I certainly think there are more elegant solutions to giving some jobs advantages where they currently lack, though I think it would make less sense if it also didn't essentially make the BST hit like a cotton ball. Getting 100% damage reduction isn't too badly balanced given the work one has to put into getting it, the return on the investment (low) and the gigantic waste of time it is to solo something using it, especially considering how jobs that DON'T have it, with some exceptions (I'm looking at you, RNG and PLD), can get gear faster and wouldn't actually trade their proccing, stuff-getting status to get 100% PDT, slug-speed killing and poor returns anyway.




