Time is cost fabby
Time is cost fabby
Yes this is what was on my mind the whole time lol i support it 99.9% remember nothing is 100% in game. LOL
One of the main reasons I gave up playing BST was because I kept DC'ing all the time and loosing expensive jug pets, or running out of jugs from DCing more times than I thought I was going to, and then having to trek back miles to buy more, hoping there were actually some still on AH. :/
Every time something else gets fixed for BST it seems so stupid, when there's this really obvious important thing that needs fixing badly.
Mougurijin (Ragnarok? <-- Caitsith <-- Bahamut)
well im kinda quitting bst for a while.... reasons:
1. too much focking money consuming (DC pet loss, zone pet loss, a single stack of the most important pet dipper yuly costs too much, new pet food stack costs a fortune).
2. iv been having a real hard time in Abyssea since nobody wants me in their NM killing parties, the ones who drops +2 items in specific cause all ppl wants is real DDs and !! makers.
3. barely get invited to any events like dynamis or crap like that unless of course you have a good LS or friends who will back you up wich in my case i lack of.
what job will i try now? i have no idea, iv been in love with this job for so frekin long that i have no idea how to play other jobs..... sad story fellows :P
What about just making pets stackable to 99? i mean if they are expendable might as well make them more readily available. The main limiting factor will still remain on the recast, it would let the bst not have to worry so much about losing a pet if they find that they lost one due to some "game balance" or whatever. I would say this can hurt the economy for whoever makes the jugs but considering the sheer lack of pets any time i look at the AH and the fact that most are rarely up as is, this would allow the supply of pets to last more then 12 zones. i can't see anyone objecting to this? i mean even a smaller stack would be cool but the game only has 12 and 99 <big gap but that is for another discussion i think lol>
Except for the timer on Fellows, all non BST pets don't have a duration timer on how long they last. So, the only issue I could see that would hold them back from implementing this is that each jug pet has a duration timer on them. Since they allowed Fellows to zone with on most occasions just like non BST pets, I don't see why they necessarily couldn't.
If they won't implement this, I would like to see either of the following:
1. Telling a pet to Leave when they are at 100% resets our jug calling ability so we can use it immediately. This AND having it go off when zoning would be rather nice. Not so nice for saving jugs, but less waiting for our next pet.
2. Telling a pet to Leave when they are at 100% may restore the jug they cost when summoning. Could be a Job Trait or function of the command to leave? While not exactly what one would want, it would be better than it is now. Having a chance (or always) getting back that only slightly used jug would really be nice.
/signed
Please reconsider making BST so expensive, especially when it is one of the least loved jobs in the game
as a poster said above
a) no unique !!! in abyssea
b) perception as not a real DD
c) only thing people might consider inviting you for is dipper - which costs 100K+ a stack
d) expensive ^
So, where is the "game balance" for BST?
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