I'm gonna repeat myself from page 14.

This should be applied to areas that begin with port, not to the entirety of Jeuno. Why?

1) Theres 4 areas that begin with "Port", the same amount of areas as Jeuno: 4, so the server lag/issues would be relatively the same.
2) Those 4 areas are Port Jeuno (Jeuno), Port San d'Oria (San d'Oria), Port Bastok (Bastok), and Port Windurst (Windurst). So, you would be able to hear /yell in any nation, and thus could set your home point in any nation without missing out on /yells.
3) There are abyssea NPCs in all 4 of these zones. Joachim/Horst (Port Jeuno) Gilburt/Ivan (Port San d'Oria), Erich/Ernst (Port Bastok), and Fabricius/Willis (Port Windurst). So, it would make more sense to have /yell affect all of these areas, as they're equally good hubs.
4) Wouldn't have to apply 4 separate /yell areas in the world (1 for each nation) like you're planning to. And thus, not stress the servers as much.
5) Would be able to escape /yell without leaving the nation you're in, like many people would like to be able to do without having to toggle filters constantly.

The only reason I can think of for not taking this direction (aside from not thinking of it, which I doubt) would be that these areas are in different regions and however you need to code /yell has some bearing in the areas being of the same region (some sort of coding limitation that we cannot possibly comprehend).

I feel this is a better solution overall, though I'm unsure how many people are willing to agree with me on it after being so adamantly against it in the last few pages. I only got 1 like on my original post, and no one commented on it so, I figured I repost it as it was at the bottom of page 14.