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  1. #281
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    Quote Originally Posted by Dazusu View Post
    Wrong.



    Wrong.



    Wrong.



    Wrong.



    I believe my posts have asked for HNM that could offer a title, and no drops. Or drops the same as in Abyssea - and at the same rate. Me, myself and I would be completely happy with that. I'm not asking for Ridill 2.0 or Herald's Gaiters 2.0. I'm asking for something that can't be killed with extreme ease by anyone who feels like killing it. Really, MMO's aren't meant to be this easy.

    Don't you understand that we're getting all this amazing gear - and there isn't even anything worth testing it on?




    Well let's be honest, you pretty much are - due to your previous sentence. In which you essentially said (and I'm paraphrasing); "Even if you can't play 6 hours a night, you should still be entitled to the best gear". So yes, you want it casual, and no, you don't want a level of difficulty that you can't/don't have the time to participate in.

    How about a HNM that can't be botted, and had an extremely long window (I'm talking days); and if it were to be botted, it would require a whole prepared Linkshell - for the simple reason the difficulty is so extreme, holding with a PLD,BRD,WHM (like in the 'olden days') wouldn't be possible.

    Is this where you argue you don't want to have to be in a Linkshell to kill something, you'd rather do it with your group of friends? Well again, and I'll keep repeating this point: That's fantastic. You have Abyssea.

    Now something for the rest of us please.

    It's also evident that the old HNM system will not be making a comeback. This was solidified when they announced a year and a bit ago "There will be new HNM in the next version update" -- Then we got VNM.

    At that point world spawns were over. Still, I maintain my argument that it wouldn't be hurt to put a multizone HNM in like Sandworm/Dark Ixion. For those of you who hate camping, again, there's absolutely no obligation to participate in it.
    You're my hero.... ;_;

    Quote Originally Posted by Dazusu View Post
    People have stated time and time again that the HNM/Fights that are being requested don't have to be 21-24 hour pops, they can pop hourly. So why you, and others like you, are hanging on details of past HNM like this is unknown.

    Similarly, if more long spawn HNM are added; you don't have to play at unreasonable hours. If you're not online, you don't kill it. Simple.

    But we get it, you don't like HNM. Spend your time constructively instead of whining and posting anti-HNM drivel in this thread. There's casual content out there for you. No one is asking for less of that to be added, so why do you need to sit here and cry because some people are asking for HNM?

    Edit:
    As for those of you complaining about bots; there are many work arounds SE could use. One of them being DI/SW pop-like systems (and people stating THF or Flee Hackers would always claim them have clearly never camped such HNM). Others include increasing lockout time, then randomly choosing a claimant from all of those who have acted on the monster during lockout. The list is endless.

    I don't think the HNM system should be dropped because of Square's inability to fix a problem that's existed for years. How about taking a few days to figure out a fix for bots (like it's hard?) then get some new HNM out there (again, for those who want to participate in that - if you don't, more power to you.)
    Seriously this for the thread.^^
    (0)

  2. #282
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    Quote Originally Posted by Natenn View Post
    You ppl aren't gonna deactivate your accounts if free world pops are brought back, like i said b4: old ppl will come back to the game if they do. $ > the rest.
    Pretty sure people will leave en mas if you bring back world spawns.

    Really the argument that people running around with ebodys before einherjar worked really hard is stupid. There are people without ebody who had worked just as hard as those who did they were just unlucky.
    (0)

  3. #283
    Player Swords's Avatar
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    Quote Originally Posted by Mrbeansman View Post
    Really the argument that people running around with ebodys before einherjar worked really hard is stupid. There are people without ebody who had worked just as hard as those who did they were just unlucky.
    QFT on that note. I've been after W.Legs for nearly 7 years now and have been through God only knows how many Kirins to try and get them. I'm past the point where I think I'm going to really get them, because sky is pretty much dead for most shells now, but I still jump on the oppertunities I get for Kirin runs.

    Anyways wether or not they introduce any new HNM's through whatever method they use, I really don't think it would make or break the current system unless there's something in it for potentially every job that totally outclasses Abyssean gear.
    (0)

  4. #284
    Player Catsby's Avatar
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    Devs should build and open a server for the masochore crowd that claims they enjoy camping and rushing mobs. The server would have all the content before abyssea and lvl 80 level cap. There would be a mad rush of all these so called hard-core players for a couple months and then the place would be desolate when they realize standing in dragon's aery for 3 against 200+ other people is less fun than running salvage with 3-4 of their friends.

