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  1. #1
    Player immortalmoon's Avatar
    Join Date
    Mar 2011
    Location
    bastok
    Posts
    11
    Character
    Immortalmoon
    World
    Cerberus
    Main Class
    RDM Lv 99
    glad to hear this
    (0)
    The man that screams in silence, do you hear his cries??

  2. #2
    Player Zarabi's Avatar
    Join Date
    Mar 2011
    Posts
    51
    Omg yaaaaaaaaaaaay level cap up up please lol!
    (0)

  3. #3
    Player Zarabi's Avatar
    Join Date
    Mar 2011
    Posts
    51
    Oh, and please let them be called in Abyssea. =))))
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    21
    Outstanding, thanks for the headsup!
    (0)

  5. #5
    Player Linny's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    18
    Character
    Linny
    World
    Carbuncle
    Main Class
    PUP Lv 99
    Thank you. I hope you will add too some quests, (for new equipement/weapons/ja/...) not only access to new area and level up
    (0)

  6. #6
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    I have been looking forward to this tor a really long time and after messing with MMM and escorting Chaperix around I relized how fun it is to actually be able to choose the job of an NPC can be. I kinda had hope for Chaperix to be a second NPC option though out game play but that was a let down, Same with cait sith when WotG came out, I allways wanted a party of functional NPCs to wreak havoc with. Maybe after all the servers get crunched into one, my dream will come true.
    (1)

  7. #7
    Community Rep Gildrein's Avatar
    Join Date
    Mar 2011
    Posts
    1,799
    Greetings again fellow adventurers!

    As I have mentioned last week, new details regarding the adjustments on the level cap of fellows are now available!
    Please see "[dev1005] More Formidable Fellows! " for more details.

    Also I would like to note that we are planning to continue the adjustments on fellows.
    So if you have any other feedbacks on this matter, please continue to post them in this forum.
    (8)
    Gildrein - Community Team

  8. #8
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Gildrein View Post
    Greetings again fellow adventurers!

    As I have mentioned last week, new details regarding the adjustments on the level cap of fellows are now available!
    Please see "[dev1005] More Formidable Fellows! " for more details.

    Also I would like to note that we are planning to continue the adjustments on fellows.
    So if you have any other feedbacks on this matter, please continue to post them in this forum.
    I am really glad about the updates to the fellows that have been announced. I do however have some other suggestions.

    1. fellows be able to use wsnm and myhic weapon skills or at least wsnm.
    2. to be able to set a weapon skill priority. (often use npc to help with latent breaks and she never uses the weapon skill i want)
    3. maybe add another advanced job or two. (a nuking job possibly)

    For the 1 & 2 probably would only make it useable for fierce attacker advanced class
    (0)

  9. #9
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    [dev1005] More Formidable Fellows!

    it's a nice start!


    edit: damn, i was beaten by the admin XD
    but i added the tag to the thread :P
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  10. #10
    Player Amoklauf's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Amoklauf
    World
    Valefor
    Main Class
    RDM Lv 90
    It's good news! It'll be more practical to use them as 'assistance' when doing FoV since they stay longer. However, a small reduction in the exp penalty would also help.

    With the exception of Blessed Radiance, their fighting style is pretty bland. Maybe they could get some more unique abilities like Blessed Radiance to make fighting alongside them more enjoyable.

    Finally, it's probably going to be asking too much, but having the healer class actually act a bit more like a back-line job (staying out of aoe range and resting on their own) would let certain jobs make better use of their fellows.
    (0)

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