Yeah, I'm sorry I actually don't go around checking all other forums before reposting something like this. But I felt that this was a well formed post that should be in a more visible forum as Pup forum seems largely ignored, while posts about the new npc get IMMEDIATE replies from devs.
Burts giving 10tp/tic changed nothing. PUP was still the least played job down with COR due to lack of procs and an overabundance of DD. The constant regain helped to make up for the Puppets lackluster DD frames which largely hamstrung by the job ability delay that forces a PUP to limit using maneuvers because of the harm done to master DPS.
So now you had a utility weapon that could basically automatically build TP on your automaton while you tried to melee and SE hosed it instead of noticing that overall Burts were well-liked and added a unique aspect to a low population job.
The Tactical Switch glitch was worth fixing and Burts were a pointless nerf. Hell, even if they had nerf it'd have been better to compromise and drop it to 5tp/tic instead of 1/tic which is absolutely useless.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
You can have your 10TP per tick H2H back when I get to wield a 10TP per tick bow.
Because right now, RNG is far far worse off than PUP and if anyone should have something like that it's RNG.
Im aware RNG is in the toilet as a former main but what exactly does that have to do with the Burts nerf?
Both jobs are currently trash to SE. PUP had a tool that made it mildly relevant and lost it for seemingly no reason. The master wasn't even getting the 10TP/tic so I don't know what you're going on about besides QQin about RNG. Did the Burts nerf somehow make RNG better?
Point is, SE nerfed the h2h for no reason and screwed over a class that already had a bum rap for simply existing.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
As pointless as I think this thread is in General (I don't care if the OP knew or not, spamming this crap just pisses off everyone who may have been on the fence), Ranger just got a rather huge buff ninja'd into the update didn't they?
Critical Hit Damage now caps at 100% and they get a level 90 JT that gives them +40% Critical Hit Damage. Seems like a pretty serious Jishnu's Radiance buff.
Higher epeen (WS) dmg doesn't address the issues with Rangers inability to stay in the sweetspot nor does it address RNGs slow TP phase. It's a buff no doubt but a misdirected one.
With how easy it is to grab hate, im sure the new (old) strat will be the same: let the Ranger die after their load is blown cause they aren't worth the MP waste.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
It doesn't work on WS. If Arching Arrow was getting a 40% boost it would be out damaging Sidewinder by a lot. But it's not, it's still doing the same "usually weaksauce and sometimes almost as much as Sidewinder when it crits" damage that it has always done.
And anyway RNGs problem is terrible DPS (which this doesn't really fix, you still only get off two attacks before the mobs is dead) and running the mob all over the place pissing off the melees.
Last edited by Atomic_Skull; 05-11-2011 at 01:17 PM.
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