    There may actually be people out that enjoy the way things used to be but I'm sure most of the people that say they do are only frustrated that newer content is faster.
    (1)
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  5. #285
    Player Sureal's Avatar
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    Surealistic
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    Bahamut
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    NIN Lv 99
    holy hell, either this thread is full of trolls or just incredibly dense people,

    look, we ALL want a challenge, NO ONE wants everything handed to them

    what you guys are saying is that because we dont want world pop hnm's is that we want everything on a silver platter and no challenge, seriously? that is what you think?

    i welcome challenging fights, i want it, i love it, stratagies are what i love about this game, working them out, seeing them in action, being able to recover from a mistake

    what i do not welcome is sitting in one spot for 3 hours hoping i get to fight, when i was in an hnmls i would log on almost praying there was no windows for a while, on my day off of work my day was almost more work, sit in DA for 3 hours, maybe fight dragon, sit in BD 3 hours, maybe fight behemoth, sit in VoS for 3 hours, maybe fight turtle, then most likely camp whitegate for tiamat, cerb, or khimaira pop, then pray we didnt have dynamis or limbus that day

    seriously, if you find that 12ish hours of doing nothing fun, then uhhhh, yeah, more power too ya

    now, as for having everything handed to us, i have a little story, so after about 7 years of playing i took an extended break and took up some WoW, where a guy in my guild was complaining that it took 2 months or so to get a drop he wanted to which i let him know that my valor surcoat took me over 5 years to get so he should man up and quit crying. i am in no way at all saying we should just have everything handed to us as soon as we create our characters, but 5 years to get one drop, and that 5 years wasnt with me only going to xarcabard 4 times, i ran our dynamis shell and scheduled at least 4 xarcabards a month for 2 years, and had been doing xarcabard for 2-3 years before that just not as frequently, probably 95% of that time i was first in line for the surcoat, it never dropped, never, IT TOOK ME 5 FREAKING YEARS TO GET ONE DROP, do you not understand how stupid this is, this does not equate to better or worse player, this equates to luck pure and simple, ive seen complete tards walk in to their first xarcabard, pull the first group of mobs, kill about 2 or 3, get valor surcoat, continue to suck

    as for challenge, ive already told you where to find a challenge, go fight AV, go fight PW, not saying they are unkillable anymore, but they are more of a challenge than ANY of the hnm's you are saying are "challenging", when i was in hnmls our best time for fafnir was 8 mins, heard after i left they got it down to 5 mins, ripped through cerberus in around 15 mins, this is not a challenge, level cap is going to be 99, give me a lvl 120ish mob that is force pop, i want to fight it, i dont want to watch someone else fight every day, that is dumb, i pay for this game to play, not watch others play

    what it all boils down to is that you want these mobs just so you can say you have better gear, what difference does it make if someone else has the same gear as you, they are paying for this game too

    i dunno, i just dont get it, people that did hnm's for a long time are coming here saying "WE DONT WANT WORLD POP HNM'S" that should say something about the system
    (3)
    In a world of milk and honey, there is no cake

  6. #286
    Player Randwolf's Avatar
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    Windy
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    Character
    Randwolf
    World
    Sylph
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    BLU Lv 99
    Everything he said.

    I had the same experience in an HNM LS. The claiming of the mobs, the way it was, pretty much ruined the whole ambiance of the game. You knew some people were botting. You knew some people in your shell were botting also. You knew you could go botless against bots. But your chance of claiming was severely diminished. You had to lower resolution to increase your chances of claiming and the game looked like crap. You had to look for certain things the other LS might do to give away their bot and type of bot, then try to interfere with the bot. You had to choose a job/subjob that gave increased chance of claiming over what is actually a functional job combo. And, that's just my gripes on the claiming part of HNM's. The 21 - 24 hour times is yet a whole different issue.

    We aren't asking for easy. We are asking for something that allows more than just a bunch of bots to claim and fight, once a day, at ungodly hours.
    (1)
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  7. #287
    Player Orson's Avatar
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    Mar 2011
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    Orsondara
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    Shiva
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    WAR Lv 95
    Quote Originally Posted by Dazusu View Post
    I believe my posts have asked for HNM that could offer a title, and no drops. Or drops the same as in Abyssea - and at the same rate. Me, myself and I would be completely happy with that. I'm not asking for Ridill 2.0 or Herald's Gaiters 2.0. I'm asking for something that can't be killed with extreme ease by anyone who feels like killing it. Really, MMO's aren't meant to be this easy.

    Don't you understand that we're getting all this amazing gear - and there isn't even anything worth testing it on?


    Well let's be honest, you pretty much are - due to your previous sentence. In which you essentially said (and I'm paraphrasing); "Even if you can't play 6 hours a night, you should still be entitled to the best gear". So yes, you want it casual, and no, you don't want a level of difficulty that you can't/don't have the time to participate in.

    How about a HNM that can't be botted, and had an extremely long window (I'm talking days); and if it were to be botted, it would require a whole prepared Linkshell - for the simple reason the difficulty is so extreme, holding with a PLD,BRD,WHM (like in the 'olden days') wouldn't be possible.

