Likewise.
At the same time, we're forgetting that one brought a RDM for events and HNM if:
1) You needed someone to help sleep adds (even if BLM could do it better due to Sleepga I and II)
2) Heals, Refresh, Haste and maybe Phalanx II
3) Chainspell + Stun
The job was not that useful to begin with, and the only places where stuff like CS+Stun really made a difference were things like Dynamis-Xarc. Dynamics-wise, refresh is what really got you into events unless Para procced at a crucial moment letting the group remember that you have that on your spell list as well. Remember that when these trends were being set no one had passive MP regen and PLDs, WHMs, and BLMs were addicted to Refresh like it was crack (not mentioning it was way easier to find a RDM than it was a BRD or COR). There's a difference between an actually essential part of a group by game design and something with an inflated value due to a handful of factors. RDM, like it or not, has always been of the latter.
I don't want to really shoot down your stance, because I do acknowledge some RDMs like staying in the back row and support a group. I simply do not want that to once again be the only focus of our job. I'm sure there's a way to make both you and I happy with the class again, but it's up to the devs to make that happen.


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