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  1. #1
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    I don't think it is valid. Each marble is individual for a very obvious reason.
    (1)

  2. #2
    Player LadyRagefist's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    20
    Character
    Queenkillyou
    World
    Leviathan
    Main Class
    DRK Lv 90
    Quote Originally Posted by Tsukino_Kaji View Post
    I don't think it is valid. Each marble is individual for a very obvious reason.
    It is valid. Having a temp key item that says "Mog Bonanza Marble (845304)" instead of an actual item would be a billion times easier on everyone. Put it into perspective. It's just like having temp KI's to pop Aby NM's. You click on the ???, spam enter, pop the mob, lose the KI's. How can this NOT be applied to bonanza?

    Get your ten numbers as temp KI's, after the drawing talk to the moogle to check your numbers. No monotonous trade cycle bs 10 times, no loss of initial inventory space upon marble purchase. And if you end up losing, who cares. You lose the temp key items, big deal.
    (0)

    The Wrath|Team Win

  3. #3
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by LadyRagefist View Post
    Get your ten numbers as temp KI's, after the drawing talk to the moogle to check your numbers. No monotonous trade cycle bs 10 times, no loss of initial inventory space upon marble purchase. And if you end up losing, who cares. You lose the temp key items, big deal.
    Technically speaking that's more of a challenge than it seems. Items can save additional information (like remaining charges, WS points, etc.), key items can't. Key items are fixed items, so adding a key item for each number would require adding 100k new key items, since you can't make one key item "Bonanza Marble" that stores all that additional information.

    It would be easier to store it seperately altogether, without items.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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  4. #4
    Player radicaldreamer's Avatar
    Join Date
    Mar 2011
    Location
    Valefor, Bastok, SanD [S]
    Posts
    84
    Quote Originally Posted by Arcon View Post
    Technically speaking that's more of a challenge than it seems. Items can save additional information (like remaining charges, WS points, etc.), key items can't. Key items are fixed items, so adding a key item for each number would require adding 100k new key items, since you can't make one key item "Bonanza Marble" that stores all that additional information.
    What about battle trophies for abyssea? In my key items I only see one but dominion tacticians can see that I have 20+ of each. So maybe there are more editable properties for key items than we, as players not FFXI devs, know about. ;-)
    Maybe they could make another mog house inventory like the mog sack and mog satchel, but purely for holding 10 mog bananza marbles?? And only have it as active inventory, during the time the mog bonanza events are going on.

    **I only came here wondering though, when is the drawing for the most recent mog bonanza going to be? I wanna get rid of my marbles, win or not, but I'd like to win ackshully. :-D
    (0)
    Last edited by radicaldreamer; 06-23-2011 at 05:43 AM.
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