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  1. #61
    Player Muse's Avatar
    Join Date
    Mar 2011
    Posts
    64
    Character
    Thenomadgrey
    World
    Siren
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camate View Post
    Due to the fact that Port Jeuno congestion has not been completely erased since the implementation of the /yell feature, we will be looking into the implementation of the below:
    • Re-installment of bazaar taxes
    • Temporary suspension of the auction house
      *Both are limited to Port Jeuno.
    We are aware that this will create some inconveniences, so we will be closely monitoring feedback on this and other aspects of the change.
    I agree with what others are saying. The bazaars will just move to another Jeuno area, and cause congestion there. Why not just retax all of Jeuno? Or make a bazaar area for people to bazaar in... I mean... Whitegate is all but empty these days.

    Even taxes though won't stop the bazaaring... Whitegate is the perfect example of that. Back when ToAU areas were the pt spot. Jeuno was pretty empty, and Whitegate was always packed. Including people bazaaring.

    Best solution, make an area just for bazaaring. No NPC's, no quests, nothing but an entrance and exit. Would cut down on a lot of this congestion in normal zones.
    (0)

  2. #62
    Player Cetra's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Cetra
    World
    Sylph
    Main Class
    MNK Lv 95
    Possibly extend the invite to join party to a global scale in conjuction with a toggled global chat channel, that will help some larger groups & linkshells avoid Jeuno rather then moving everything around.
    This would also permit people to be out enjoying the game while waiting for that group instead of standing by the npc's

    ...

    Unless we're not suppose to enjoy the game
    (0)

  3. #63
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by FrankReynolds View Post
    If this idea takes even 1 inventory slot, then I don't like it. Other than that, it sounds great.

    EDIT: lol @ how bad that post looks when quoted.
    ---------
    Nope, you wouldn't need to carry anything at all for the system I'm proposing since it's in essence already built into the game UI. The Devs just need to reformat/overhaul the current Seacom system to function that way.

    lol yeah they need to put in the code that forces images to resize even smaller if it's inside a "quote" ><
    (0)

  4. #64
    Player Rexen's Avatar
    Join Date
    Mar 2011
    Posts
    47
    Character
    Rexen
    World
    Sylph
    Main Class
    SMN Lv 90
    What they need to do to fix all the Jeuno congestion is add Abyssea NPCs to Whitegate. I can understand why it wasn't there to start with since you would need an expansion pack to get there, but after adding extra NPCs to the 3 nations and Ru'Lude, there's no reason not to have one there. Even the lore has nothing against it since Abyssea doesn't have anything to do with any of the three nations. It's sad imo when you g to Whitegate and you're the only person there. The zone was a much better hub than Jeuno is. Moving Joachim to other Jeuno zones will only make the same problem and not solve anything.
    (0)

  5. #65
    Player Navuh's Avatar
    Join Date
    Sep 2011
    Posts
    2
    Character
    Navuh
    World
    Valefor
    Main Class
    SMN Lv 90
    Simply just extend Yell to the major cities.

    Another thing is the horrid amount of people that just afk right at the Abyssea NPCs, or right at the entrance of the Mog House. That is one of the biggest chunks of congestion.
    (0)

  6. #66
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    I mentioned months ago that the Magian moogles should also be placed in the main 3 cities. This way people do not have a reason to HP to Jeuno. Better yet don't even have Magian moogles in Jeuno. Just move them to the home cities.

    Also remove the Synergy furnaces from Port or all of Jueno. Since the AH's are all tied into 1 we don't need to worry about people having to keep going to Jeuno for synthesis materials. They can do Synergy in the home cities.
    (1)
    Last edited by Unleashhell; 10-27-2011 at 06:47 AM.

  7. #67
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    How about making a change whereby if someone is inactive for longer than, say, 30 minutes, they are randomly transported to Rolanberry, Sauromuge, or Battalia? I can't tell you how aggravating it is to try and walk past the perpetual wall of people to get into the mog house in every section of Jeuno, but especially Port.
    (1)

  8. #68
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    I think you'd get into legal issues if you had people auto dc in jeuno if they're ideal for an hour... you're doing forcing a client side change to remedy a server load issue... The reason why i say client side is because that option is already in the client, people just dont use it!

    On that note though, I tend to dc from the game when ideal in jeuno to begin with so forcing it is meaningless.

    I saw this in a few posts in regard to people using /shout in port after they use a /yell;
    its simple, you can do a shout once every 2s yell is once a minute or something? You can catch more people who zoned into jeuno by doing a /shout... if they cut down a yell to every 15 or so seconds people would start to use shout less, even less if they made the yell showable in zones with abyssea porters!
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  9. #69
    Player Thala's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Entire thread: tl;dr. Sorry if I'm repeating things.

    I have no problem with taxes (I always kinda liked Rolamart), but closing the AH is way too extreme. I imagine I will be temporarily moving to RuLude when this takes place, but it really just feels like an inconvenience. I'd like to examine what it is that makes Port Jeuno so popular.

