I don't remember when Dynamis was alive...
Seriously, besides HNM it was like the WORST thing in the game.
Other than snapping 2985 pictures of soulflayers.
I don't remember when Dynamis was alive...
Seriously, besides HNM it was like the WORST thing in the game.
Other than snapping 2985 pictures of soulflayers.
IN my opinion, the FFXI dev team is retarded. I mean why the hell are they cloning one event and copying it to others, A lot of us play this game because events are different, now with the rumors of staggers being put into place into dynamis to force currency drops... ones that don't follow the abyssea rules nor can we have any way to find it... seriously?
I have seen provoke work, jump work, DNC steps work... so you CANT take a warrior and proc almost everything like you could in abyssea, hell i think even Enmity Douse works. I have seen it stagger in voidwatch but at least in voidwatch you can find out what the stagger is by the new form of "abyssites" they have (kinda pathetic SE is trying to clone everything now)
Relic armor rate hasn't changed at all from what I see, but why would you do that sort of thing to those of us working on relic weapons. Yes I understand relic weapons aren't as good as emps, but at least the relic weapons took time, dedication and decent amount of work to obtain, I have seen people finish emps in under 2 weeks from stage 1 to done. Doesn't it go against the rules of life? "That which is easily obtained, usually isn't worth it" Way to be backwards SE!
Relics take pride and dedication to get, specially some of them that require the worst items. SE has been talking about buffing them, but much like the big "RDM viability in melee" update it never seems to come. Good job SE for making empty promises!
In my opinion relic weapons need a revamp too! They look better. Excal looks amazing... Almace looks like total over sized crap, I know some degens that look better then that over sized piece of junk. Same goes for comparing Mandau to the emp dagger. I'm sorry if you worked for those weapons... if you can call THAT work.... You don't know work until you have a relic or mythic weapon.
On top of that its making the rest of the game too easy. SE, part of the fun in the game was being able to actually die fighting NMs, not going to kirin with 4 melees and killing it in under 2 mins because they all have emps. Its funny maybe twice but then its just pathetic. So either buff relics to MATCH EMPS since they STILL require a LOT more work or nerf emps so people actually have a reason to enter dynamis.
Over all this entire update was just stupid, nothing worthwhile was even put into the game, no one wants to do voidwatch because they cant use their abyssea atmas.
You turned this game from a "Only some people can do everything" to a "anyone with a pulse can get +2 armor" back to a "No one can do anything with voidwatch"
Putting staggers in Dynamis on mobs that die near instantly isn't going to help people want to play those events more. You need to keep events different to keep the game interesting. Nor will changing dynamis into a lower level version of abyssea going to make people want to do dynamis. I think its time the FFXI dev team actually becomes creative with their "revamps"
All they did in dynamis was remove most of the statues (mostly just hp/mp or TE statues you can snk/invis to" and make the norm mobs mostly spawned already with a 5min respawn, (i think 10-15 would be better in this case...) I think SE needs to remove the stagger crap, I am not paying to play Dynamis - Abyssea just because they are too lazy to come up with something more creative then that "trigger" crap, I don't like it in the first place and its not even that good of a concept.
Does anyone else find it amazing that the Development Team gives us something to help us and people do nothing but criticize them for it?
If you don't use staggers the drop rate for hundred pieces off of Notorious Monsters would probably be about the same was it was before the update. So they put in a mechanic that is cosmetically similar to another event that incredibly dissimilar to this event and people are frothing at the mouths about how "just are just the same" they are even though they really are not.
Yes, there are huge, glaring problems with the new Dynamis zones that absolutely need to be addressed if they want people to not completely give up on the event: mob placement in some zones is completely atrocious, mobs respawn way too fast, there is a disturbing lack of areas that could act as safe camps, and the single drop-rate was floored way too hard. (Seriously Community Team, pay attention to the previous sentence, it is very important.) But a chance to get extra stuff off of mobs is not going to wreck the place, especially if people can figure out how the proc system works and relics can happen again.
I agree on most points. People don't like what they don't understand. This system does not seem to be designed to "screw people over" by forcing a wide array of jobs, it seems to be intended to allow any job to proc something, so that there isnt a bandwagon job set like in abyssea. It's not very possible to hold mobs to make sure you proc, so its just sort of something that you should try to intelligently work on - once we understand the system like how we understand abyssea it will be fairly easy to proc on most things you pull i feel. Criticizing the system when it's brand new and you don't fully understand it is quite ignorant.
A lot of people are criticizing it because it lacks creativity in terms of being different, and it mostly seems like SE is trying to COPY one thing and add it to the other. My complaint remains the same I shouldn't HAVE to be FORCED to bring a full alliance to farm currency because of some stupid staggers that shouldn't be there in the first place.
Dynamis was different from limbus, sky, nyzul, sea, salvage and so on... putting staggers into it makes it less different and appealing to those of us that like to do DIFFERENT events because of different strats involved, not its the same old crap in a different pile.
Edit: Most of us enjoy FFXI because the events are different from each other and the story lines are usually epic, but the past 6 add-ons story lines have been nothing compared to the past ones (especially CoP)
Last edited by Xikeroth; 05-14-2011 at 03:40 AM.
SE needs to be more original with content, because spreading the same content and copying it everywhere isn't going to keep people playing for very long. STOP WITH WEAKNESS TARGETING! It is NOT that good of a concept!
