Sorry for the delay, but I updated my previous post with the English version of the images ^^
Sorry for the delay, but I updated my previous post with the English version of the images ^^
Devin "Camate" Casadey - Community Team
I'm gonna repeat myself from page 14.
This should be applied to areas that begin with port, not to the entirety of Jeuno. Why?
1) Theres 4 areas that begin with "Port", the same amount of areas as Jeuno: 4, so the server lag/issues would be relatively the same.
2) Those 4 areas are Port Jeuno (Jeuno), Port San d'Oria (San d'Oria), Port Bastok (Bastok), and Port Windurst (Windurst). So, you would be able to hear /yell in any nation, and thus could set your home point in any nation without missing out on /yells.
3) There are abyssea NPCs in all 4 of these zones. Joachim/Horst (Port Jeuno) Gilburt/Ivan (Port San d'Oria), Erich/Ernst (Port Bastok), and Fabricius/Willis (Port Windurst). So, it would make more sense to have /yell affect all of these areas, as they're equally good hubs.
4) Wouldn't have to apply 4 separate /yell areas in the world (1 for each nation) like you're planning to. And thus, not stress the servers as much.
5) Would be able to escape /yell without leaving the nation you're in, like many people would like to be able to do without having to toggle filters constantly.
The only reason I can think of for not taking this direction (aside from not thinking of it, which I doubt) would be that these areas are in different regions and however you need to code /yell has some bearing in the areas being of the same region (some sort of coding limitation that we cannot possibly comprehend).
I feel this is a better solution overall, though I'm unsure how many people are willing to agree with me on it after being so adamantly against it in the last few pages. I only got 1 like on my original post, and no one commented on it so, I figured I repost it as it was at the bottom of page 14.
Port Windurst and Port Bastok would not be good areas, since there's very little to do there. No AH for one. Windurst Woods and Bastok Mines are the places to be in that case.
But really, there's very little reason to spread /yell outside a city. (Or even add yell 'zones' in the starter cities. Aht Urhgan though, is a different matter.)
Perhaps SE could make a YellShell (or ShYell) where a NPC repeats all shouts/yells in the Jeuno area so players could tune in where ever they are.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
There's things to do in Port Jeuno?
The auction house part has merit though. Not that they couldn't just add a npc or two to either of those two zones that you can access the auction house from (like in Tavnazia Safehold, Rabao, Norg, Upper Jeuno, and Nashmau).
That being said, they'd at least be options rather than clogging Port Jeuno/having to be in Jeuno in general (as there are auction houses in other zones of those cities). Port Windurst, while it doesn't have an auction house (though it could be added, unless they run into issues like they did with adding the abyssea NPCs in windurst to begin with), does have the outpost warp NPC (and the explorer moogle when that tablet power is active) in it (which none of the other Ports have). Port Sandy, while it doesn't have the outpost NPC, has the auction house (which only Port Jeuno also has). Port Bastok, while it doesn't have the outpost NPC nor the auction house, it has the whitegate warp NPC (which none of the other ports have).
While Port San d'Oria doesn't really have anything special about it, it is in San d'Oria, which is the easiest city to get around (and thus access the other things such as the outpost NPC: by mog house exiting to North Sandy, short walk) and the whitegate NPC: by mog house exiting to South Sandy, short walk). The ports are somewhat balanced in terms of being good hubs but having different aspects as to why they're good hubs.
As one of the few people I personally know that actually like this concept and have repeatedly stated that it's been needed for a long time, I can see people's issues with this, and have my own ideas.
1. Put a delay on communication in this channel. Like a yell a minute or something. That would cut down on people who want to clutter it up with spam and bacon polls and whatever nonsense. And speaking of polls, do not allow polling in this channel.
2. Add a way to report someone for spamming up chats and issue suspensions based on severity. This isn't just for the yell channel. This is for ALL channels. WoW has a report spam feature, and they suggest you use it for people that are being bad in their public channels. Because FFXI wasn't made for the mouse, I think the best would be to add in a command "/reportspam 'name'". This would issue a report to GMs with a timestamp so that they could look at the data and decide what needs to be done. Maybe hire a special person to do just that, because I can only imagine the amount of reports they'll get.
3. I like the above idea of linking the four Port zones and Whitegate together, but I have a feeling they can't do it because of how regions are coded. It's the same reason you can't invite someone from outside of your region.
That's all I got for now.
Just like all the existing chat features, you will have the option to set a filter for the new “Yell” feature, so don’t worry about having to listen to cross-area banter if you’re not feelin’ it.
Also, many of you have been asking about whether it will be possible to yell from one city to another, however, the development team does not have any plans of expanding this feature to encompass this.
Devin "Camate" Casadey - Community Team
Last edited by Tsukino_Kaji; 07-07-2011 at 03:58 AM.
Still see no point in this feature. If you do a /yell in Bastok for instance you will only get people interested in parties that are somewhere in Bastok. What happens when you don't get enough people? Oh I know, you will go to Jeuno and yell. So we end up back in the same situation we are in now. Everyone will STILL be in Jeuno waiting for shouts / yells for Abyssea or w/e else people want to do. This will do nothing but create more server lag and we will continue to see masses of people in Port Jeuno. This will solve nothing. Put more trial moogles in the towns so when people get all their seals or +2 items they don't need to go to Jeuno. I don't see the point in setting my HP in my home nation when I constantly have to go back to jeuno over and over to turn in Emp. Weapons or Emp armor. Might as well just stay in Jeuno to begin with.
Not necessarily just Port Jeuno. Now I can sit in Ru'lude or somewhere more peaceful and listen to my chat log.
And I still have yet to find a reason to set my HP outside of my home nation. This still isn't it.
I'm not sure why the devs wouldn't look into cross-nation communication. That would make this feature even more useful.
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