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  1. #1
    Player Rafien's Avatar
    Join Date
    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99

    High Level mobs in beginner areas

    Since the upgrade, you have placed high level mobs, for level 90 players in areas that are for low level players

    Dangruf Wadi is a place for Bastok low level quests. Yet they are now impossible to be completed due to the high level mobs in this area. Same as which in the tunnels of the mines in Bastok.

    This needs addressed, how can I help a friend obtain rank 3 if even I as level 60 can't walk them through.
    (4)

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    sneak and invisible.
    (5)

  3. #3
    Player
    Join Date
    May 2011
    Posts
    1
    I completely agree! I'm somewhat new to the game and was working on my Limit Break 2 quest. On my way through Rangeumont Pass, I wasn't expecting to run into a level 90 monster! Killed me in two hits at level 51. That is ridiculous. This game can't forget about us lower levels!
    (3)
    Last edited by Kenaf; 05-12-2011 at 11:17 AM.

  4. #4
    Player geekgirl101's Avatar
    Join Date
    May 2011
    Location
    UK
    Posts
    262
    Character
    Hunibubu
    World
    Phoenix
    Main Class
    WHM Lv 99
    I confirm that the area past the cracked wall in the Inner Horotoro Ruins, Lily Tower, is seriously high level. The mobs are guessed to be around 83-85 and drop level 1 items. This doesn't appear to be normal by any means.
    (0)
    Last edited by geekgirl101; 05-12-2011 at 02:42 PM.

  5. #5
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    400
    Character
    Kraggy
    World
    Cerberus
    Main Class
    THF Lv 50
    SE posted "May 2011 additional update" info yesterday:

    http://forum.square-enix.com/ffxi/th...6057#post96057

    Which includes:

    We will be making changes to how certain monsters in the following areas will detect a player character. In addition, the monster placement of certain notorious monsters will be adjusted.
    Ranguemont Pass / Bostaunieux Oubliette / Toraimarai Canal / Zeruhn Mines / King Ranperre's Tomb / Dangruf Wadi / Inner Horutoto Ruins / Ordelle's Caves / Outer Horutoto Ruins / Eldieme Necropolis / Gusgen Mines / Crawlers' Nest / Maze of Shakhrami / Garlaige Citadel / Fei'Yin
    Seems like they maybe have got the message the changes they made weren't universally applauded.
    (2)

  6. #6
    Player Nephilipitou's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Nephilipitou
    World
    Phoenix
    Main Class
    SCH Lv 90
    It's not an ingame bug to add high level enemies and then add a book which gives you bonuses for defeating high level enemies in an area, and then allow you to get Sneak and Invisible for 10 tabs from that book. So your logic in posting this here is rather... non-existant.

    A bug is like NPCs running away from the enemies they are put there to defend against and so you lose because of it or your character magically disappearing, or walking through a wall that isn't supposed to be there.
    (0)

  7. #7
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    i applaud the added high level mobs. Personally since the 85 cap increase i was hoping for a hnm that lives in the tunnel of qufim island and only aggro 75+ players. When i first got my feet under me in this game i was a level 50ish white mage farming Mount Zhayolm with sneak and invisable 24/7, needless to say i died alot mining there. But, the experience taught me alot about the games mechanics, i am sad to see the game become too easy. I do like the addidtional help given to new players and as a previous poster mentioned you can now purchase sneak/invisable for a petty sum of tabs.
    (0)

  8. #8
    Player Continuity's Avatar
    Join Date
    May 2011
    Posts
    24
    Character
    Maratea
    World
    Leviathan
    Main Class
    MNK Lv 32
    Requiring sneak and invisible to accomplish entry level missions and quests, followed by an almost guaranteed death upon completion (since you need to deactivate invisible to interact with objects) seems a bit ridiculous for low level players. That's just poor design. Either the mission and quest objectives need to be relocated, or the mobs need to be.

    For example, is there really a need to have multiple packs of high level goblins and skeletons leading up to the Mahogany Door in the Inner Horototo Ruins?

    Suggestions like "it doesn't matter because new people/characters don't play", "who cares about missions and quests", and "sneak/invis is cheap with tabs and death is free at low levels" just seem like ridiculous excuses for poor design to me.
    (6)

  9. #9
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    I will agree that getting sneak and invis for stealthing to complete quests is a part of the game however the GoV tome in Ranguemont is badly placed. Its placed at the Glacier zone and at the entrance zone-line. The glacier zone book makes sense since that is where the new mobs are. The book by the entrance is useless due to the door you need to have opened to go further in to get supply quests or the other variety of quests/objectives accomplished that low level players have to do to get easier glacier access.

    I would suggest the GoV book be placed beyond the door in Ranguemont like right on the other side of it. Since the new mobs aren't even in the area before the door. A simple fix that can allow players to stealth past the new mobs towards the Glacier zone.
    (0)

  10. #10
    Player geekgirl101's Avatar
    Join Date
    May 2011
    Location
    UK
    Posts
    262
    Character
    Hunibubu
    World
    Phoenix
    Main Class
    WHM Lv 99
    ok so we have sneak/invisible to get past, but like Continuity said once you reach your objective there's no way out again if you're not level 90. I'm level 28 max, I had to get help to see me through Inner Horotoro Ruins to get to the Mahogany Door and get out again. It is certainly poor design to have the only way out again as death if you don't have higher level assistance.
    (0)

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