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  1. #1
    Player Thehobo's Avatar
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    Mar 2011
    Posts
    21
    Character
    Llamatoe
    World
    Phoenix
    Main Class
    RDM Lv 1

    Pre Abyssea: Whatever happened to that Warp-Taru in Whitegate?

    Does anyone else miss the days when we were in Whitegate and we actually had something to do besides Abyssea? Seriously, is there any way we can revive some of the old stuff? New players know Valkurm Dunes, Qufim, Abyssea. There has to be a way to bring a lot of the old stuff to light.

    -Garrison
    -Dynamis (Nearly phased out thanks to Mythic/Emp.)
    -Quests in General (aside from Fame Spamga)
    -Besieged
    -TP Burn Parties
    -Colibri Parties
    -Artifact Armor (Who needs it when you go from 30-90 in 3 days or less?)
    -Limbus

    I'm just saying, when you're a player that has been here since before Diabolos was a summon, and before you had a cheap warp to Valkurm Dunes, and before you had the option to level at the same level, regardless of what level you are (Level Sync), you miss the challenging aspects of the game. I've found myself wanting to just quit because of the lack of challenge. I love this game, and I would hate to quit (again), but there needs to be some challenge-based changes to the game.

    One Example: Allow Artifact/Relic armor be augmented. Don't make it more powerful than Emp., obviously, but make it a close second, maybe? Possibly make Relic the same way. And if you want to follow suit, use Limbus to make it +2 possibly. That'll revive several different aspects of the game right there.

    Another idea would be to raise the minimum of Abyssea to 50 or so. 60 may even be a better idea, just because of the fact that it would encourage some individuals to go for the AF armor again, thus reviving that aspect even further. Dynamis has been revamped, and I believe that much of the idea is very nice. I heard the drop rate of coins was low, but I'm sure that is just a minor flaw or they just didn't venture far enough, but it will have light shed on it. Leave it to the adventurers of Vana'diel to figure it out!

    Are there any other thoughts
    (0)

  2. #2
    Player Eeek's Avatar
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    Mar 2011
    Posts
    365
    You only have yourself to blame if you're not doing any content aside from Abyssea.

    In the past few weeks, I've personally done Dynamis, Limbus, Sky, Nyzul Isle, and some AF quests (leveling time is irrelevant - some of the AF1 pieces are still useful) in addition to Abyssea.
    (4)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  3. #3
    Player Thehobo's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Llamatoe
    World
    Phoenix
    Main Class
    RDM Lv 1
    Ya know, I've done all this stuff. That's the point I'm attempting to make. I run a Limbus linkshell. I do that twice a week as per normal. They revived sky with this update, I will say that. Making it possible to augment sky items was a great idea. I finished Nyzul Isle a long time ago. Making that gear augmentable would possibly bring it back. Artifact Armor quests are pointless. Why even obtain the armor if it's just going to sit there? Again, this is basically to help the newer players. If you've played since before Abyssea, you understand the significance in a lot of the stuff that is out there. But honestly, what good is the artifact if you can obtain a piece of two of +1 Emp. in less than a day?
    (0)

  4. #4
    Player Eeek's Avatar
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    Mar 2011
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    365
    I still use at least one piece of AF1 on each of my jobs. Just because gear happens to be AF1 does not make it automatically irrelevant. Note: All of my AF3 gear is, at the minimum, +1'd. 12/20 pieces are +2.

    THF: AF1+1 Feet. 15 seconds added to Flee's duration.
    DNC: AF1 Hands. Step Accuracy.
    DNC: AF1 Body. +10% Waltz Potency.
    DNC: AF1 Feet. 30 seconds added to Jig duration
    RDM: AF1 Hat. +10% Fast Cast.
    RDM: AF1 Body. +15 Enfeebling Magic Skill.
    RDM: AF1 Legs. +15 Enhancing Magic Skill.
    BLM: AF1 Body. +10 Enfeebling Magic Skill.
    BLM: AF1 Legs. +15 Dark Magic Skill.
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  5. #5
    Player Thehobo's Avatar
    Join Date
    Mar 2011
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    21
    Character
    Llamatoe
    World
    Phoenix
    Main Class
    RDM Lv 1
    Never did I say it was irrelevant. It's just not as good as other pieces. In example, I have Dragoon. Well, the only piece worth getting is the head piece for healing breath. However, if I spam through Abyssea, I never need to heal myself (solo) anyways. So if that necessity ever arose, what would I do? I'd go get it. Not that I'll know how to use it. This is where the Dynamis piece, the Wyrm Armet also comes into play. But let's make it so I don't have to carry 80 pieces for one job for different sets.

