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  1. #1
    Player Naix's Avatar
    Join Date
    Apr 2011
    Posts
    7
    Character
    Naix
    World
    Sylph
    Main Class
    RDM Lv 90
    Quote Originally Posted by Defiledsickness View Post
    Pld can hold hate with RR and enough defensive gear to not take dmg. /nin and wearing gear that reduces hate lost with dmg you can tank decently. add an almace and ur good ^^

    however it requires work from the pld and the DD to make sure you keep hate. but xp parties required Drk/Sam/Blu to be careful before abyssea so they didnt steal the hate. i never see Thf's SATA plds in abyssea either...

    to the OP sentinel definitely needs this boost. Fan Dance pretty much mops sentinel up only sentinel increases enmity.
    I think your over-rating how good Almace is. Almace allows PLD to be acceptable with the rest of non-empryean DD's. When you compare apples to apples though, it goes through the same issue. PLD will hold as much hate as anyone else once it's capped in 1min or what have you.

    PLD is broken in so many different ways I don't even know where you begin to fix it, unfortunately. PLDs (tanks) used to exist/be necessary because NMs wouldn't take enough dmg from DDing that they could hold hate through the cures they needed to be alive. PLD, RDM/NIN, NIN/DRK etc could hold hate without dealing damage and thus the tanking aspect was there. However, before Abyssea was out, gear that DDs could equip would keep increasing, to the point where they could hold hate through cures. Further to that, mages also got better gear/sj (/sch was huge) that would help them being filled with mp/more efficient with mp.

    I would like to point out that a properly geared PLD will take less dmg then most jobs, or at worst, manageable damage in smaller chunks (as opposed to spike damage that you have to react to quickly.)
    (0)

  2. #2
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Naix View Post
    I would like to point out that a properly geared PLD will take less dmg then most jobs, or at worst, manageable damage in smaller chunks (as opposed to spike damage that you have to react to quickly.)
    Which jobs would that be? Because I can't think of a single DD job that can't gear the same amount of Damage Reduction and/or have something that currently out weighs the benefits of shield blocks (not counting Ochain or course). I just don't see it unless you're talking about Relic/Emp holder PLDs.
    (0)

  3. #3
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Defiledsickness View Post
    I never see Thf's SATA plds in abyssea either.
    Maybe if you guys would sit still or close enough to the mob that I'm not outside of melee range!!!

    /sarcasm

    In exp alliances, it is not very practical. Everything is moving around so much, I'm Trick AAttacking the nearest DD when my timer is up. Waiting to line up just to the PLD is going to be counterproductive. The rest of the time I'm going to be the one tanking most likely, so...come stand in front of me I guess?

    For NM's, again if the THF isn't tanking it would be in everyone's best interest for him/her to Trick Attack the tank. TH procs and all.
    (0)

  4. #4
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    PDT and MDT also cap. Every job is able to hit capped MDT with relative ease. Some jobs have an easier time capping PDT than others (MNK/SAM/NIN have a massive advantage here, even over PLD), but it should not be impossible for most to do.
    (0)

  5. #5
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    refer to post below
    (0)
    Last edited by Aeonk; 06-01-2011 at 08:24 AM. Reason: I stand corrected lol

  6. #6
    Player Zetonegi's Avatar
    Join Date
    Mar 2011
    Location
    Laser Tarus
    Posts
    45
    Character
    Zetonegi
    World
    Asura
    Main Class
    DRG Lv 1
    Quote Originally Posted by Himrik View Post
    Looking at the enmity table, there's a simple way of "nerfing" enmity without nerfing damage output.
    Enmity gain via damage should take Max HP in factor, as enmity loss via damage do.

    Against HNM with thousands of HP, DD's will gain less enmity when compared to JA or Curing
    No that wouldn't work. It would make any job that isn't trying to tank not tank, meaning the healers would be tanking. If you're dividing by a factor of a few thousand(how much HP NORMAL mobs in abyssea have) the WHM would end up tanking over every job that doesn't have access to some kind of provoke. You would have to make a fairly complex function that takes into account things like mob level, is it an NM, how strong of an NM is it, etc. so that DDs can outpace cures and sleeps BUT they can't outpace a dedicated tank. Additionally, why wouldn't you just use a NIN who does more damage and can hold hate fairly well thanks to /DRK or even /PLD? And if they change how damage gives hate, why WOULDN'T you just get the BLM army back together since there would no longer be a downside to spam nuking.

