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  1. #41
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    New NMs and zone bosses are force spawn, Old NMs are lottery spawn. At least, that's the general trend I've seen so far.

    As for weaknesses, they only increase the drop rate. It's not like NMs had super high amazing drop rates beforehand. It's simply possible to now go 5/5 on something proc'ing Blue where in the past you'd be going 1/10.
    (2)

  2. #42
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    So they actually went through and turned Dynamis into Dynamis-Abyssea with this proc baloney?

    Oh Good God... It's not the procs that get people to come into Abyssea, Square-Enix -- it's the only meaningful gear and XP in the game anymore.
    (1)

  3. #43
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Dazusu View Post
    All I see here are tears.
    And all I see is your arrogance.

    Take it elsewhere.
    (0)

  4. #44
    Player Anewie's Avatar
    Join Date
    Mar 2011
    Posts
    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    Im agreeing with Debbiecakes for once.

    Dynamis - Abyssea nothx.
    (2)

  5. #45
    Player Laverda's Avatar
    Join Date
    Mar 2011
    Posts
    11
    Character
    Laverda
    World
    Bismarck
    Main Class
    PUP Lv 99
    I used to love Dynamis.

    This is not Dynamis.

    I do not like this.
    (0)

  6. #46
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Well, on the bright side, With all the hatred, Just means I'll have less competition for NMs while I farm 100 pieces.

    I hate the low rate on 1 piece currency, But at the same time, I like that i can just go in for an hour, Kill a few mobs, Maybe walk out with ~5/10 Currency solo on THF, and do it again tomorrow.

    I can solo quite a few of the free-roaming NMs on THF, just not ones that Charm (I.E Orcs... The ones i need).

    Once the Proc system is worked out, It'll ease up the currency rate (Some people reported 3x Currency with a proc) So once aday, with the proc system figured out, It'll be a bit easier.



    ...

    On a Side note, CoP Dynamis is still "Old school", If you hate new Dynamis, Do CoP, Its actually in-tact.
    (1)

  7. #47
    Player
    Join Date
    Mar 2011
    Posts
    3
    Quote Originally Posted by Callidor View Post
    Second, according to wiki, dynamis now has weakness targeting. SE, I humbly ask you to PLEASE reconsider this decision. Abyssea has been a huge success and we're all happy with it, but PLEASE keep abyssea in abyssea. One of the things that makes FFXI so enjoyable is the diversity of different game mechanics and the differences in strategy that they entail. You've already brought Abyssea out into the world with Voidwalkers. Can you just leave it at that? I don't want want to have to blue !! valkurm emperor to get a hairpin, and I don't want to have to yellow !! all my dynamis mobs for currency. It is an abyssea mechanic, and it should stay there. Abyssea brought new life into the game, and we're all grateful for it, but don't interpret its success as a sign that the entire game needs to be exactly like it.
    Callidor basically sums up what I was going to post on the implementation of the abyssean weaknesses into Dynamis.

    Most of the new updates to Dynamis has indeed brought new life into an already dying event. Discovering new strategies and such in a zone/map that has been otherwise unchanged in the last 7~8 years is refreshing. And it's nice to see there's some actual experience points reward in this event. Also it seems that the new updates to Dynamis help seal the deal for those who have been doing Relic magian trials to update to the latest and hopefully not final version of their respective relic weapon. (i.e. Someone mentioned earlier about repopping the Bastok boss to finish off a trial for Aegis as opposed to being forced to get the win five separate times over the span of 2.5 weeks. Or for the trials that involve killing the respective Attestation NM five times over. It unlocks the potential to, at least, kill a Attestation NM more than once.)

    SE has, in a way, suceeded in providing an equal opportunity for everyone to pursue a Relic weapon. The no-longer-instanced zones eliminate the small hassles of scheduling/coordinating with other LS/groups that do Dynamis on a regular basis as well as allows flexibility. The speedy respawn times provides more than enough mobs for everyone to keep a steady flow of killing for soloists to large mass of LS mates. And of course the reduction of downtime from 72 hours to once a real life day gives more chances at farming, which leads to the most negative aftermath of all the updates to Dynamis..the droprate of ancient single currency.

    It seems that it is universally accepted by the community that yes we do understand that it is virtually free now (excluding Dreamland CoP zones) to participate in Dynamis and there should be a slight exponential decrease to the droprate of currency to counter the fact that you can enter daily at any time; however, to almost eradicate the chances at any chance at getting a decent total of currency per run should be addressed. Economically, this situation unchecked will make Dynamis currency such a rare commodity that it will increase in price. In turn, if it remains this way, relic seekers (new and continuing) will be discouraged from farming as well as be discouraged from purchasing/trading currency because of such an increase in price. That alone kind of makes the removal of the 500,000G hourglass (for cities/northlands) seem moot. I believe in working hard at whatever it may be in order to, in the end, obtain the result/item you've worked so hard for. Veterans of this game know this ALL too well especially the people who have partaken in Salvage before the update increase of Salvage droprate to name an example.

    I know the game is transitioning into more casual and low-man group orientation, which is definitely more than welcomed all around; however, let's not totally eradicate this event. Final Fantasy XI is the f*ckin veteran mode of all MMOs.
    (2)

  8. #48
    Player Keade's Avatar
    Join Date
    May 2011
    Posts
    9
    Character
    Keade
    World
    Sylph
    Main Class
    SMN Lv 90
    We just finished a 2 hour Dyna - Xarc run, left with 85 Coins all together.

    With a weakness proc we we're getting 1-4 coins per mob, and most of our proc's came from things like Provoke, Sleep, Nin ele wheel, weaponskills we would have used anyway. Wasnt so bad really, and im personally finding Dyna alot more fun than it used to be.
    (1)

  9. #49
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    I agree please keep abyssea in abyssea. I love abyssea but it has its place and should not be in dynamis.
    (1)
    Last edited by Concerned4FFxi; 05-13-2011 at 01:32 PM.

  10. #50
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I remember when Abyssea was released. The first week was rage mode because it appeared so restrictive. Then as the weeks passed people learned it. I predict the same here.
    (2)


    Regular "John" Doe
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