With Fenrir being well adjusted to using 1-2 characters to burn a very large amount of mobs, it has become apparent that there is a limit on how many boxes one zone can have at a time. Once a zone reaches a population of around 130, most of your mobs will stop producing boxes. As of recent, most zones have 200+ people in them during prime times.
I am noticing that a lot of players choose to forgo opening boxes due to already having time or just not wanting to open them, making it even harder to obtain your own boxes.
There are a few solutions to this but I'm not sure of how they would work.
1: Remove Blue pyxis and allow players to immediately receive their bonuses. The only downside is that people wouldn't be able to open their own Intense Light boxes, but I feel this would only be a minor drawback compared to not being able to burn. The same could be done for red pyxis in conjunction with giving players the ability to reduce certain lights.
2: Severely reduce the cost of Forbidden Keys. You could also introduce a Skeleton key type which could be used an infinite amount of times.
3: Lower the amount of time unopened boxes remain to be interacted with. While this is an unpopular idea, if people are not choosing to use the pyxis system for whatever reason it shouldn't hinder those who are. However, this seems difficult to implement.
The pyxis system in my opinion is awesome. It encourages me to invite lower level characters for keys and spread my knowledge of using a wide range of camps for this purpose. If this is simply a matter of increasing the amount of pyxis that would be great. From a programming perspective, the reason there is a limit on boxes is obvious and in my eyes would be difficult to work around. I will check back here and post ideas as they come up. Also any comments and/or additional ideas from fellow players are more than welcome.
Thank you kindly for reading.