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  1. #1061
    Player Zeitzone's Avatar
    Join Date
    Mar 2011
    Posts
    208
    We need Abyssea minimum level access 75.

    You say ppl whould level the old way if they want, well I want! But when i look all ppl are in Abyssea, the world is dead.
    Thats becouse ppl are lazy, if there is an easy way to level they will use it.

    And thats the Point, you need to take them away the easy way, so they come back to the harder way.
    But easy way is never the correct way. It kills the Game. Abyssea kills the game, many good old players left becouse Abyssea was added.

    This game becomes more and more as Cheap as WoW. A game for 10-14 years old kiddies, with no difficult level, who want to finde them first sexual experience on this game.
    The trash i need to read nowdays in FFXI while playing is really bad.
    We need to get Quality back to the Game.

    Years ago kiddis like those played maybe 3Months then realized that they are not hard enough for FFXI and left.
    Now you see them run around as level 90 and talking bullshit like they are kings.
    (0)

  2. #1062
    Player Ramsos's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Ramsos
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zeitzone View Post
    We need Abyssea minimum level access 75.

    You say ppl whould level the old way if they want, well I want! But when i look all ppl are in Abyssea, the world is dead.
    Thats becouse ppl are lazy, if there is an easy way to level they will use it.

    And thats the Point, you need to take them away the easy way, so they come back to the harder way.
    But easy way is never the correct way. It kills the Game. Abyssea kills the game, many good old players left becouse Abyssea was added.

    This game becomes more and more as Cheap as WoW. A game for 10-14 years old kiddies, with no difficult level, who want to finde them first sexual experience on this game.
    The trash i need to read nowdays in FFXI while playing is really bad.
    We need to get Quality back to the Game.

    Years ago kiddis like those played maybe 3Months then realized that they are not hard enough for FFXI and left.
    Now you see them run around as level 90 and talking bullshit like they are kings.
    For the 100th time, raising the level cap for abyssea would just cause people to leech differently. Without abyssea, people would sync to collibri levels or smn burn.

    You vocal minority have all your anger misplaced. Level sync has done more damage to your precious "social aspect of the game" than abyssea ever did. Focus your anger on the real enemy and stop crying for a change that wont fix your problem.
    (0)

  3. #1063
    Player
    Join Date
    Mar 2011
    Posts
    191
    Quote Originally Posted by Zeitzone View Post
    We need Abyssea minimum level access 75.

    You say ppl whould level the old way if they want, well I want! But when i look all ppl are in Abyssea, the world is dead.
    Thats becouse ppl are lazy, if there is an easy way to level they will use it.

    And thats the Point, you need to take them away the easy way, so they come back to the harder way.
    But easy way is never the correct way. It kills the Game. Abyssea kills the game, many good old players left becouse Abyssea was added.

    This game becomes more and more as Cheap as WoW. A game for 10-14 years old kiddies, with no difficult level, who want to finde them first sexual experience on this game.
    The trash i need to read nowdays in FFXI while playing is really bad.
    We need to get Quality back to the Game.

    Years ago kiddis like those played maybe 3Months then realized that they are not hard enough for FFXI and left.
    Now you see them run around as level 90 and talking bullshit like they are kings.
    Honestly what gives you the right to take away our way of leveling when you can still do yours? Your honestly going to tell me you cant find 5 people in a server of over 3000 to level with you the old fashioned way?
    (0)

  4. #1064
    Player viion's Avatar
    Join Date
    Mar 2011
    Posts
    156
    Character
    Rinzler
    World
    Lakshmi
    Main Class
    NIN Lv 34
    Quote Originally Posted by Flunklesnarkin View Post
    I'm sure they will make outside of abyssea relevant again at some point..

    They just need time to figure out how to properly implement it.. things are better than they were tho when abyssea first came out..

    The significant exp boost has shifted some people away from exping in abyssea.


    I hope they make some sort of war break out between windurst and bastok.. i want to pwn galka and tarus >:U

    be like campaign but in the present ;o
    The EXP boost still sucks imo, I was duoing 1-10 with a friend and was getting 180EXP per kill, even tough things but it eventually wittled down to about 100 as we kept dying, this was due to not being able to buy: Spells or gear as no one sells it anymore, could probably find it on npc but 1 weapon was like 9k which I just didnt have, after like 5 FOV's we managed to get about 700G between us just so i could buy cure, but thats useless due to low skill level.

    I cant really talk about things past then but I ran to Valkurm and there were like 4 people in the zone,

    Luckily a friend gave me his info so I can PL myself, but some others not so lucky. Have to see how SP is when we can do proper parties and such.
    (0)

  5. #1065
    Player Pharaun's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    72
    Quote Originally Posted by Zeitzone View Post
    And thats the Point, you need to take them away the easy way, so they come back to the harder way. But easy way is never the correct way. It kills the Game. Abyssea kills the game, many good old players left becouse Abyssea was added.
    I don't know a single person that has quit because of abyssea but I know more than 10 that came back specifically because of it.

