Alright, so I just went down to Zeruhn mines to see examples of what had changed, only to find the majority of the place repurposed for GoV...Interesting......same mob types, same placement, just different names and much higher levels. I've also heard reports of mobs aggroing 89-90 in places like Horutoto. Again, interesting......I don't usually like to be a negative Nancy about these things, but there are still some relatively low level content designed for these areas. Seems counterproductive and counterintuitive to have a zone where you jump 70 levels worth of mobs in just a few feet, especially when you're about to bring out another iteration of the Vana'diel collection, and presumably somebody who's never played the game before (shaky proposition at this point, I know) being told by a mission to go and do something in these areas.

Now before people start flaming, I know this isn't the end of the world that you may have to put sneak and invis up in these areas to get to random trial nm #4767976....it just doesn't sit well with me for some reason--especially where there had been a dev post made about adjusting aggro post-75 for stuff like Robber Crabs.

tl;dr current mob placement in dungeons is off-putting.