    Port Jueno has the following:
    -Abyssea NPCs
    -Auction House
    -Shami
    -Signet NPC
    -Central shout/yell location
    -Central invite location
    -Airships
    -NPC shop to sell junk
    -Mog House access
    -Synergy Furnace
    -All these things reasonably close to each other

    Other NPC services I regularly make use of:
    -Porter Moogle
    -Outpost Warp
    -Whitegate Warp
    -Magian Moogle

    While those other things are not directly available in Port Jeuno, they are not too far out of the way. The best way to relieve congestion in Port Jeuno would be to offer this collection of services in other places. The addition of Abyssea NPCs in other locations was a good start, but it wasn't enough, as demonstrated by the players. Some of these may be easily implemented, but others I imagine would require significant server side power. Let's take a look at these on an individual basis.

    Abyssea NPCs - Good start, more would be better. A pair in each city zone as well as Whitegate would open up a lot of options. Also, Bastion status is not a high demand item. If Bastion status is a server load concern, we do not need it.

    Auction House - Keeping all AH locations as they are probably wouldn't make or break anything. However, throwing some AH NPCs into zones that do not currently have an AH wouldn't hurt.

    Shami - Seals and Crests come into my inventory all the time. I don't want them there, I want Shami to hold them, and he is often one of my first stops after I warp. Shami should become a networked NPC like the Abyssea pair and be placed in multiple convenient locations, offering all the same services that Shami offers. I'm honestly not sure how much Shemo is in demand since he's been implemented, but I figure it's safe to categorize Shemo clones under "Would be nice"

    Signet NPC - Is there any particular reason they need to be gate guards? More of them in non-exit zones would be nice to have. Additionally, relocating some of them would also be a plus. Port Windurst is a perfect example of the "All these things reasonably close to each other" point, as the Abyssea NPCs and the Signet NPC are very far from each other.

    Central shout/yell location - This is probably the biggest make or break item in the list. If I move my home point away from Jeuno, I miss out on shouts that potentially pertain to my interest. As a result, my thoughts on /yell adjustments are probably the most demanding of the server. /yell should be displayed in all non-battle locations. Every zone in Jeuno, Windy, Sandy, Bastok, Whitegate, Nashmau, Selbina, Mhaura, etc. I would list airships, past cities, and Al Zhabi as debatable, but for the sake of server load, we can lead them off the list. We can probably live without the smaller towns, but at the very least, major cities are a must, or I will not leave Jeuno.

    Central invite location - Along similar lines, I know of one person in my linkshell who has their home point in Sandy. When we try to get together for things, she's always the last one in party, and she misses out on everything we've already discussed in /p, for no other reason than we couldn't invite her from Jeuno. All invites, both party and alliance, should be completely unrestricted by zone. You can invite anyone from anywhere. If abuse is a concern, you could possibly add the condition of requiring party flag to be invited from a different zone. Sadly, that only works for party invites and not alliance invites, but it does not change the point.

    Airships - While airships are convenient to have in Port Jeuno when you need them, I don't think current demand for airships necessitates any change. We can leave this one be.

    NPC shop to sell junk - Most zones have these, but a handful do not, or do not in convenient locations. Windurst Walls is an example off the top of my head.

    Mog House access - I only bring this up to point out that placing any of these things in Heaven's Tower, Metalworks, or Chateau d'Oraguille is not an acceptable answer. I wouldn't feel the need to make this point if it hadn't happened before.

    Synergy Furnace - I personally don't use this, but people do. I'll throw furnaces in all major city zones under the "would be nice" category.

    All these things reasonably close to each other - See Signet NPC example.

    Porter Moogle - Put one in every major city zone, just like a number of other examples.

    Outpost Warp - Once again, limiting this to one zone per city is the difference between offering 3 alternate locations and 10 alternate locations. Introduce more of them, and make them usable regardless of allegiance.

    Whitegate Warp - Given the current demand for Aht Urhgan content, this can probably remain as is for now. We can place more Whitegate Warp NPCs under "Would be nice".

    Magian Moogle - Going from Port Jeuno to the back of RuLude every once in a while is not a big deal, but it would be a bigger deal from another major city. Network the Magian Moogles, Splintery Chest, and Delivery Crate, and put at least one set somewhere in each major city. Don't even need every zone for this one.

    I realize that this is a very high demand list, but until you start moving in this direction, congestion circumstances will not improve. If Port Jeuno is rendered useless, then everyone will just move to the most convenient zone. Make a number of zones equally convenient, and congestion will drop.
    (1)

  10. #70
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Did everyone miss the part where they mentioned suspension of AH services in Port Jeuno was a temporary solution? Obviously there's a critical problem if people can't log on, so they're doing a temporary thing as a quick fix while working on more permanent solutions.
    (0)

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