
Originally Posted by
Camate
• Create multiple Abyssea-related NPCs and seal storage NPCs
As was pointed out, often used NPCs are another reason for area congestion. We understand making multiple NPCs would act as a congestion countermeasure, however, the amount of content that would need to be developed and tested is comparatively high, and we would like to take our time to deal with this properly.
This doesn’t mean that we don’t want to do this, but as a result of us duplicating or moving NPCs, there is a concern that game freezing or other problems might crop up, so this isn’t the type of countermeasure we can implement right away.