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  1. #41
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Nice addition, I loved leveling my NPC.

    Put an NPC in all the starter nations in a visible spot so people can get into these at level 1 maybe, i'm sure some still don't even know these actually exist. They are awesome additions to the game and add a lot to having something to do. It's also quite addicting to build the level and gear etc, maybe add something else you can build on it like NPC only equip and weapons?

    Maybe a little corny but maybe add more to the story and link between you and your npc, like maybe if you get enough points they can get an ability to come to your rescue if your about to die in zones they can be called in or something?
    (0)

  2. #42
    Player Mirayrl's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2
    Character
    Mirayrl
    World
    Odin
    Main Class
    WHM Lv 99
    This is nice to hear, I really enjoyed leveling with my NPC, looking forward to letting them stretch their legs some more. Hopefully they'll also learn some new tricks or maybe have some new options from that guy, whats-his-name, in Ru'Lude Gardens that does the fellow points (or whatever they're called).

    Quote Originally Posted by Runespider View Post
    Maybe a little corny but maybe add more to the story and link between you and your npc, like maybe if you get enough points they can get an ability to come to your rescue if your about to die in zones they can be called in or something?
    I really liked the main storyline with the NPC Fellow and would really love to see a new storyline for them at some point.
    (0)

  3. #43
    Player Zarabi's Avatar
    Join Date
    Mar 2011
    Posts
    51
    Yay im happy

    The level cap quests have a storyline too i think, atleast they used to? ^^ Only thing im sad about is they cant be called in abyssea. :I Oh well. Good enuff.^^
    (0)

  4. #44
    Player Powder's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    93
    Character
    Powder
    World
    Phoenix
    Main Class
    RUN Lv 99

    W00T!

    OMG! Doing the happy dance here! Thank you Dev Team for listening. I haven't posted this is my first but I had to jump in here on this one. I can't wait to level my NPC. I would love to be able to change the model I have also. I was new when i chose it and had no idea what I was doing and would like to change his head. LOL Oh taping his mouth wouldn't hurt either, asking me if I can count that high grrrrrrrrr.

    I have enjoyed reading what everyone else was wanting in the game. Am glad we have a forum. Thanks to the team for hearing us and muffling the ones that distract.
    (0)

  5. #45
    Player kenshyn's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Kenshyn
    World
    Shiva
    Main Class
    BLU Lv 90
    Now if I could only call my NPC in abyssea zones that would be so much win!!!!!!
    (0)

  6. #46
    Player
    Join Date
    Apr 2011
    Posts
    7
    love the thought of finally taking yoli out to beat on little birdies. Finally a SC partner i can call on a whim, but just a thought is there gonna be a way we can make them more efficient. I would love to be able to tell my NPC to stop trying to silence a mob that is immune, or have her run out of MP cause they cast dia2 12 times on a mob that's immune to magic.
    (4)

  7. #47
    Player Kuporeid's Avatar
    Join Date
    Mar 2011
    Posts
    11
    Character
    Drek
    World
    Fenrir
    Main Class
    RDM Lv 90
    I'm very pleased with these upcoming changes and with many of the ideas others have suggested. I really enjoy the story lines and I rely on my Fellow for a variety of things each week. I have a few new ideas of my own to propose.

    1) An FFXII Gambits-like conditional statement system that would give us some input into our Fellows' actions. Such a system would not treat our Fellows as pets with direct commands, but would instead allow us to establish "if, then" field tactics (for battle and for out of battle) like we can do with other human players. For example, "If [player character] uses Vorpal Blade, then use Penta Thrust," "If other party member HP < 30%, then cast Cure IV on corresponding party member," "If MP < 50%, then do not cast Enfeebling Magic," and so on. Commands would be limited by our Fellows' current combat style abilities. So, for instance, a Soothing Healer could not set any commands using Provoke, and a Fierce Attacker could not set any commands using magic.

    Commands would be obtained in object form similar to the Tactics Manuals that unlock Fellows' second tier combat styles. To allow for customization, there would be two different types of objects: the ifs, which would include things like "If enmity is lost..." and "If HP < 35%..." and the thens, which would include things like "...then use provoke," and "...then cast Cure IV." These objects could be obtained through purchases with Adventuring Fellow Points, quests, monster drops, Magian Moogle Trials, drops from BCNMs, opening treasure chests, and any number of other ways. These objects would then be permanently given to our Fellows at Rendezvous Points. All the commands our Fellows have learned would be paired and set at Rendezvous Points.

    2) Treat Fellows like party and alliance members. Currently, while they take up a spot in our parties, our Fellows' names do not appear on party or alliance lists. This makes them harder to target at critical moments, whereas other party members can be instantly targeted with a single keystroke or a quick button press.

    Their names could still be green, but on the party list for the entire party's benefit. This would aid human party and alliance members who do not have a way to heal their Fellows. It would also help reduce instances in which human party members have called their Fellows, but the party leader may not realize this and invites too many other people to the party, thus making the Fellows disappear. Pearl charges are lost, tempers flare, and our Fellows seem to have Escaped from existence.

    3) Allow Fellows to ride chocobos. Our Fellows seem to be terrified of the large birds, as they run away as soon we hop onto one. What level 30+ Adventurer doesn't have a chocobo license? There could be a quest to allow for this capability, there could be an additional fee, there could be any number of criteria, but it comes down to this: getting to the right place in a timely manner is great, but can be difficult with our Fellows in tow.


    --Kuporeid.
    (2)
    Last edited by Kuporeid; 04-02-2011 at 12:00 AM.

  8. #48
    Player Huckster's Avatar
    Join Date
    Mar 2011
    Posts
    18
    If you're really listening the community - please give the NPC fellows the possibility of using them inside Abyssea!
    (0)

  9. #49
    Player Daremo's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Ubasti
    World
    Carbuncle
    Main Class
    RDM Lv 5
    Abyssea is stuffed, with groups 4 deep circling more than a few timed spawns. Give it time. Just as adding NPCs to ToAU areas would have been a bad idea when that was the hot spot, having them in Abyssea now would be counter productive. When a bit of time passes, and Abyssea cools off, we can ask again.
    (2)

  10. #50
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    was there word if they will be released in this update? or just as a work in progress as i didn't see anything about whether it was in this major version update or not
    (0)

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