Well it is true. Burning doesn't make you bad at the job. Being a bad player makes you bad at the job.
Well it is true. Burning doesn't make you bad at the job. Being a bad player makes you bad at the job.
Except what I am stating is indeed a fact. Skill level has NOTHING to do with how you get your job to cap.
The fact that you think it does only reveals that you know nothing about the game and how it works.
Done posting in this thread, was stupid in the first place and the fact that it's 23 pages long is a testament to why these forums are a horrible idea.
EDIT: So based on your reasoning, you were awesome at BST and BLM by the time you hit 75? I have extreme doubts of that based on the level of intelligence represented in your posts.
Last edited by Kuishen; 03-10-2011 at 04:08 PM.
90 RDM THF SAM NIN WAR BLU ~ Resident lolRDM of notKujataanymore
90 Twashtar 85 Kannagi
I think what's being misunderstood here is that players who don't skill up and gear properly after burning a job is someone who would have been bad at the job anyways, even if they leveled "regularly".
What abyssea burning does is weed those players out more quickly.
They've always been there.
Depending on the server, 6-8/10 of the players on the server (when you count all players) are lazy and underskilled at their jobs.
Now of those 6-8, roughly half of them are going to be really horrible and the other half is what you'd call your average player. Who has a basic grasp of their job, and not bad at it, but also not what you'd call "good". (like the whm who doesn't pay attention and you have to ask for debuffs vs the one who sees it in the log and has the -na spell half way casted by the time the mob even finishes readying the attack.)
Nothing that is opinion is fact other than stating that this is someones opinion. Regarding your opinion of a matter as a fact deflects from any credibility you may have had at some point. To answer your edit yes and no I am a good well rounded both BST and BLM now but after I attained 75 I was great at solo but needed to learn how to work with a party. Both in my opinion are needed in order to be a good player keywhoreing gives you neither experience, so to me it is actually quite inefficient thanks to the new updates.
I've always thought that FF11 only has one level, "The Max". Which for me was 75. All the cool bosses and fights and stories etc mostly happen at 75.
What do you do before 75? Kill nameless mobs.
Here's a crazy idea: make the entire leveling process *fun* and *inventive*. We're Adventurers right? Then why not just populate the whole world with Dynamic Events like oh say....a village is under attack, an NPC comes running out crying while carrying her child in her arms while being chased by a huge NM.
You go in and bash that NMs head in and get exp for the event, bam. Too low level to fight the NM? Why not try casting Water on that burning house to put out the flames? Cant cast magic? Why not just go inside to beat up the low level Bombs about to eat the terrified citizen inside?
That's bloody Adventuring. Not sitting at one camp while waiting for a helpless pink bird to come along so you can kill it.
Just to point out since you are currently on Sylph this was not accurate ratios here 2 years ago before the server merge when astral burning became something that happened here on a frequent basis. If this shift was due to the merge and habits that came over with it or the bi product of level sync the world will never truly know but more than likely a combination of both. In short there has been a direct correlation to the number of junk players found in partys to the availability of leaching in some fashion.
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