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  1. #37
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Two thoughts seem to stand out to me on the "Enhancer" role for Red Mage:
    1: Most of Red Mage's enhancing spells are self-target.
    2: Red Mages don't need any more cycles.

    One possible solution to both:
    Job Ability: All for One and One for All (maybe too long of a name...)
    As long as the Red Mage is hitting a target with their weapon, they produce an aura that copies all buffs on themselves to other party members around them.
    (potential sub-feature... Red Mage may gain the benefit of self-target buffs of other party members, such as when a Monk uses Focus/Dodge, the Red Mage would gain accuracy/evasion too. Berserk when Warriors use berserk, etc ... and when coupled with the Red Mage's buffs copying to the others... anybody's self-buff now becomes a party buff! Demi-gods anyone? Would need to look at all the potential combinations to see the real potential)

    Now, all their self-buffs become "AoE", there are no cycles (except Refresh for the mages who aren't in the aura range), and they get to melee monsters as a bonus.

    ~*~

    They could obviously use new enhancing and enfeebling spells, if they're going to live up to the definition provided by SE in that vision, but it's a good start with what they already have. And yes, I tied it in to the Melee side of Red Mage (without breaking with their vision!)
    (1)
    Last edited by AyinDygra; 07-17-2011 at 09:53 PM. Reason: I just read another thread with this idea in it. I'm glad I'm not the only one who thinks this way.