@stylin. My point is that the RDM threads that want more melee/tank options always point to this idea that RDM's are supposed to be an up front fighter as well as Mage. Yes, they can but RDM ARE supposed to do so in a "limited" quantity or quality. Saying they "suck", is a comparative statement. They suck compared to a melee job or tank job. They do a lot better than other Mage jobs. This is what game balance is supposed to be like..not a RDM that can weaponskill for 2k and drop another 4k in nukes.
I don't personally think that red mage should be able to tank anything that requires a large group, but......
Didn't SE show a video of a bunch of red mages killing AV? Just sayin.
When the only jobs a Red Mage can safely say they can out melee is BLM, SMN, and SCH it's not "comparative" at all.
This too. Sure, a Red Mage has all the tools to survive, but what's the point when all the enmity tools have been nerfed into non-existence? Do you expect them to hold hate with mediocre DD?
Hate reset TP spam is secretly SE's way to get RDM tanking again. :P
So, what I take away from pretty much 99% of these comments after my proposal (Mystic Knight):
Everyone skipped my proposal (because I addressed hate generation and bad melee damage) and just posted their thoughts about tanking off the tops of their heads. (Teaches me for posting in an old thread, guess I should have started a new one)
Trying not to be a smartass, but proposing a new job as a "fix" to a currently existing one is hardly a fix. Look at all the good BLU's existence has done for those who wish for viable melee on RDM, much as some would wish we'd just smile, migrate, and never return.
FFXI has 20 jobs right now. Arguably too many depending on who you ask. While you could probably place Mystic Knight somewhere between RDM and DRK with a dash of PLD, hybrid jobs are having a rough time actually being hybrids because SE is doing a poor job in giving them what they need, and it doesn't help that some people within these particular job camps fight against doing just that. Personally, until SE has all their ducks in a row, I don't want to see any new jobs.
I specifically noted that it "started" as a new job class, but that it really is more of an addition to Red Mage. (and it's not really all that much of an addition, in the grand scheme of things) It's mostly an extension of existing Red Mage abilities and Spell lines.
edit:
but when I reviewed the job, I realized "this isn't a new job, it's Red Mage in a tanking position."Would they both welcome this new twist on the job?There is enough to this job to make it unique in FFXI, but Red Mage almost fits the description already with its selection of En-spells and in the past, Red Mage has shown its potential as a tank job, which is where I think it should be when it's on the front lines (sadly, most of its enmity tools were cut away, possibly intentionally, but likely just a side effect of helping other mages since they generated so much enmity).To create the "Mystic Knight" side of Red Mage, add:This is what we end up with:
Back Lines Red Mage:
Front Lines Red Mage:If this sounds too much like a new job... and you want to step this far onto Red Mage's toes, taking over En-spell mastery and curing and nuking... go ahead and make Mystic Knight!
Last edited by AyinDygra; 09-12-2011 at 12:07 AM.
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