I agree, SE had made a mistake, but in the other hand, we were complaining too much for not being able to have stuffs to do outside abyss, maybe SE could help the players making the mobs not to aggro...
I agree, SE had made a mistake, but in the other hand, we were complaining too much for not being able to have stuffs to do outside abyss, maybe SE could help the players making the mobs not to aggro...
Or maybe players can get a clue, bring Sneak/Invis, and remember to /Check monsters they don't recognize.
I like the higher level mobs, I want to get he hell out of Aby exceptfor getting AF3 +2. But the placement of the 90+ mobs is a pure sign of cranial-rectal inversion on the part of someone. The OP is absolutely right, you need a way to get to end-game levels that doesn't involve a 60 level leech or playing the entire game with a babysitter.
Good thing it seems like they are going to change it now.
Old FFXI is dead, period times have changed. I understand holding on to the old school, but FFXI isn't the big dog on the block anymore (regarding MMO's). If you don't like the new style (to each his own) then this isn't the game for you.
Goodbye, make sure you let the door hit you on the way out. This way you'll remember to stay gone.Leaving FFXI…again.
New zones? Where? I think if SE wanted to add higher lvl mobs so that people can skill up and what not outside of abyssea, or lvl their NPC, they should just release a few new zones with these high lvl mobs. Maybe open up a few new dungeon zones, and place GoV in that.
expect more of this in near future when lvl 95 - 99 content releasse![]()
Spikeikupo - Gilgamesh
I like the idea of being able to exp outside of Abyssea. I tried a few GoV pages yesterday and it was nice getting exp while I was farming other items. Not every level 90 wants to solely exp in Abyssea, so it's nice to have other options.
Also, as a low level character, the use of sneak/invis was one of the first things I learned when I was venturing out after level 10. It's not a new concept.
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