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  1. #191
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Kwate View Post
    Gossip NPC's are a good idea, however....

    I feel the appeal of Port Jueno is the AH, MH, Abyss NPC's, synergy furnaces (which I use while camping) etc are right there in 1 convenient location. So in other cities, unless they place them between AH, MH or a good location I'm not so sure how that will catch on. But I think it's a step in the right direction.
    -------------
    Though it's not EXACTLY the same set up of course, all these things including the AH, MH, synergy furnaces, and Aby NPCs (via the chocobo circuit) are accessible in spots like bastok mines, and other city zones. The only thing missing at this point is the ability to hear shouts concerning pick-up happenings in high traffic areas like PJ and...well PJ.
    Quote Originally Posted by Aleste View Post
    Recently, they've linked the auction houses and moved copies of the Abyssea-NPC's to alternative locations... although the problem lies in that the majority of people still hang out there to listen to and participate in shouts.
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    Just to drive the fact home, starter cities have linked AH's now so you can buy all the same crap that you could as if you were in Jeuno. After reading a few post here I don't think many realized that the AH's had been linked from city to city. Again, without the ability to hear random pick-up happenings, PJ will still win out in terms of where to park your character.
    (0)

  2. #192
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    At any rate, my own two cents is that /yell is a band-aid measure, designed to treat the symptom rather than the disease. In this case, the disease is an ineffective /search and /seacom system. Yes, it's a bit of a Catch-22, but the reason people like to stand in one gathering place and /shout is that trying to find players with the same or similar interests is all but impossible with the /search feature, and people generally don't use /seacom to actually find a group because it's never actually worked for them in the past.
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    Agreed. The system simply takes too much time away from playing the game to even begin to weed through each and every comment in the hopes of actually finding something worthy to invest your time in. Usually, after enough time has passed, the comment is outdated or the player is afk.
    (0)

  3. #193
    Player Chronofantasy's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    266
    Character
    Chronofantasy
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    Oh wow, I love that they're adding the yell feature. I'd much rather hang around Ru'lude gardens than port jeuno.
    (0)

  4. #194
    Player Dimitrius's Avatar
    Join Date
    May 2011
    Posts
    21
    Character
    Dimitrias
    World
    Shiva
    Main Class
    PLD Lv 50
    Why dont they just make a Universal Linkshell you can purchase from an npc and equip like normal. One that doesn't have a limit on number of ppl everyone can use it.
    (0)

  5. #195
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    This feature is still a bad idea and will bring more trouble then help, BUT, that fact that it is always off everytime you login is an even worse idea.
    (0)

  6. #196
    Player Catsby's Avatar
    Join Date
    Mar 2011
    Location
    Cat!
    Posts
    396
    FFXI needs a lobby system for forming groups. Also, better interfaces.
    (0)
    Dear Customer,
    We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
    Original Post:
    Signature states "JP ONRY" in Japanese.

  7. #197
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Catsby View Post
    FFXI needs a lobby system for forming groups. Also, better interfaces.
    Maybe we'll get those in those other 2 MMOs they're working on.
    (0)

  8. #198
    Player Bigtop's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Bestienmeister
    World
    Cerberus
    Main Class
    SAM Lv 90
    I didn't read all the replies so if I am repeating let me know.
    Since they added the warp npc's to all the ports why not connect all the port shouts and also add trial moogles, so less people need to go to Jueno, for anything other than doing the old quest list. to me what they did was not very effective in reducing lag issues sure it will be slightly less in port Jueno. I think only thing people will be looking for is way to do bazaar shopping because Rolenberry fields is no longer the bazaar spot
    (0)
    ビッグトップ Server- Cerberus LS= Bestienmeister
    Crafts Level 100 = Alchemy, Bonecraft, Woodworking, Fishing (noted most don't consider craft), Level 96 Goldsmithing, Level 90 Smithing, and level 86 Leathercraft.

  9. #199
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    So you're saying what you want is; that if you /yell in jeuno, you would like it to be visible in windy, sandy and lastok as well?
    (0)

  10. #200
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Bigtop View Post
    I didn't read all the replies so if I am repeating let me know.
    Since they added the warp npc's to all the ports why not connect all the port shouts and also add trial moogles, so less people need to go to Jueno, for anything other than doing the old quest list. to me what they did was not very effective in reducing lag issues sure it will be slightly less in port Jueno. I think only thing people will be looking for is way to do bazaar shopping because Rolenberry fields is no longer the bazaar spot
    From Page 16:
    Quote Originally Posted by Zyeriis View Post
    This should be applied to areas that begin with port, not to the entirety of Jeuno. Why?

    1) Theres 4 areas that begin with "Port", the same amount of areas as Jeuno: 4, so the server lag/issues would be relatively the same.
    2) Those 4 areas are Port Jeuno (Jeuno), Port San d'Oria (San d'Oria), Port Bastok (Bastok), and Port Windurst (Windurst). So, you would be able to hear /yell in any nation, and thus could set your home point in any nation without missing out on /yells.
    3) There are abyssea NPCs in all 4 of these zones. Joachim/Horst (Port Jeuno) Gilburt/Ivan (Port San d'Oria), Erich/Ernst (Port Bastok), and Fabricius/Willis (Port Windurst). So, it would make more sense to have /yell affect all of these areas, as they're equally good hubs.
    4) Wouldn't have to apply 4 separate /yell areas in the world (1 for each nation) like you're planning to. And thus, not stress the servers as much.
    5) Would be able to escape /yell without leaving the nation you're in, like many people would like to be able to do without having to toggle filters constantly.

    The only reason I can think of for not taking this direction (aside from not thinking of it, which I doubt) would be that these areas are in different regions and however you need to code /yell has some bearing in the areas being of the same region (some sort of coding limitation that we cannot possibly comprehend).

    I feel this is a better solution overall, though I'm unsure how many people are willing to agree with me on it after being so adamantly against it in the last few pages.
    Would've of been better imo. Yell in Port Jeuno? Hear it in Port San d'Oria, Port Bastok, and Port Windurst as well rather than the rest of Jeuno.
    (0)
    Last edited by Zyeriis; 07-12-2011 at 01:12 PM.

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