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  1. #221
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Well it is true. Burning doesn't make you bad at the job. Being a bad player makes you bad at the job.
    (0)

  2. #222
    Player Kuishen's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    132
    Except what I am stating is indeed a fact. Skill level has NOTHING to do with how you get your job to cap.

    The fact that you think it does only reveals that you know nothing about the game and how it works.

    Done posting in this thread, was stupid in the first place and the fact that it's 23 pages long is a testament to why these forums are a horrible idea.

    EDIT: So based on your reasoning, you were awesome at BST and BLM by the time you hit 75? I have extreme doubts of that based on the level of intelligence represented in your posts.
    (0)
    Last edited by Kuishen; 03-10-2011 at 04:08 PM.

    90 RDM THF SAM NIN WAR BLU ~ Resident lolRDM of notKujataanymore
    90 Twashtar 85 Kannagi

  3. #223
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    I think what's being misunderstood here is that players who don't skill up and gear properly after burning a job is someone who would have been bad at the job anyways, even if they leveled "regularly".

    What abyssea burning does is weed those players out more quickly.
    (0)

  4. #224
    Player Dubberrucky's Avatar
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    Mar 2011
    Posts
    115
    Quote Originally Posted by Cream_Soda View Post
    I think what's being misunderstood here is that players who don't skill up and gear properly after burning a job is someone who would have been bad at the job anyways, even if they leveled "regularly".

    What abyssea burning does is weed those players out more quickly.
    You may actually have a point there even though I do not agree with it with the sheer numbers of lazy players who have come out of the woodwork since aby release but then again that's because there is no way to prove that at the current time.
    (0)

  5. #225
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    They've always been there.

    Depending on the server, 6-8/10 of the players on the server (when you count all players) are lazy and underskilled at their jobs.

    Now of those 6-8, roughly half of them are going to be really horrible and the other half is what you'd call your average player. Who has a basic grasp of their job, and not bad at it, but also not what you'd call "good". (like the whm who doesn't pay attention and you have to ask for debuffs vs the one who sees it in the log and has the -na spell half way casted by the time the mob even finishes readying the attack.)
    (0)

  6. #226
    Player Kuishen's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    132
    Quote Originally Posted by Dubberrucky View Post
    You may actually have a point there even though I do not agree with it with the sheer numbers of lazy players who have come out of the woodwork since aby release but then again that's because there is no way to prove that at the current time.
    /facepalm.jpg
    (0)

    90 RDM THF SAM NIN WAR BLU ~ Resident lolRDM of notKujataanymore
    90 Twashtar 85 Kannagi

  7. #227
    Player Dubberrucky's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Quote Originally Posted by Kuishen View Post
    Except what I am stating is indeed a fact. Skill level has NOTHING to do with how you get your job to cap.

    The fact that you think it does only reveals that you know nothing about the game and how it works.

    Done posting in this thread, was stupid in the first place and the fact that it's 23 pages long is a testament to why these forums are a horrible idea.

    EDIT: So based on your reasoning, you were awesome at BST and BLM by the time you hit 75? I have extreme doubts of that based on the level of intelligence represented in your posts.
    Nothing that is opinion is fact other than stating that this is someones opinion. Regarding your opinion of a matter as a fact deflects from any credibility you may have had at some point. To answer your edit yes and no I am a good well rounded both BST and BLM now but after I attained 75 I was great at solo but needed to learn how to work with a party. Both in my opinion are needed in order to be a good player keywhoreing gives you neither experience, so to me it is actually quite inefficient thanks to the new updates.
    (0)

  8. #228
    Player Linh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    I've always thought that FF11 only has one level, "The Max". Which for me was 75. All the cool bosses and fights and stories etc mostly happen at 75.

    What do you do before 75? Kill nameless mobs.

    Here's a crazy idea: make the entire leveling process *fun* and *inventive*. We're Adventurers right? Then why not just populate the whole world with Dynamic Events like oh say....a village is under attack, an NPC comes running out crying while carrying her child in her arms while being chased by a huge NM.

    You go in and bash that NMs head in and get exp for the event, bam. Too low level to fight the NM? Why not try casting Water on that burning house to put out the flames? Cant cast magic? Why not just go inside to beat up the low level Bombs about to eat the terrified citizen inside?

    That's bloody Adventuring. Not sitting at one camp while waiting for a helpless pink bird to come along so you can kill it.
    (0)

  9. #229
    Player Dubberrucky's Avatar
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    Mar 2011
    Posts
    115
    Quote Originally Posted by Cream_Soda View Post
    They've always been there.

    Depending on the server, 6-8/10 of the players on the server (when you count all players) are lazy and underskilled at their jobs.

    Now of those 6-8, roughly half of them are going to be really horrible and the other half is what you'd call your average player. Who has a basic grasp of their job, and not bad at it, but also not what you'd call "good". (like the whm who doesn't pay attention and you have to ask for debuffs vs the one who sees it in the log and has the -na spell half way casted by the time the mob even finishes readying the attack.)
    Just to point out since you are currently on Sylph this was not accurate ratios here 2 years ago before the server merge when astral burning became something that happened here on a frequent basis. If this shift was due to the merge and habits that came over with it or the bi product of level sync the world will never truly know but more than likely a combination of both. In short there has been a direct correlation to the number of junk players found in partys to the availability of leaching in some fashion.
    (0)

  10. #230
    Player Dubberrucky's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Quote Originally Posted by Linh View Post
    I've always thought that FF11 only has one level, "The Max". Which for me was 75. All the cool bosses and fights and stories etc mostly happen at 75.

    What do you do before 75? Kill nameless mobs.

    Here's a crazy idea: make the entire leveling process *fun* and *inventive*. We're Adventurers right? Then why not just populate the whole world with Dynamic Events like oh say....a village is under attack, an NPC comes running out crying while carrying her child in her arms while being chased by a huge NM.

    You go in and bash that NMs head in and get exp for the event, bam. Too low level to fight the NM? Why not try casting Water on that burning house to put out the flames? Cant cast magic? Why not just go inside to beat up the low level Bombs about to eat the terrified citizen inside?

    That's bloody Adventuring. Not sitting at one camp while waiting for a helpless pink bird to come along so you can kill it.
    You make a very good point. I personally like the entire game not just endgame but they always could make leveling more fun with new ideas.
    (0)

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