Granted this isn't a major issue...

I think it's an accurate statement to say that at least 50% of people who have items in their bazaar have all items listed at 99,999,999 - either to advertise they have pops for NMs they want to fight, signed items crafted by friends, gear they don't want to accidentally NPC, or purely for humour value.

This being all well and good, if you are searching around for items for sale, it can be annoying to wade through the non-sellers. Also, if you're used to seeing someone with a bazaar full of 99,999,999s, it's unlikely that you'd ever check them again if unknown to you they list something for sale.

Solution: Have an option in the bazaar to set items as "Trophies" - items that are un-purchasable, but displayed to other characters in the bazaar window with the key point being that a different icon appears next to the player's name when that is all they have listed. For programming purposes, that could just mean that they're set to 99,999,999 which in itself hides the value and elicits the trophy icon.

The icon priority would be Party -> Bazaar -> Trophies -> Mentor -> Linkshell.

(I think we should be able to have more than one icon next to our name anyway, but that's another matter entirely!)