ports why not connect all the port shouts and also add trial moogles, so less people need to go to Jueno, for anything other than doing the old quest list. to me what they did was not very effective in reducing lag issues sure it will be slightly less in port Jueno. I think only thing people will be looking for is way to do bazaar shopping because Rolenberry fields is no longer the bazaar spot
    From Page 16:
    Quote Originally Posted by Zyeriis View Post
    This should be applied to areas that begin with port, not to the entirety of Jeuno. Why?

    1) Theres 4 areas that begin with "Port", the same amount of areas as Jeuno: 4, so the server lag/issues would be relatively the same.
    2) Those 4 areas are Port Jeuno (Jeuno), Port San d'Oria (San d'Oria), Port Bastok (Bastok), and Port Windurst (Windurst). So, you would be able to hear /yell in any nation, and thus could set your home point in any nation without missing out on /yells.
    3) There are abyssea NPCs in all 4 of these zones. Joachim/Horst (Port Jeuno) Gilburt/Ivan (Port San d'Oria), Erich/Ernst (Port Bastok), and Fabricius/Willis (Port Windurst). So, it would make more sense to have /yell affect all of these areas, as they're equally good hubs.
    4) Wouldn't have to apply 4 separate /yell areas in the world (1 for each nation) like you're planning to. And thus, not stress the servers as much.
    5) Would be able to escape /yell without leaving the nation you're in, like many people would like to be able to do without having to toggle filters constantly.

    The only reason I can think of for not taking this direction (aside from not thinking of it, which I doubt) would be that these areas are in different regions and however you need to code /yell has some bearing in the areas being of the same region (some sort of coding limitation that we cannot possibly comprehend).

    I feel this is a better solution overall, though I'm unsure how many people are willing to agree with me on it after being so adamantly against it in the last few pages.
    Would've of been better imo. Yell in Port Jeuno? Hear it in Port San d'Oria, Port Bastok, and Port Windurst as well rather than the rest of Jeuno.
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    Last edited by Zyeriis; 07-12-2011 at 01:12 PM.