    Also saying that the easy way is never the right way is a load of crap. Pretty much every single advancement in human civilization has come because the smart people are looking for easier ways to do things. It's the people that are bitching about having to do things the old way and the hard way that are causing the game to stagnate, not the ones seeking to innovate.
    (0)

  6. #1066
    Quote Originally Posted by Ramsos View Post
    For the 100th time, raising the level cap for abyssea would just cause people to leech differently. Without abyssea, people would sync to collibri levels or smn burn.

    You vocal minority have all your anger misplaced. Level sync has done more damage to your precious "social aspect of the game" than abyssea ever did. Focus your anger on the real enemy and stop crying for a change that wont fix your problem.
    You know these people don't even read the thread. It's gonna have to be said another 100 times.
    (0)

  7. #1067
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    if only 3000 were on one server at once.....

    Sometimes we're doing good to see 500 on at once, and most of those are just afk.

    But, back to the topic...abyssea isn't popular just because of the XP and leeching. It is the new content. The fact people can leech xp in there while people are also in there working on content is a sidebar issue. The ONLY incentive to do anything outside abyssea now is for either skillups, or to finish content/items. If you've gotten everything you want/need from old content already, not much point in going back to it. If I need skillups and they're doing a cleave for time in a zone where I need feet armor still or some NM's I want to kill...I'm there. If it just so happens I have a level 60 job I want to take to 90 and I need to go grocery shopping at that time...well... why not? I'll stick that job in there for the xp, then job change and come back with my 120 minutes and kill my NM's. My real purpose isn't the leech, it just happens to be a convenient bonus.

    (tldr) Point is... it's not just an exp/leeching problem. It is a CONTENT problem.
    (0)
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  8. #1068
    Player Icestein's Avatar
    Join Date
    Mar 2011
    Posts
    73
    Abyssea didn't kill the game for me, it breathed new life into it.

    At 75, before the level cap increase and Abyssea, I decided to quit. I was left dissatisfied with the jobs I had decided to level, but felt no desire to go through the painful process of leveling another job from level 37. A month ago I decided to see what abyssea was like, and was hugely satisfied with how they streamlined the most tedious part of the game. Parties didn't make someone skilled, it never could, every party was about repeating the same tedious actions again and again on the same mobs, this play style often was very different from how a job is played at 75 and up.

    Parties were exclusionary, long and relied on the willful co-operation of everyone. A gimp tank back in the day would severely limit the amount of exp you could earn per hour, as would players who dealt paltry damage. If I wanted to level a Black mage via the old methods I would be unable to join any parties after level 55, because the optimum way of leveling involved mobs that were heavily resistant to magic and later could reflect magic. People talk about the new system like it allows people to just leave with level 90 jobs without any work, which is simply untrue, I'd have to spend days skilling up.

    Laziness has nothing to do with it, there's no enjoyment found in the old system, you wouldn't see a sudden flock of players eager to whack their sticks at a few pink toucans. The old system is inefficient for a third reason, you spend a vast quantity of your time under the effects of level sync, 20-37 in Qufim, 37-55 in the past, all the while your skill caps become increasingly uncapped, and between leveling you'd have to skill up to be able to contribute to any party.

    I'd also like to point out that while it's very easy to insist that everything bad in the game has one commonality, it's often untrue. That trash-talking you mention, Zeit? That's been ubiquitous throughout the game, probably worse in the HNM era than it is now. Also, Zeit, I'd predict that 90% if not more of the current player base are long time players. I've seen very few new people to the game, so your argument that this abyssea age opens the door to "Kiddies" is moot. It's moot anyway because of Maat.

    It's not laziness, it's finding the fastest way to the fun stuff.
    (0)

  9. #1069
    Player
    Join Date
    Mar 2011
    Posts
    191
    To people saying they can't find people: Is finding new friends hard? Where you not the same people going on and on about the social aspect of this game. You obviously play this game for the social aspect well, go be social.
    (0)

  10. #1070
    Player
    Join Date
    Mar 2011
    Posts
    478
    Quote Originally Posted by viion View Post
    The EXP boost still sucks imo, I was duoing 1-10 with a friend and was getting 180EXP per kill, even tough things but it eventually wittled down to about 100 as we kept dying, this was due to not being able to buy: Spells or gear as no one sells it anymore, could probably find it on npc but 1 weapon was like 9k which I just didnt have, after like 5 FOV's we managed to get about 700G between us just so i could buy cure, but thats useless due to low skill level.

    I cant really talk about things past then but I ran to Valkurm and there were like 4 people in the zone,

    Luckily a friend gave me his info so I can PL myself, but some others not so lucky. Have to see how SP is when we can do proper parties and such.
    Gonna help a new player out here

    It might be a bit rough for a new player.. but all mmo's are that way.. you just need to keep asking for help/advice.

    They will be linking all the AH's soon so the rarity of items you are seeing in the starter zones will become a problem of the past.

    and its easier than ever for a new player to make money.. crystals sell extremely well these days coupled with the fact nearly everything else in the game has flat lined in price.
    (0)

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