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  1. #1621
    Player Odorf's Avatar
    Join Date
    Mar 2011
    Location
    Windhurst
    Posts
    4
    I just returned to the game, after a year of inactivity, about 6 hours before the servers went down. I haven't yet had a chance to glean a benefit of the Abyssea exp bounty... but having explained it to another friend who quit two years ago, and his girlfriend who quit three years ago, and hearing that they're both now coming back (for that reason)... I'd say that the benefit of leaving the cap at 30 (at least financially) outweighs the hindrance. The reality, from my standpoint, is that most people that are starting anew are old players returning... rather than new players trying the game for the first time. Giving them the key to power-leveling is less damaging than if this system were implemented in a newer game. Also, though I can't speak from experience, it sounds like (as mentioned before) there is incentive to explore the diversity of your job (in the case of colored switches). *shrug* Just a thought from a non-situationally experienced taru.
    (0)

  2. #1622
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    Giving them the key to power-leveling is less damaging than if this system were implemented in a newer game.
    Why is that? They both seem equally nondamaging to me.
    (0)

  3. #1623
    Player TearValerin's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    152
    Character
    Schatzie
    World
    Shiva
    Main Class
    WAR Lv 99
    Quote Originally Posted by Odorf View Post
    I just returned to the game, after a year of inactivity, about 6 hours before the servers went down. I haven't yet had a chance to glean a benefit of the Abyssea exp bounty... but having explained it to another friend who quit two years ago, and his girlfriend who quit three years ago, and hearing that they're both now coming back (for that reason)... I'd say that the benefit of leaving the cap at 30 (at least financially) outweighs the hindrance. The reality, from my standpoint, is that most people that are starting anew are old players returning... rather than new players trying the game for the first time. Giving them the key to power-leveling is less damaging than if this system were implemented in a newer game. Also, though I can't speak from experience, it sounds like (as mentioned before) there is incentive to explore the diversity of your job (in the case of colored switches). *shrug* Just a thought from a non-situationally experienced taru.
    Same, I think Abyssea brought some much needed life into the game, the old tedious method where luck and time ran everything was annoying. I'm glad to see a balance between casual and hardcore gamers in a game for once, where there is not an option to pay to win. So long as they take the time to skill up and gear the job properly I have no problem with leeching. Pink/Perle DDs who think theyre amazing in the things they have on on the other hand, are quite obnoxious/loathsome.
    (0)

  4. #1624
    Player Odorf's Avatar
    Join Date
    Mar 2011
    Location
    Windhurst
    Posts
    4
    Quote Originally Posted by rog View Post
    Why is that? They both seem equally nondamaging to me.
    In a newer game, the percent of new players vs. returning players would be higher. While over-leveled, under-skilled players (i.e. people that aren't totally aware of their job's functionality) isn't necessarily damaging to the game as a whole, it certainly detracts from the fun-factor of those who are put in a position where they have to either help bring the overpowered newer player up to speed, or change their own situation to avoid said overpowered player. I hope that doesn't come across like an elitist jerk. In a newer game, overpowered players who benefit from a too-simple leveling system being implemented do a proportionally larger injustice to those who have grinded and toiled their way into some form of game-balance. It's not fair in a time-investment sense to the other players, and it rocks the balance of the game's dynamic, in my opinion.
    (0)

  5. #1625
    Player
    Join Date
    Mar 2011
    Posts
    146
    Quote Originally Posted by Zeitzone View Post
    Anyways, its really borring to debate with you 2. You two seems to have no RL thats why you are 24/7 inside this forum when ffxi isnt runing.
    And my GF waits and i want to take a shower anyway, i had a hard profitable work day and now i want to relax and not to debate and get flamed by ppl who can not call a rl them own.
    GN
    Funniest thing about this RL card gettin played...it was played by someone with 160 posts against someone with 43. LOL....FAIL
    (0)

  6. #1626
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Auredant View Post
    Funniest thing about this RL card gettin played...it was played by someone with 160 posts against someone with 43. LOL....FAIL
    At least I know not to play it.
    I'll just pull the race card.(Eskimo. ^^)
    (0)

  7. #1627
    Player Sprieth's Avatar
    Join Date
    Mar 2011
    Posts
    11
    Quote Originally Posted by TearValerin View Post
    Same, I think Abyssea brought some much needed life into the game, the old tedious method where luck and time ran everything was annoying. I'm glad to see a balance between casual and hardcore gamers in a game for once, where there is not an option to pay to win. So long as they take the time to skill up and gear the job properly I have no problem with leeching. Pink/Perle DDs who think theyre amazing in the things they have on on the other hand, are quite obnoxious/loathsome.
    I like this. I think it also brings to light the conflict between time < skill. It allows people who, 7 years ago, were in high school/college or just had endless amounts of time to invest in this game, can now still enjoy it with the limited time they now have (job, family, social activities take up time). Some of us have done the leveling to 75 the long, hard, old way and now that there's a new method we can have fun trying new jobs that before we could only watch. Sure not everyone of the jobs will be geared to the max, but those jobs will probably be used for solo messing around. I hope a majority of people who want to actually be good at their job take the time to do what's necessary. It's much nicer to come home from work and not sit around lfg or forming a party to only gain 1-3 levels. Instead spend maybe a day or two to get the proper level, then skill up and work on gear the other time. I can't speak for everyone but I prefer skilling up rather than grinding.

    Side note: They need to implement polls so we can finally figure out who the majority and minority is on these forums. I think that would stop many arguments.
    (0)

  8. #1628
    Player
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    36
    Also known as "raise the level cap in abyssea from 30 to 65". At least thats 5 levels off of the OP, maybe in another 10k posts people will stop crying about leechers and accept it as something SE intended from the very beginning.
    Entering Abyssea at 66 and doing Shattering Stars at 66 are two different things.

    Also, anyone with already a job at 90 that hasn't finished the quest will need to do it somtime in the future to prevent any deleveling, but at 90 this should not be all too hard.

    Lower it to 1. Problem solved.
    And yes, if they do this, they can allow level 1 jobs to enter Abyssea. 8P
    (0)

  9. #1629
    Player Sprieth's Avatar
    Join Date
    Mar 2011
    Posts
    11
    Quote Originally Posted by Maquis View Post
    Entering Abyssea at 66 and doing Shattering Stars at 66 are two different things.

    Also, anyone with already a job at 90 that hasn't finished the quest will need to do it somtime in the future to prevent any deleveling, but at 90 this should not be all too hard.
    Is it possible to have a job at 90 and have NOT done shattering stars?
    (0)

  10. #1630
    Player
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    36
    Quote Originally Posted by Sprieth View Post
    Is it possible to have a job at 90 and have NOT done shattering stars?
    Each Limit Break or Genkai unlocks your level cap to five higher levels on your character. You can do it on any job, but will unlock the level cap on all your jobs. So yeah, you can level a job to 90 if you have done all the limit break quests on another job.
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