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  1. #51
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Covenant View Post
    I hate when RDM's quote the "Jack of all trades" comment, yet fail to quote the follow up line which is...
    ...Jack of all trades...MASTER OF NONE.
    Proved by them having less skill, traits, abilities, no AoE's, and one tier less than the master jobs... well all except healing.
    (1)

  2. #52
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    @stylin. My point is that the RDM threads that want more melee/tank options always point to this idea that RDM's are supposed to be an up front fighter as well as Mage. Yes, they can but RDM ARE supposed to do so in a "limited" quantity or quality. Saying they "suck", is a comparative statement. They suck compared to a melee job or tank job. They do a lot better than other Mage jobs. This is what game balance is supposed to be like..not a RDM that can weaponskill for 2k and drop another 4k in nukes.
    (0)

  3. #53
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Covenant View Post
    melee/tank options
    It bothers me that people keep trying to lump these together, because they are not the same thing at all.
    (2)

  4. #54
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I don't personally think that red mage should be able to tank anything that requires a large group, but......

    Didn't SE show a video of a bunch of red mages killing AV? Just sayin.
    (0)

  5. #55
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by FrankReynolds View Post
    I don't personally think that red mage should be able to tank anything that requires a large group, but......

    Didn't SE show a video of a bunch of red mages killing AV? Just sayin.
    Not so much killing them, but the RDM was tanking him.
    (1)

  6. #56
    Player Stylin's Avatar
    Join Date
    May 2011
    Posts
    83
    Character
    Stylin
    World
    Carbuncle
    Main Class
    RDM Lv 99
    Quote Originally Posted by Covenant View Post
    @stylin. My point is that the RDM threads that want more melee/tank options always point to this idea that RDM's are supposed to be an up front fighter as well as Mage. Yes, they can but RDM ARE supposed to do so in a "limited" quantity or quality. Saying they "suck", is a comparative statement. They suck compared to a melee job or tank job. They do a lot better than other Mage jobs. This is what game balance is supposed to be like..not a RDM that can weaponskill for 2k and drop another 4k in nukes.
    When the only jobs a Red Mage can safely say they can out melee is BLM, SMN, and SCH it's not "comparative" at all.


    Quote Originally Posted by cidbahamut View Post
    It bothers me that people keep trying to lump these together, because they are not the same thing at all.
    This too. Sure, a Red Mage has all the tools to survive, but what's the point when all the enmity tools have been nerfed into non-existence? Do you expect them to hold hate with mediocre DD?
    (0)

  7. #57
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Hate reset TP spam is secretly SE's way to get RDM tanking again. :P
    (1)

  8. #58
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    So, what I take away from pretty much 99% of these comments after my proposal (Mystic Knight):
    Everyone skipped my proposal (because I addressed hate generation and bad melee damage) and just posted their thoughts about tanking off the tops of their heads. (Teaches me for posting in an old thread, guess I should have started a new one)
    (0)

  9. #59
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Trying not to be a smartass, but proposing a new job as a "fix" to a currently existing one is hardly a fix. Look at all the good BLU's existence has done for those who wish for viable melee on RDM, much as some would wish we'd just smile, migrate, and never return.

    FFXI has 20 jobs right now. Arguably too many depending on who you ask. While you could probably place Mystic Knight somewhere between RDM and DRK with a dash of PLD, hybrid jobs are having a rough time actually being hybrids because SE is doing a poor job in giving them what they need, and it doesn't help that some people within these particular job camps fight against doing just that. Personally, until SE has all their ducks in a row, I don't want to see any new jobs.
    (2)

  10. #60
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    I specifically noted that it "started" as a new job class, but that it really is more of an addition to Red Mage. (and it's not really all that much of an addition, in the grand scheme of things) It's mostly an extension of existing Red Mage abilities and Spell lines.

    edit:
    but when I reviewed the job, I realized "this isn't a new job, it's Red Mage in a tanking position."
    Would they both welcome this new twist on the job?
    There is enough to this job to make it unique in FFXI, but Red Mage almost fits the description already with its selection of En-spells and in the past, Red Mage has shown its potential as a tank job, which is where I think it should be when it's on the front lines (sadly, most of its enmity tools were cut away, possibly intentionally, but likely just a side effect of helping other mages since they generated so much enmity).
    To create the "Mystic Knight" side of Red Mage, add:
    This is what we end up with:
    Back Lines Red Mage:
    Front Lines Red Mage:
    If this sounds too much like a new job... and you want to step this far onto Red Mage's toes, taking over En-spell mastery and curing and nuking... go ahead and make Mystic Knight!
    (0)
    Last edited by AyinDygra; 09-12-2011 at 12:07 AM.

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