Quote Originally Posted by Gotterdammerung View Post
im trying to figure out how to do some tests on the killer traits to see what stacks with what. It seems for brews since stats automatically get raised to 999 that its useless to wear mnd and str gear for cloudsplitter brews. So im looking into filling some of the slots with Ferine body +2 and killer + gear to get a % increase to splitter.

I basically need to test a few things and would actually love help with it Xilk.

Need to test circle abilities (arcane circle, ect ect) to see how the killer trait granted by them works with ferine body +2 if at all.

Need to test traits from subjobs. (pld sam drg drk all give natural killer effects) Basically finding out if Ferine body +2 recognize a killer trait granted from a sub and then will merits and killer + gear enhance that subjob killer trait further.


And also need to test how the + killer generic gear affects monster u dont have killer traits for in general. Like i know its been mentioned that the bow + body will add 1% dmg to even stuff like dragons. But will the flawless ribbon also add 1% to everything? will the bst trousers add to everything, if so what %? Will the tatami shield add to everything?

I also need to test the killer earings and start trying to collect them. There kinda hard to find tho but im mainly interested in the demon earring dragon earring undead earring and arcana earring. To help make up the difference due to the lack of natural killer trait.



So if you can help with these tests or can think of a good way to test these let me know.
Its much easier to test the bonus for each piece of equipment with magic because there is no randomizer in magical damage.

go bst/sch, /rdm, or /blm (/whm or /blu would work as well, but rather tedious)

1. Find a mob to test on. It usually works best on lower level mobs... easy to control and max stats, and low resists.
2. Cast an offensive magic spell w/out gear on and record the damage dealt. (take note of day of week and mob strengths/weaknesses)
3. Equip Gausape and cast the same spell on the same mob (its better if you do not 1-shot the mob)
4. charm mob, let it recover hp
5. adjust equipment and repeat.

The higher your numbers, the more precisely you can calculate it. You can do this same test while under a circle effect.
However, you don't really need gausape to get a damage boost from circle effects. its already +15% when a circle effect is up. This is true of Killer Instinct as well. I have not checked if it stacked w/ a circle effect, but it would not be hard to do.

Yes, flawless ribbon and tatami shield and bst trousers and tamer's ring when paired w/ gausape will all improve damage vs dragons, arcana, demons, and undead as well. The bst trousers are a bit funny though. they do not seem to help, until you get 3 or 4 other pieces already stacked on, then they kick in. I've made a bug report on this. Its gone to devs and back and I need to do more testing to push it forward again. Especially on the -pdt side. which btw, is as easy as go get hit by 1000 needles. (fantastic for the math too, as gives nice precise and consistent numbers to work with).

The gear I've tested is the shortbow, bst trousers, suzaku's scythe, tamer's ring, tatami shield.
I know another bst has tested w/ panther mask as well.

I've also tested physical damage by slaughtering level 0 mobs in W. Sarutabaruta. In this situation pdif is completely capped. so I can calculate what my highest possible hit *should* be. I can see that my max melee hits go a bit higher than this. 8% higher.

The problem w/ most the killer + gear is that is not very practical. I suppose using brew it would be the best option when you don't have a MAB piece in the slot, but for earrings, and now ring, there are better MAB pieces. Tamer's ring would be pretty awesome if it were not for the conditions on the latent trigger. below 75% hp and 100% tp is just too annoying.
I saw +2% from Tamer's ring. I saw +3% from Suzaku's scythe. +1% from any other piece of gear. Bst trousers didn't stack until you got up to +4% from gear. I am pretty sure it will work w/ the killer effects of /drg, /pld, /drk, or /drg. I could test that easily tomorrow, but again if brewing... /rdm w/ the MAB2 w/ +24% will be better for magical WS.
I'm interested in a few of the new pieces in this update. There is a belt w/ plantoid killer+ and gloves w/ bird killer+ that might be useful to us.