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  1. #41
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Just use Addle for fire debuff. It fits in with the pattern.

    To be honest Healing Breath is fine out of abyssea. It's only weaker (reletively) inside because of merit abyssites giving us 2.5-3k HP. The problem would basically be fixed if pets got Cruor buffs aswell as atma.
    (1)

  2. #42
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Honestly I'd like dispelling breath.
    (1)

  3. #43
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    We don't need Healing Breath IV.

    http://img193.imageshack.us/img193/4...0505012151.png
    http://img6.imageshack.us/img6/9254/...0505012215.png

    1128 without Deep Breathing and 0 Wyvern TP.
    1700+ with Deep Breathing and 0 Wyvern TP.

    Cure VI and Cure VII for 0-5 MP.
    (1)

  4. #44
    Player Laciante's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    93
    Character
    Laciante
    World
    Asura
    Main Class
    DRG Lv 93
    Yeah, the way Healing Breaths scale to HP, we don't really need the calculation boosted.
    but new Remove Breaths (like Remove Silence or Amnesia) at 60 and 80 would be nice
    (0)
    Last edited by Laciante; 05-09-2011 at 11:42 PM.

  5. #45
    Player Lancil's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Lancil
    World
    Valefor
    Main Class
    DRG Lv 99
    SE already gave us Restoring/Smiting Breath, so what about an all new pet command like "Enhancing breath". It could buff us with JA haste or maybe enhance def/atk.
    (3)

  6. #46
    Player Emilja's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    15
    Character
    Emilja
    World
    Leviathan
    Main Class
    BLM Lv 99
    I love the Healing Breath amazing =)
    (1)

  7. #47
    Player Dragoon9's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    16
    Character
    Franal
    World
    Carbuncle
    Main Class
    DRG Lv 99
    ok, Healing Breath IV isn't a bad idea, put it on its own recast timer with a higher wait time, make it used for emergencies. i love my DRG job and its been neglected as all the other jobs are now surpassing us. its time we get a boost in one form or another to put us in league with the other jobs.
    (0)
    One has the courage to speak, and he gets a crowd to listen...

  8. #48
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Should just add Healing Breaath IV at Lv95, make it heal around 350HP before gear (AF2 hat etc). Hardly broken concidering we get HB3 at Lv40.

    Also the should have added Remove Breath "Silence" at 60 and "Remove Breath (Erase)" at 80. There's really no reason why they didn't.
    [SIZE="6"]But it's not important because SE doesnt read job-specific forums. Prove me wrong SE.よて下さい[/SIZE]
    (0)

  9. #49
    Player archerj's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    7
    healing IV works for me but also have more control of when you have use of it
    (0)
    "Happy Hunting"
    Archerj of Siren

  10. #50
    Player Silkavenger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    31
    Character
    Eriina
    World
    Ragnarok
    Main Class
    DRG Lv 99
    I'm in favor of healing breath 4 that would give us a few hundred more base healing.

    I'm in favor of elemental breath tier 2 that would give us a higher damage celing and floor.

    I'm in favor of silena and erase breath after WS.

    In comparing wyvern cures to other jobs:
    I'm in favor of increasing the range of heal breath.
    I'm in favor of increasing the speed of execution.

    One major point in favor of implementing more powerful, faster heal breaths: DRG cures are the mist intteruptable of all other jobs simply because of subjob level magic skill. An easy prey or lower mob can easily intterupt a DRG casting. It's sad to see a DRG go down to a group of 5 easy prey mobs simply because he couldn't get dia off.

    In an ideal situation current healing breaths and abilities are fine. Not all situations are ideal. Links ang aggro happen. A boost to healing breath's natural power and speed would give the best geared DRG a touch of leeway to deal with those less than ideal, one on one situations.
    (0)

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