    The point I'm trying to make is that there used to be a system to this game. Level, do support job, level support job, level main job, unlock Kazham, level, do limit break, do AF, level, do Limit Break, level, Do Limit Break, level. Abyssea has ruined the whole idea of that.

    Now, I think you may be getting to the point that I don't like Abyssea, but that's not the case. I really enjoy Abyssea. They have made it a wonderful and very different experience. But the leeching is the only downside. And they made much of endgame revolve around Abyssea now. I'm not asking for abolishment, I'm asking for revision. Just a couple tweaks.
    (0)

  6. #6
    Player Eeek's Avatar
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    Mar 2011
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    365
    Quote Originally Posted by Thehobo View Post
    Never did I say it was irrelevant. It's just not as good as other pieces.
    Wat

    Are you fulltiming gear?

    Go find my DNC a better Waltz Body than AF1(+1). Find my RDM a better Fast Cast hat than AF1(+1). Find my THF a piece of footwear than increases Flee duration more than AF1. I could keep going, but I don't think it's necessary.

    I don't understand why you think all AF1 is outclassed by other gear. Not every piece is obsolete (yet).
    (1)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  7. #7
    Player Thehobo's Avatar
    Join Date
    Mar 2011
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    21
    Character
    Llamatoe
    World
    Phoenix
    Main Class
    RDM Lv 1
    "my" "my" "my" There are 20 jobs. I'm not taking a consensus off of 4.
    (0)

  8. #8
    Player Eeek's Avatar
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    Mar 2011
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    365
    Quote Originally Posted by Thehobo View Post
    "my" "my" "my" There are 20 jobs. I'm not taking a consensus off of 4.
    That's completely irrelevant. You're proclaiming that all AF1 is "just not as good as other pieces," and that's clearly incorrect based off only a few examples.

    Quote Originally Posted by Thehobo View Post
    -Artifact Armor (Who needs it when you go from 30-90 in 3 days or less?)

    Another idea would be to raise the minimum of Abyssea to 50 or so. 60 may even be a better idea, just because of the fact that it would encourage some individuals to go for the AF armor again, thus reviving that aspect even further.
    There is absolutely no relation between the minimum level for Abyssea entry and the likelihood of players doing AF1 quests.

    There are lots of people out there who still do the full AF quests once they hit level 50 on their new job. It's probably out of habit as it was a milestone back in the day. While the majority of the AF1 pieces are in NPC storage, I still quested the full AF1 sets for all of my 50+ jobs. Lots of people don't get all the Af1 anymore, but they do go acquire the useful pieces of AF1.

    By the way, you dodged my question about full-timing gear.
    (1)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  9. #9
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Monk uses 4 pieces of AF1. Ninja uses at least 2 pieces, 3 if they care about Ninjutsu skill for enfeebles. Paladin uses at least one piece, two if they care about cover duration, three if they care about Phalanx potency. White Mage uses at least one piece for Divine skill. Corsair uses at least one piece for Quick Draw. Summoner uses at least one or two pieces for Avatar boosts and perp-. Samurai uses at least one piece for Meditate macro. Dragoon uses at least one or two pieces for Jump bonuses and Healing Breath. I could probably go on but this is kinda boring.

    That's more than 4, right?
    (2)

  10. #10
    Player Thehobo's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Llamatoe
    World
    Phoenix
    Main Class
    RDM Lv 1
    As summoner, I don't use any. I've seen many Ninjas with all +2, use exactly that. Jump bonuses are out of the question due to the Spirit and Soul Jump on the AF3. Dragoons solo a lot less now, so Healing Breath isn't as effective. However, if both could notice, this was in general. You both picked out a specific point to argue and ignored the rest. I had several things listed at the top. This was intended to be constructive as a whole, and both of you have changed the focus to Artifact Armor specifically. I'm not saying that all are obsolete. I completely agree that for Dragoon, both Helms are very helpful the Healing Breath. Summoner doesn't use any of them, as far as I am concerned. I have Avatar Perp Cost -7 with just the +1. Not including the extra refre
    (0)

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