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  1. #1
    Player Didgist's Avatar
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    Mar 2011
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    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90

    Abyssea Pyxides limit

    With Fenrir being well adjusted to using 1-2 characters to burn a very large amount of mobs, it has become apparent that there is a limit on how many boxes one zone can have at a time. Once a zone reaches a population of around 130, most of your mobs will stop producing boxes. As of recent, most zones have 200+ people in them during prime times.

    I am noticing that a lot of players choose to forgo opening boxes due to already having time or just not wanting to open them, making it even harder to obtain your own boxes.

    There are a few solutions to this but I'm not sure of how they would work.

    1: Remove Blue pyxis and allow players to immediately receive their bonuses. The only downside is that people wouldn't be able to open their own Intense Light boxes, but I feel this would only be a minor drawback compared to not being able to burn. The same could be done for red pyxis in conjunction with giving players the ability to reduce certain lights.

    2: Severely reduce the cost of Forbidden Keys. You could also introduce a Skeleton key type which could be used an infinite amount of times.

    3: Lower the amount of time unopened boxes remain to be interacted with. While this is an unpopular idea, if people are not choosing to use the pyxis system for whatever reason it shouldn't hinder those who are. However, this seems difficult to implement.

    The pyxis system in my opinion is awesome. It encourages me to invite lower level characters for keys and spread my knowledge of using a wide range of camps for this purpose. If this is simply a matter of increasing the amount of pyxis that would be great. From a programming perspective, the reason there is a limit on boxes is obvious and in my eyes would be difficult to work around. I will check back here and post ideas as they come up. Also any comments and/or additional ideas from fellow players are more than welcome.

    Thank you kindly for reading.
    (1)
    2-09-11

  2. #2
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    It is an inherent flaw in the system that REALLY does need some tweaking though. Not sure if/how they could tweak it...even if it were somehow tied to PS2 support initially, there is likely an issue within the game engine itself because of the legacy code. At this point, it seems the only way to remedy it is with the players. While this angle looks like the best way to go, there could be some issues.

    The problem with eliminating blue pixides, is they are also required for at least one quest--have to open a blue box manually to get a KI for the quest.

    Adjusting the cost of keys might help a little, but it will only have a minimal impact--some players will simply ignore the red boxes at the same rate they do now (which is likely a larger part of the problem, the "no ruby"/"no ebon" crowds just let a lot of boxes rot).

    Reducing the timer on the boxes could present a problem for some. I have been doing a lot of soloing lately (farmed my own feet last month, and skiling up weapons solo atm). Sometimes when you have additional mobs on you, you just barely make it into a chest in time before it depops with the current timer. A better option may be to change up the menus:

    --after we peer into the contents, let us use a key on it while in the menu, that way we don't have to re-target it to open it. Yes, I know you can just pop a macro with the select target flag, but it is still a delay just the same. If we can just hit the down arrow to select "Open with a Forbidden Key" or "Attempt to Open", it will significantly streamline the process.

    --give us an option to force the chest to depop. Word it however you like--Discard, Ignore and Discard--just something we can choose to make the chest immediately despawn (after a confirmation of course, so we don't accidentally toss a chest with someone's AF in it). This way the players can police the clutter a little more--those who don't want to open those 7 red chests from a round of cleaving can just depop them instead of waiting on the timeout.
    (4)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #3
    Player Bulrogg's Avatar
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    Mar 2011
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    Carbuncle: Windurst Militia
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    419
    Quote Originally Posted by RAIST View Post
    --after we peer into the contents, let us use a key on it while in the menu, that way we don't have to re-target it to open it.
    <Yes, please>

    Quote Originally Posted by RAIST View Post
    --give us an option to force the chest to depop. Word it however you like--Discard, Ignore and Discard--just something we can choose to make the chest immediately despawn (after a confirmation of course, so we don't accidentally toss a chest with someone's AF in it). This way the players can police the clutter a little more--those who don't want to open those 7 red chests from a round of cleaving can just depop them instead of waiting on the timeout.
    That would be nice.

    /offtopic: I always thought it was funny/odd that you could perform actions on the chests.
    (0)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  4. #4
    Moderator Baccanale's Avatar
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    Mar 2011
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    375
    Greetings, Didgist!
    Thank you for posting your ideas for the Abyssea Pyxides limit. Since your comments are aimed to create solutions, instead of reporting a possible bug, I made sure to move the thread from "In-Game Bugs" to "Battle Content." I hope all goes well with your conversation with this thread, and I wish you the best of luck with your suggestions. Thanks again for your participation!
    (0)

  5. #5
    Player Didgist's Avatar
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    Mar 2011
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    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Thank you, Baccanale. I agree.

    I am starting to blame large gold boxes with temporary items in them. It is impossible to get rid of these boxes even if you want to.
    (0)
    2-09-11

  6. #6
    Player Nynja's Avatar
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    Mar 2011
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    Character
    Nynja
    World
    Carbuncle
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    THF Lv 99
    tbh, I think a "discard pyxis" would be an ideal solution.

    Or, to piss off cleavers, lower the spawn time from 3 minutes to 1 minute
    (2)

  7. #7
    Player Alukat's Avatar
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    Mar 2011
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    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    Quote Originally Posted by Nynja View Post
    tbh, I think a "discard pyxis" would be an ideal solution.

    Or, to piss off cleavers, lower the spawn time from 3 minutes to 1 minute
    "discard pyxis" is a good idea.

    had it often when i solo't trials in abyssea, that i had couple blue/gold chest unopened because there were temps which i already had in it. same with KI's.
    red pyxies i mostly open just azure/gold/amber/pearl light and the rest remains unpoped as well.

    i dislike the reduced time limit on pyxis.
    (0)

  8. #8
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    I got two ideas:
    1. Add an option to all chests to distribute the contends immediately, similar to regular gold chests containing tradable loot.
    * Temp items would be assigned to a random party member. (Within exp range?)
    * Temp key items would be assigned to a random party member not holding that same temp key item. (Within exp range?)
    * Augmented items would be assigned to a random party member. (Within exp range?)

    2. Reduce chest despawn time. The more chests 'active', the faster they despawn.
    ** When there are 25 chests in zone, time on new chests is reduced to 150 seconds.
    ** When there are 50 chests in zone, time on new chests is reduced to 120 seconds.
    ** When there are 75 chests in zone, time on new chests is reduced to 90 seconds.
    ** When there are 100 chests in zone, time on new chests is reduced to 60 seconds.
    These numbers are only an example.
    (0)

  9. #9
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    reducing despawn times will cause a far bigger problem than they fix--can just see it now, threads of complaints abbout them disappearing before they can get the items out of them.

    We need a faster means of getting rid of them ourselves--either a better method of getting the contents out (like those distribution ideas for the R/E stuff and KI, good stuff) or manually discarding the chests we don't want.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  10. #10
    Player Jackastheripper's Avatar
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    Mar 2011
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    192
    Character
    Jackastheripper
    World
    Ragnarok
    Main Class
    PUP Lv 90
    Giving us an option to despawn it ourselves, I think, would be the best option and doesn't seem like it would take to much to add.
    (1)

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