    No, the problem with PLD isn't because hate is screwy, its because PLDs can't DD. That's been the problem with PLD ever since Monks discovered that if they punch skeletons hard enough they don't actually need someone to be a tank. It became much more pronounced in Aht Urhgan when SE gave us paper mache birds in the form of Colibri.

    In the past SE got away with simply giving PLD an easier job keeping hate because the DD jobs still needed someone to be a dedicated tank but defensive abilities and ease of holding hate won't save PLD when the most of the jobs its trying to hold hate from are very much capable of tanking as well. There are 2 options SE can go with PLD, 1) They can do a series of buffs to PLD in addition to releasing new NMs such that PLD is the only job that can reliably tank them. Or 2) give PLD boosts to its offensive prowess, directly or indirectly, so that it can fill the roll of DD/Tank like most of the old pure DDs have. I don't know about you but I'd prefer a buff to PLDs DD potential over crazy NMs that require a PLD.
    (0)

  7. #7
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Zetonegi View Post
    In the past SE got away with simply giving PLD an easier job keeping hate because the DD jobs still needed someone to be a dedicated tank but defensive abilities and ease of holding hate won't save PLD when the most of the jobs its trying to hold hate from are very much capable of tanking as well. There are 2 options SE can go with PLD, 1) They can do a series of buffs to PLD in addition to releasing new NMs such that PLD is the only job that can reliably tank them. Or 2) give PLD boosts to its offensive prowess, directly or indirectly, so that it can fill the roll of DD/Tank like most of the old pure DDs have. I don't know about you but I'd prefer a buff to PLDs DD potential over crazy NMs that require a PLD.
    Is this back in the day when people thought IT++ EXP was the way to go and turtle PLDs ran rampant even though back then T-VT chains were better back then?

    PLD wasn't "better" back then either it was just what people assumed needed to be used and were close minded to other concepts.

    I agree with the boost to DD option over beefy NMs because honestly outside of Relic/Mythic/Empyrean items PLD isn't better than most DD jobs at tanking even if you nerf their damage potential.
    (0)
    Last edited by Zagen; 06-03-2011 at 05:38 AM.

  8. #8
    Player Zetonegi's Avatar
    Join Date
    Mar 2011
    Location
    Laser Tarus
    Posts
    45
    Character
    Zetonegi
    World
    Asura
    Main Class
    DRG Lv 1
    Quote Originally Posted by Zagen View Post
    Is this back in the day when people thought IT++ EXP was the way to go and turtle PLDs ran rampant even though back then T-VT chains were better back then?
    No, most of the PLD buffs came out around the time Aht Urhgan came out, Shield Mastery and Auto Refresh came out a bit before it while several buffs, such as the Sentinel and Rampart change as well as the Shield Mastery preventing spell interruption, came after the release.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    56
    Even if SE boost the offensive part, it doesn't seem logical that PLD deal greater damage than other DD.
    And if we don't, we'll still be useless.

    Turtle build is for mitigate damage, not really to keep hate.
    It doesn't seem weird to me that you need JA to build hate when you're a tank.
    Provoke is only used to claim these days, strange, for a JA that was designed to give a lot of hate.

    If DD gain less enmity by damage alone, they indeed will rely again on JA that gives fixed amount of enmity.
    (0)
    Last edited by Himrik; 06-06-2011 at 03:37 PM.

  10. #10
    Player Malacite's Avatar
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    Mar 2011
    Posts
    228
    I agree that a 3-minute Sentinel would be a great fix, but it would need some tweaking.

    The damage down would start at 90% and decay to 75~ by the 1st minute, 40~50% by the 2nd minute and then reduce at a rapid rate during the final minute. The entire time however, enmity of other players should be suppressed in addition to the reduced enmity decay for PLD.

    The whole point of having a PLD around is to take the hits and keep the mob out other people's faces, and if SE is unwilling to raise the enmity cap then I feel this is the next best thing that wouldn't be horrendously broken. In addition, I'd like to quote a post by Obsidian over at BG, as he brought up a great suggestion.

    http://www.bluegartr.com/threads/105...une-2011/page4

    If they're determined to keep PLD as the only purely defensive job in the game, making Cover a job trait instead of an ability would go a long way. The gear enhancing Cover would actually be worth carrying around, and then it wouldn't matter if PLD could hold hate or not. Stack everyone behind him and you're golden. Change the G1 Cover merit to -6% damage taken while covering someone, and rise by 1%/merit to a cap of -10% damage taken while covering someone.

    This would pretty much solidify PLD's role and stop all the crying once and for all, and I really don't think it's unreasonable in the least. PLD should not require Almace or Ochain just to be even remotely effective compared to WAR MNK or NIN.
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