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  1. #1
    Player Unleashhell's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    I already did. Tax.
    Tax will do what exactly? There used to be a tax and everyone crammed into Rolanberry Fields. I don't know about your server but I see WAY more non bazzaring people in Port Jeuno then ones that bazaar. In fact not enough that even if they bazaared in Upper Jeuno would make any difference at all in port.

    People will continue to stand afk or talking to LS people in Port Jeuno because most of them just want to show off their nice new Empyrean Weapons or Empyrean gear. If you stand by the NPC to Abyssea in Port Jeuno and look at your compass it will turn solid blue from all the people AFK at the NPC, and almost NONE of them have a bazaar.
    (1)

  2. #2
    Player Kwate's Avatar
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    Kwate
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    Sylph
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    BLU Lv 95
    Quote Originally Posted by Tsukino_Kaji View Post
    I would say the same to you. I said it was a terrible example, not that it did not demonstrate it's use.I already did. Tax.
    So if I'm camping for shouts, tax is going to prevent me from this? If so please explain, I'm trying to honestly understand your logic when so many people agree on the current thread topic.
    (1)

  3. #3
    Player Zyeriis's Avatar
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    Mar 2011
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    Zyeriis
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    Phoenix
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    COR Lv 90
    I'm gonna repeat myself from page 14.

    This should be applied to areas that begin with port, not to the entirety of Jeuno. Why?

    1) Theres 4 areas that begin with "Port", the same amount of areas as Jeuno: 4, so the server lag/issues would be relatively the same.
    2) Those 4 areas are Port Jeuno (Jeuno), Port San d'Oria (San d'Oria), Port Bastok (Bastok), and Port Windurst (Windurst). So, you would be able to hear /yell in any nation, and thus could set your home point in any nation without missing out on /yells.
    3) There are abyssea NPCs in all 4 of these zones. Joachim/Horst (Port Jeuno) Gilburt/Ivan (Port San d'Oria), Erich/Ernst (Port Bastok), and Fabricius/Willis (Port Windurst). So, it would make more sense to have /yell affect all of these areas, as they're equally good hubs.
    4) Wouldn't have to apply 4 separate /yell areas in the world (1 for each nation) like you're planning to. And thus, not stress the servers as much.
    5) Would be able to escape /yell without leaving the nation you're in, like many people would like to be able to do without having to toggle filters constantly.

    The only reason I can think of for not taking this direction (aside from not thinking of it, which I doubt) would be that these areas are in different regions and however you need to code /yell has some bearing in the areas being of the same region (some sort of coding limitation that we cannot possibly comprehend).

    I feel this is a better solution overall, though I'm unsure how many people are willing to agree with me on it after being so adamantly against it in the last few pages. I only got 1 like on my original post, and no one commented on it so, I figured I repost it as it was at the bottom of page 14.
    (3)

  4. #4
    Player Kristal's Avatar
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    Bismarck
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    Port Windurst and Port Bastok would not be good areas, since there's very little to do there. No AH for one. Windurst Woods and Bastok Mines are the places to be in that case.

    But really, there's very little reason to spread /yell outside a city. (Or even add yell 'zones' in the starter cities. Aht Urhgan though, is a different matter.)

    Perhaps SE could make a YellShell (or ShYell) where a NPC repeats all shouts/yells in the Jeuno area so players could tune in where ever they are.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #5
    Player Zyeriis's Avatar
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    Quote Originally Posted by Kristal View Post
    Port Windurst and Port Bastok would not be good areas, since there's very little to do there. No AH for one. Windurst Woods and Bastok Mines are the places to be in that case.
    There's things to do in Port Jeuno?
    The auction house part has merit though. Not that they couldn't just add a npc or two to either of those two zones that you can access the auction house from (like in Tavnazia Safehold, Rabao, Norg, Upper Jeuno, and Nashmau).

    That being said, they'd at least be options rather than clogging Port Jeuno/having to be in Jeuno in general (as there are auction houses in other zones of those cities). Port Windurst, while it doesn't have an auction house (though it could be added, unless they run into issues like they did with adding the abyssea NPCs in windurst to begin with), does have the outpost warp NPC (and the explorer moogle when that tablet power is active) in it (which none of the other Ports have). Port Sandy, while it doesn't have the outpost NPC, has the auction house (which only Port Jeuno also has). Port Bastok, while it doesn't have the outpost NPC nor the auction house, it has the whitegate warp NPC (which none of the other ports have).

