
Originally Posted by
Gwynplaine
When I suggested this before it was partly because I assumed just opening up shouts would be the most straight-forward and easiest way to go. But I guess nothings ever easy in MMO's.
I think server-wide would be ideal, but failing that at least if there were one specific zone within each city to hang out and watch for pickups or buy/selling that would still be great. For example, tie all shouts from Port Jueno, Bastok Mines, Southern Sandoria, Windurst Woods, and Aht Urhgan Whitegate together. Here's a suggestion I have that could help implementation, but it's probably a lot of coding and work so I've no clue how practical it could be.
Instead of just expanding shouts, it could use a more limited and moderated form of communication. In order to that you could limit the choice of words and terms used to specific things similar to auto-translate. For example, if you want to communicate across the "international" channel lets call it, you have to enter in information. First enter in a purpose (similar to /seacom) for doing a party, quest, or mission, or buying/selling, etc. Second enter in what the quest/mission/item is you're pertaining to. Third enter in a level range you specify, if one is needed. Fourth enter in how many players are tagging along so far, and how many total you need. Fifth enter either generic class types you still need (support, front line etc.) or specific jobs if applicable.
This is pretty much the standard model for shouting players have banged out over the years. Limit each players communication on this channel to one message sent per minute to prevent spam. Requiring only communication pertaining to party/pickups/trading also eliminates the usual shout talk and bickering and also any potential RMT messages. Like I said, I have no idea how overly complex or practical that is. But I think the general idea could be worth considering for Square to put its own spin on it.