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  1. #91
    Player Pootersmash's Avatar
    Join Date
    Sep 2011
    Posts
    10
    Character
    Pootersmash
    World
    Shiva
    Main Class
    SAM Lv 95
    Quote Originally Posted by Camate View Post

    Create multiple Abyssea-related NPCs and seal storage NPCs
    As was pointed out, often used NPCs are another reason for area congestion. We understand making multiple NPCs would act as a congestion countermeasure, however, the amount of content that would need to be developed and tested is comparatively high, and we would like to take our time to deal with this properly.
    "We would like to take our time to deal with this properly"
    "the amount of content that would need to be developed and tested is comparatively high"
    So we're going to do the fastest and simplest answer, because we want to take the time to deal with this properly, and ignore the proper answer cause it will take too much time.
    (3)

  2. #92
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    All I'm hearing is "We have a skeleton crew so we're jerry-rigging something together. Deal with it."
    (0)

  3. #93
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Create multiple Abyssea-related NPCs and seal storage NPCs
    As was pointed out, often used NPCs are another reason for area congestion. We understand making multiple NPCs would act as a congestion countermeasure, however, the amount of content that would need to be developed and tested is comparatively high, and we would like to take our time to deal with this properly.

    This doesn’t mean that we don’t want to do this, but as a result of us duplicating or moving NPCs, there is a concern that game freezing or other problems might crop up, so this isn’t the type of countermeasure we can implement right away.

    Im usaly not one harp on the dev teams reasons behind certin things. But you started with nothing in terms of aby tele npcs. Then added port jeuno. Then added The Gardens. Then added them to all the starter towns. And now your saying adding tele npcs to a few areas (primaraly lower/upper jeuno) would by to hard or take a ton of work? I dont by it.

    I can understand adding taxes again as a small help. And i can understnad why players are tired of ppl haning around, in the way, just to bazzar.

    If you want to releive conjestion making 20 little counter measure arnt going to solve the problem. You have to look at it from the begining. So if the problems is conjestion (to many ppl in PJ) You have to look at 'why are ppl going to PJ all the time?' If those reasons cant be added to several zones then ppl will alwyas pick the one zone that has the most, and hang out their. Its always been that way, and it always will be unless multiple zones have the same options, and same comminucations. - When i started it was lower jeuno. Then it was Whitegate. Now its Port jeuno.
    (0)

  4. #94
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99

    Stop, in the name of fun.

    I perceive those proposed changes by the development team to urgently require a response.
    • Please, no more taxes, ever. Auction house prices have already inflated through the roof. We don't need more gil taken from us.
    • Leave the auction house in Port Jeuno. We need something to occupy our time while waiting.
    • MAKE THE YELL FILTER DEFAULT TO OFF. Currently, because players have to go out of their way to enable themselves to see yells, most yellers also accompany their yell with a shout in Port Jeuno.
    • Make Jeuno easy to get to. It's currently the most inconvenient major nation to reach. That way, we have options for our home points.
    • Are there still synergy furnaces in Port Jeuno? Take those bad boys out if so.
    • {{See you again!}} Sagheera! {{Gather together.}} Somewhere else
    • The crest/seal NPCs in a different zone is a good idea. How about our home nations, near the outpost NPCs?
    (0)

  5. #95
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Maybe they should just add another zone specifically for bazaaring, and make it accessible from every town in the game. Sort of like chocobo circuit is now, but made for bazaaring rather than racing.
    (0)

  6. #96
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Edyth View Post
    MAKE THE YELL FILTER DEFAULT TO OFF. Currently, because players have to go out of their way to enable themselves to see yells, most yellers also accompany their yell with a shout in Port Jeuno.
    I somewhat agree with most of what you said except for this. Turning off the yell feature would clear up the chat log for the few people who don't want to see the shouts, but haven't turned it off, but it would do nothing to alleviate the lag.
    (0)

  7. #97
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Add jueno to explorer moogles. Make them permanent. Put them outside every mog house. Make yell work in all cities. Then we will all gladly set our homepoints in our personal favorite town :-)
    (1)

  8. #98
    Player Cahlum's Avatar
    Join Date
    May 2011
    Posts
    62
    Character
    Cahlum
    World
    Cerberus
    Main Class
    SMN Lv 99
    Just use a certain websites Shout log reader function and stay away from jeuno lol
    (0)

  9. #99
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Quote Originally Posted by Alhanelem View Post

    I can't understand why anyone would "hate" the yell channel. It removes the absolute need for players to all gather in one small space to communicate and group up, and it has a reasonable cooldown to prevent abuse. Since it isn't good for normal conversation, it doesn't get used for anything other than what it should be: forming groups and trade.
    Regardless, just because *you* don't like it is no reason for it to be removed. You have the power to turn it off if you don't want to use it. Your suggestion removes the whole point of the yell feature, which is to connect all the areas of a single city to make it easier for people to not have to cram into one of those areas, not one area of all cities which forces everyone in each city to use one area of that city most of the time. Not to mention the fact that the port area isn't the most popular location in all cities.
    Once again to fail to read and understand people's posts and just think you are some important person on these forums. If you would learn to read peoples post you will see that I never said remove the /yell feature totally. I said link the 4 Port areas together instead of just linking all of Jeuno. The point is it will make it that people do not have to stay in Jeuno, they can go back to their home nation if they are concerned about /yells. People will have all the necessary things other then 1 single place to bazaar. Instead of 1500 people in Port Jeuno, or 1500 people in Whitegate as you want the lag is the same. The bazaar count is the same. At least if the /yell feature was split between the 4 Port areas you might be able to cut that 1500 people (or whatever your server has) from 1 zone into say 400 people per zone. Far less lag, still have the /yell feature, still have Abyssea NPCs and add the magian moogles to the port areas and there you go. Less lag.

    And idk about your server but yes people do have all out conversations in /yell. Also what is the difference between moving people to Whitegate or moving people to the home cities? Moving people to the home cities will be FAR less lag then moving people to Whitegate. Also I can turn your statement around on you, Just because *you* like the yell feature doesn't mean *I* have to like it. That's my opinion and I am entitled to it.
    (0)

  10. #100
    Player PandyTwi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy, though stationed in windy as a spy.
    Posts
    26
    I'll just stick with hanging out in upper. Luto makes a decent conversationalist ;P
    (0)
    Dodgin bullets~

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