    While Port San d'Oria doesn't really have anything special about it, it is in San d'Oria, which is the easiest city to get around (and thus access the other things such as the outpost NPC: by mog house exiting to North Sandy, short walk) and the whitegate NPC: by mog house exiting to South Sandy, short walk). The ports are somewhat balanced in terms of being good hubs but having different aspects as to why they're good hubs.
    (0)

  6. #6
    Player Paksenarrion's Avatar
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    As one of the few people I personally know that actually like this concept and have repeatedly stated that it's been needed for a long time, I can see people's issues with this, and have my own ideas.

    1. Put a delay on communication in this channel. Like a yell a minute or something. That would cut down on people who want to clutter it up with spam and bacon polls and whatever nonsense. And speaking of polls, do not allow polling in this channel.

    2. Add a way to report someone for spamming up chats and issue suspensions based on severity. This isn't just for the yell channel. This is for ALL channels. WoW has a report spam feature, and they suggest you use it for people that are being bad in their public channels. Because FFXI wasn't made for the mouse, I think the best would be to add in a command "/reportspam 'name'". This would issue a report to GMs with a timestamp so that they could look at the data and decide what needs to be done. Maybe hire a special person to do just that, because I can only imagine the amount of reports they'll get.

    3. I like the above idea of linking the four Port zones and Whitegate together, but I have a feeling they can't do it because of how regions are coded. It's the same reason you can't invite someone from outside of your region.

    That's all I got for now.
    (0)

  7. #7
    Community Rep Camate's Avatar
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    Just like all the existing chat features, you will have the option to set a filter for the new “Yell” feature, so don’t worry about having to listen to cross-area banter if you’re not feelin’ it.

    Also, many of you have been asking about whether it will be possible to yell from one city to another, however, the development team does not have any plans of expanding this feature to encompass this.
    (2)
    Devin "Camate" Casadey - Community Team

  8. #8
    Player katz's Avatar
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    Quote Originally Posted by Camate View Post
    Just like all the existing chat features, you will have the option to set a filter for the new “Yell” feature, so don’t worry about having to listen to cross-area banter if you’re not feelin’ it.

    Also, many of you have been asking about whether it will be possible to yell from one city to another, however, the development team does not have any plans of expanding this feature to encompass this.
    This isnt going to sort out the mass of people in port jeuno then. If they are going to an event set up they will wait by the teleporters which will still be in port jeuno. and if the people are in port jeuno, then the bazaars will be in port jeuno.
    (1)

  9. #9
    Player Johnblaze's Avatar
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    Justblaze
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    Quote Originally Posted by katz View Post
    If they are going to an event set up they will wait by the teleporters which will still be in port jeuno.
    I don't think enough people realize that there are teleporters in Ru'Lude Gardens. Which makes this idea perfect for me because that's where I normally teleport out from.
    (0)

  10. #10
    Player Kari's Avatar
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    Aisaka
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    Fenrir
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    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Just like all the existing chat features, you will have the option to set a filter for the new “Yell” feature, so don’t worry about having to listen to cross-area banter if you’re not feelin’ it.

    Also, many of you have been asking about whether it will be possible to yell from one city to another, however, the development team does not have any plans of expanding this feature to encompass this.
    Sorry Camate, but even I think the feature will be almost useless if people can't set their Home Point in their Home Nation and hear these from Jeuno. Logically it wouldn't make sense, but you guys are the ones who named it "Yell" after all.
    This isn't at all what we asked for. I can almost guarantee it would be a waste of effort to make it Region based.
    IMO if the Dev team doesn't want to make a method of optionally hearing shouts from Port Jeuno when I'm in, say, Bastok Mines, than the effort is being wasted.

    To those who keep QQing about the feature [namely, Tsukino who is always posting for that post count], just turn the filter to off and pretend it never existed.
    (1)
    /人 ‿‿ 人\


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