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  1. #1
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    I think they had some fear we would be used as tanks in a regular party or something....they should at the very least give us gear that allows us to better tank/melee for when the situation calls for it
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  2. #2
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    Quote Originally Posted by wildsprite View Post
    I think they had some fear we would be used as tanks in a regular party or something....they should at the very least give us gear that allows us to better tank/melee for when the situation calls for it
    I'm pretty sure rdms have been tanking exp parties much longer than hnms.
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  3. #3
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by wildsprite View Post
    I think they had some fear we would be used as tanks in a regular party or something....they should at the very least give us gear that allows us to better tank/melee for when the situation calls for it
    Emnity is a big issue, though. The way our class is designed is that we have no baseline emnity tools. We get whatever we can from subbing something, but that is not nearly enough.

    Emnity as a whole needs changes, but you'd have to toss in a RDM-native spell or ability to generate hate, then toss flash on top of it and do something to allow damage from enspells to generate hate as well. Then melee performance and its role in generating hate has to be re-evalued, after which re-evaluing how that interacts with jobs like /BLU, /PLD and /WAR. Much like our melee, tanking needs mechanic changes, it would seem.
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