Quote Originally Posted by Reauland View Post
. . . That's hawt . . .

Also, Temp torque is a good suggestion, but I'd like to hear some opinions on that. It's basically 7 axe skill (with its commensurate gain in acc and att) versus 12 acc.

Ire torque's an excellent suggestion too, given how much acc we're packing elsewhere, as you point out.
I would say the Temperance torque is completely unnecessary for bst now. Ferine necklace covers anything we would use it for and has pet: double attack +2%.


Also, you are completely missing the best part of Ferine Gausape +2 which makes it better than twilight mail for rampage, and maybe even primal rend, but certainly not for cloudsplitter.
"Augments Killer Effects"
I will tell you what testing has shown this to do:
base 5% increase to damage dealt, I have confirmed this for magical and physical damage.
*AT least 2% -pdt
Killer effects + gear and Merits improve this effect.
I confirmed 8% damage+ while killer shortbow was equipped and w/ 5/5 merits.
Also 6.7% -pdt w/ shortbow and merits
This testing was done before the most recent update. I have not tested again since, although I expect this to be somewhat improved from the update notes and releases.
I have seen that where I was averageing 15% intimidation rate before the update, I have seen over 20% after the update.

a straight 8% improvement to damage is better than the 15 STR from twilights for a rampage hit. You only miss that 8% when you are fighting something bst does not normally have killer traits for. ie. dragons, demons, arcana, etc. Note that equipimg Killer shortbow adds these, and you will still get a 1% (or more w/ tatami shield & extra killer+ gear) damage to them. Killer shortbow also improves status resistances.

Whatever your opinion, I think you should at least include notes for this alternative setup. However, I do believe it solidly trumps the options I've listed, and it quite possibly has improved since I and other players tested this.