was there word if they will be released in this update? or just as a work in progress as i didn't see anything about whether it was in this major version update or not
was there word if they will be released in this update? or just as a work in progress as i didn't see anything about whether it was in this major version update or not
I think the idea of letting us give the NPCs a few simple commands (or requests, even) to override their default behaviour would be nice. It is for example no point in debuffing a mob that is too weak to me, and will die in less than 20 seconds. That's MP wasted that could have been used on hasting, curing and other buffing instead.
I doubt it'd be as deep as the gambit system was, but at the very least they may let us select a priority order for spells.
Cures > Haste > Pro/Shell > Dia II, etc.
I seriously hope SE isn't pulling an April Fools joke on us with this newest announcement about the fellow npcs. If it isn't then bring on those damn ToAU beastmen ect. Will help alot with trials for those who like to bring their npcs out for slightly faster kills.
I hope this isn't an April Fools joke.
Either way, SE, you still need to give us Fellows in places that matter.
We need to be able to use them in almost every zone, the limited stuff is ridiculous.
I don't see why we can't have them in BCNMs, Abyssea, etc etc.
/人 ◕ ‿‿ ◕ 人\
This!!!! 1000x's this!!!
I'm really happy for the Level cap increase, and the new areas. Its definitely a good start!
That aside, I can agree with some of the suggestions here.
Since they said they would be looking for more to add to this. Give us the Ability to go into Abyssea with our NPCs. It would help greatly with people who solo Dominion Ops or Bastion. Just treat them like pets. They wont get Cruor buffs but they'll get Atma benefits.
I'm don't really recall the "Roleplaying" Reason behind NPCs not visiting northlands/Beastmen Strongholds, but it needs to be lifted. the idea is ludicrous. We should be able to call our NPCs everywhere we can call BST pets, etc etc. They are Companions in battle, Companions do not cower in front of Beastment. They stand strong with their friends and face them. Give us the ability to stand with our NPC anywhere. By all story purposes they are Adventurers just like us, There is no reason they should not be able to enter Abyssea as well.
Also, the idea of a Gambit system would be nice too. At the very least an Ability to Prioritize certian spells. When speaking to NPC at a Rendevous point, maybe have the option of changing them to "Cure and Buff more" instead of "Spam Dia and Paralyze" for the WHM one. Maybe give the WHM one Auto-refresh as well.
The level raising will be wonderful, giving us a little more control over their AI Would be nice too. Nothing like controlling them like a BST or a SMN, just simple things that can dictate their actions to some extent like shown above.
Oh, As a side note, When eating your Special NPC food at 70, it unlocked the Trial-Weaponskill for their weapon, at 85~90, It should unlock the Empyrean Weaponskill. It'd be fun for Sh*ts and Giggles.
I'm really happy to see that an update is coming for adventuring fellows - I really like mine.
Please give us the option to have our adventuring fellow live in our mog houses. They could stand in the open space in the center, right next to our Moogle.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |