Well, while this thread is here, I might as well post my thoughts on it . . .
First of all, the so-called "RDM tanking nerf" was nothing short of spiteful, plain and simple. Not only did it prohibit a Red Mage of any sort from tanking (not from an inability to take hits, but rather an inability to get the mob to look at us), but as a side-effect, it totally demolished the PLD/RDM (which also suffered from Paladin natively obtaining Phalanx), NIN/RDM, and NIN/DRK options as well, essentially leaving only PLD/WAR, PLD/NIN, and maybe PLD/DNC and NIN/WAR as the remaining tank options, total. One could argue that the enmity decrease could help protect genuinely dedicated mages from meeting a messy end, but if that was the purpose of that update, then why was the enmity from spells such as Sleepga untouched?
As far as my opinions on whether Red Mages should be able to tank or not, I see absolutely no reason why not; in fact, I daresay that being the versatile "jack of all trades," should lend itself well to tanking! Think about it this way: all party roles can be divided in to varying degrees of two elements: killing the mob, and keeping everybody else alive. What roles other than "tank" pull as heavily from both those elements? It follows that a good tank should be versatile.
Again, the only thing keeping Red Mages from being a good tank is that the devs refuse to allow us to be easily equipped for holding enmity, presumably because Paladin is their baby or something. I mean, not that we should tank nearly as well as a Paladin, but to all you Red Mages complaining about our now sub-par healing abilities: imagine what it would be like if we didn't have the spell Cure at all, and you'd roughly have the equivalent of our tanking ability right now. We can survive to Apocalypse Nigh, yes, but generating enmity at all? Good luck with that . . .
I don't think his post says anything wrong. He's just stating what he feels about RDM tanking, the same as what the topic is. If anything if SE reads it, it's a positive note that someone enjoyed doing it.
As for my opinion of the subject, I really have not much to say since I've never done it. My RDM was leveled after the change was implemented. Though I can comment that that update caused my BRD to die much more due to Sleep enmity being nonexistent.
I don't think that SE purposely used that update to nerf RDM tanking. I feel that they were trying to give a bone to BLMs that complain of dying due to the CE building over time.
Last edited by Valkrist; 03-10-2011 at 11:31 AM.
That might explain sleep (but not really, because even for ablm, it's a pain in the ass, not having the mob wake up and come right to us, just because someone used a cure1 on us, and instead runs off to who the hell knows where), but not blind, dispel, and bind. It was a nerf directed at us, pure and simple. They removed ever last source of CE for us, except cures which give very little, and cost huge amounts of mp.
The enmity from Sleepga was reduced. Like I said, it's quite noticeable to the point where BRDs stacking Lullaby with Sleepga tend to die after Sleep wearing, instead of the BLMs we're used to seeing when Sleep wears. Even when the BLM casts Sleepga I and then Sleepga II to prolong the sleep duration. I can quite easily say that the enmity was reduced.
As for why the other spells that RDMs cast that generate so much hate, again it may very well be SE's bone to try to make it so that mages don't die as quickly. Yes, I know I changed my statement from BLM to a more general mage. I know that non-tanking mages enjoy this improvement, which is more of the population than the tanking mages population. It really could be nothing more than appeasing the larger crowd than the smaller one.
As for what the guy I defended earlier... I'll be honest, I skimmed through what he had to say because I'm not particularly interested in self promoted, dramatized, explanations to the way to do things. So I'll admit if he really was saying something along the lines of what you said, I'm sorry for derailing the thread.
Never done it, have wanted to but yeah...
I would've taken a slight enmity reduction on my spells other than almost completely nulllify it. Typically it was awesome when shit hit the fan and you're the only one that keeps their head, cast a few spells then kite. That's where I remember it being really useful. I'd like some enmity back prz.
at the rate things are going I would like to avoid this and leave the tanking abilities and improvements to the tanks, i do like the ability to take hits and what not but they have already caused enough jobs to take over primary rolls that doing this is just going to cause PLD and or WAR and DNC to be pushed even more to the side
(A)-GERM
Pld can't be pushed more to the side, it's already been pushed into being useless, which is not likely to change.
Rdm tanks do not even sort of do the same thing as war or dnc tanks, so not sure why you think we'd make them obsolete.
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