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Thread: KA Adjustment

  1. #1
    Player Gokku's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    481

    KA Adjustment

    The following job traits and attributes will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities.

    Critical Hit Rate / Critical Hit Damage / Kick Attacks /

    has anyone seen and actual change? also if your meriting hth from the glitch expect it to be nerfed * not going to stop me from walking around with 400 hth skill for a day but heads up*
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    Last edited by Gokku; 05-10-2011 at 04:42 PM.

  2. #2
    Player Swords's Avatar
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    Mar 2011
    Posts
    354
    Well reguarding a post a moderator had made earlier when everyone was fearful about the VIT and Crit Hit Damage thing, he said all the adjustments would be beneficial to players. I imagine they're raising some of the hard/soft caps to make our non-abyssea experiences a little more manageable.
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  3. #3
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    remove 2kick limit per round? (somebody with oa4 and footwork can test?)
    or just a new tier
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  4. #4
    Player Swords's Avatar
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    Mar 2011
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    354
    Quote Originally Posted by hiko View Post
    remove 2kick limit per round? (somebody with oa4 and footwork can test?)
    or just a new tier
    I've messed around with it a bit, but it still looks like its limited to two kicks per round. I could have just missed it since I was too busy part of the time to give it 100% attention.
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