If you don't like what I say, that's fine, you don't have to. But don't think that I care if you agree with me or not. Soooo... if you don't like what I say, don't reply, and move on with your life
The biggest issue with new Dynamis is people expected it to be like old Dynamis where any Duo with a pulse could full clear the zones but with a null entry cost and reduced entry time. In fact, it seems more like Neo Dynamis is meant specifically for Alliances of good players, something which has been completely unprecedented for years.
I love it. To hell with all the complaining. People asked for harder content because "Abyssea being soloable and easy ruined the game", this is harder content. If you don't like it, don't do it. There's still CoP Dynamis.
The point is that you DON'T have to bring in a whole alliance to force staggers; there are many accounts of soloers staggering nearly every time. Personally, I'd rather have staggers to keep me paying attention than mindless killing where I slowly doze off. I just feel like a lot of people are offering too much criticism without enough actual knowledge or research to back it up.
EDIT: (Excuse the wall of text) Don't get me wrong, I loved how dynamis used to be. I was a main blm doing dynamis for years, and it was one of my favorite events. The syncronization required of players as well as knowledge of pulls made it very unique and interesting. I feel like, though, this uniqueness had already been lost in gaining 15 levels over where we were when it was a moderately difficult event. Before this update, even though I hadn't done Dynamis since 90 cap, I'm sure it was insanely easy, which detracts from what made it unique. Dynamis was a place which required minimal mistakes across the entire alliance for a smooth successful run. One bad NM pull or killing mobs in the wrong order made things more difficult, which at the very least meant finishing the run took longer. I know this update in terms of the typical mobs did not make anything harder, but it wasn't that hard or unique since the 90 cap in the first place. This update has made it more accessible, and it feels less like you need to get your money's worth on a run. They also added many new NM's and drops from it in an attempt to revitalize it. I think they wanted to try to reduce the tedium of say trying to kill the weapons only to have them warp out at 2%, requiring an additional run and 3 days wait until you can try again. I feel like since it is significantly easier and they made it possible to enter once every day, they knew currency would be too abundant, so they floored the drop rate. This would have made currency too uncommon so they added the procs. I don't think the stagger triggers they added will be nearly as intricate as Abyssea staggers from what has been discovered so far. Yes it is a bit more work but based on what i've read of low man runs, people are getting staggers on almost every mob. I just think a lot of people here are jumping the gun to criticize before they actually know how difficult these staggers will be.
EDIT 2: The complaint that it's too much like abyssea: they only took one element from abyssea, the one jobs other than thf can increase drop rates. Even if this forces people into specific job combinations, that's not exactly different from how it was before.
Last edited by Ragearo; 05-14-2011 at 05:13 AM.
Really? Because we just did dynamis windy with 7 people and the same ability/WS/Spell did NOT stagger every mob, not even CLOSE to it, I posted it on another thread and this is from my own personal experience, I heard a dual box NIN/DNC + w/e farmed 50 coins with one of the steps, i don't believe this. Well box step only worked twice and on 2 totally unrelated mob types. So I suggest you think of these accounts in error, the same ability does NOT stagger the same mob type every time you fight it, Example killed on chanter, Shiva's Rush BP staggered it... didn't work on the next two chanters but Eclipse bite (BP)worked on another.
I included the day, what staggered it and what type of mob it was. We only tried to stagger the same mob once. All staggers were over the course of the farming run.
What i posted is based off 100% FACT of what we experienced. Has it ever occured to you that maybe they are doing something ELSE? To cause it? or maybe that the next time they go in they won't get the same result because the stagger will change? A lot of these people are also claiming that they proc 100% which I now know for a FACT that they do NOT.
Also, dynamis was one of the FEW events that let almost every job take part. Unlike abyssea that you only need 1/4 the jobs to do well in it.
Last edited by Xikeroth; 05-14-2011 at 07:53 AM.
SE needs to be more original with content, because spreading the same content and copying it everywhere isn't going to keep people playing for very long. STOP WITH WEAKNESS TARGETING! It is NOT that good of a concept!
If you don't like what I say, that's fine, you don't have to. But don't think that I care if you agree with me or not. Soooo... if you don't like what I say, don't reply, and move on with your life
No one can deny that many people don't like the new Dynamis. Personally I dislike it. This may be good for casual players but not for those that used to do it the old way. Casual Players will be happy for like 2 months then forget about it. And Us that treated it as an event and way of making money, are left screwed. If there was a way to keep old Dynamis I personally would like it. Keep both instances. Use the KI for the New one, Glass to access the Old one. If you use glass, wait 3 days to get back in. I would LOVE a system like this.
Lets say that given time, the playerbase completely knows how to reliably get staggers to increase drops. Would the system still suck if you could get 5-7+ 100 peices every run every day? The point is, atleast give new dynamis a month or two of testing before decreeing that it killed relic weapon upgrades. It's a complex system and perhaps now the effort will be proportionate to the reward without having to pigeonhole jobs.
I know things like mob placement and respawn need tweaking but personally I hated dynamis. Nothing was more annoying than having to mandaitorily clear 8 hours a week to sit around hoping that the one piece you wanted dropped and that you wont the lot/had enough points to get it. The new system is fresh and exciting and yes it has triggers but they're diverse enough that you wont be seeing dynamis parties of blu/brd/blm/nin/whm only.
Last edited by Shibayama; 05-14-2011 at 11:09 AM.
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