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  1. #31
    Player Drhatchet's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Mskala
    World
    Fenrir
    Main Class
    PUP Lv 99
    At 16' you are out of range for most nms tp moves. 20' is (usually) reserved for the hardest and nastiest tp moves in the game, so there is nothing wrong leaving the auto at 16' in most cases.
    (0)

  2. #32
    Player Futan's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Creativename
    World
    Sylph
    Main Class
    RDM Lv 1
    Quote Originally Posted by Bhujerba View Post
    I'm just replaying to confirm this, I'm glad they didnt make it build hate even with retrieve >.>
    I wish deploy had wider range I usually get close to deploy , retrieve and stand 20~ yard until it nukes, that's how I always do it :|
    Everyone who's been saying this realizes you're probably submitting a "bug report" by doing so right? lol.

    Anyways, it's messed up how badly PUP was hit with the nerf bat this update. Essentially smacked with it 3 times. This, Burts and the Ducal Guard nerf, although I'm not sure how much the latter affected PUP.
    (0)

  3. #33
    Player Drhatchet's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Mskala
    World
    Fenrir
    Main Class
    PUP Lv 99
    Ducal Guard really wasn't as game breaking for pup as it was for BST and especially SMN. It still only kicked in when the auto was half dead, and the auto didn't have native -50% pdt to make it hit 100% pdt.
    (0)

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