    Is this where you argue you don't want to have to be in a Linkshell to kill something, you'd rather do it with your group of friends? Well again, and I'll keep repeating this point: That's fantastic. You have Abyssea.

    Now something for the rest of us please.

    It's also evident that the old HNM system will not be making a comeback. This was solidified when they announced a year and a bit ago "There will be new HNM in the next version update" -- Then we got VNM.

    At that point world spawns were over. Still, I maintain my argument that it wouldn't be hurt to put a multizone HNM in like Sandworm/Dark Ixion. For those of you who hate camping, again, there's absolutely no obligation to participate in it.
    Well then I just wanted to say a lot of the things that you said make sense. If the highlighted is the main thing that you're after, I really don't have a problem with it at all. I'm fine with free spawn HNMs or other events that are a true challenge requiring a decent amount of people. Challenge in of itself is hard to maintain after most people figure out the mechanics behind (which I’ve pointed out before.) Rani was a pretty brutal fight until people figured it out (I beat it without brews it was a fun fight.) Killing it with a brew isn’t even close to the same thing.

    As long free spawn HNM don't lead to an exclusionary system based around rewarding people solely on their luck it wouldn't be bad. The problem is that’s what a free spawn HNM system is based around. The problem is I think you're tying up my dislike of an unfair system with a dislike of rewarding people for hard work and team work. That's where the difference is. You should be able to get the same reward putting in the same amount of time as the next person (maybe with a small variance of chance.)

    The one thing we'll have to agree to disagree on is that expecting people to play 6 hrs a day 7 days a week is excessive. Hell I've spent more time than that in the past camping HNMs but that doesn't mean it's a good thing. You'd be hard pressed to convince anyone that saying, "oh 6 hrs a day to hunt HNMs excluding exp, questing, crafting, etc. is totally reasonable." I don't even think you buy that as reasonable. You can try but I think you'll be deluding yourself. If you really spend more than 6 hrs a day on FFXI you don't have much of a life.

    There's a challenge, commitment, or effort that gives things a larger sense of accomplishment when finished. The old HNM system on the other hand was basically more of an obsession about beating other LSs to the punch.

    Edit: Also I want to clarify since you don't seem to understand. Emps are currently the best weapon in the game correct? Can pretty much anyone willing to put the work be able to get one even if they only play like 10 hrs a week? Yes but it'll take them significantly longer than someone who plays the game 6 hrs a day. That's what a fair system of loot availability is.

    Quote Originally Posted by Catsby View Post
    Devs should build and open a server for the masochore crowd that claims they enjoy camping and rushing mobs. The server would have all the content before abyssea and lvl 80 level cap. There would be a mad rush of all these so called hard-core players for a couple months and then the place would be desolate when they realize standing in dragon's aery for 3 against 200+ other people is less fun than running salvage with 3-4 of their friends.

    There may actually be people out that enjoy the way things used to be but I'm sure most of the people that say they do are only frustrated that newer content is faster.
    This is so funny but so very true. Unless a person is just ignorant. When it came to kings the only reason the majority of people camped them was because they wanted the best gear. Once they got the gear it was time to pursue relics and mythics but why farm dynamis that's for chumps. People tried their hardest to monopolize king/HNM gear to keep the prices on it high so they could simply buy their relics. The majority of the hardcore campers were only in it for the gear and the odd group was in it to rub it into other people's faces. Without the best shinies though sheep wouldn't follow people like that.
    (2)
    Last edited by Orson; 04-06-2011 at 12:09 PM.

  8. #288
    Player Natenn's Avatar
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    Mar 2011
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    Bastok
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    Natenn
    World
    Asura
    Main Class
    PLD Lv 99
    I want long windows so the title/gear has more meaning then just the stats, cause of right now all titles/drops don't mean much. Need something that only drops off a hardcore NM that makes it worth killing. 6 ppl should't be enough to do "endgame". GLORY TO THE WORLD SPAWNS!

    On that note here is an idea: Do something to ballista to bring it back since i highly doubt the new HNM is gonna be a windowed spawn anyway. Maby make a BP(Ballista point) system that has gear that only comes from ballista. Like normal tier BP you get from participating and then higher tier BP for Broze/Silver/Gold ballistars. Ballista was fun but it died, id go back if we could get it overhauled.
    (0)
    Last edited by Natenn; 04-06-2011 at 08:24 PM. Reason: spelled tier wrong!

  9. #289
    Player Cream_Soda's Avatar
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    Tigerwoods
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    Sylph
    Main Class
    MNK Lv 99
    Idk what 6 people being able to kill a monster or not has to do with its spawn time.

    The title doesn't really amount to much in either case, since you only need to kill it once, regardless. Why would longer windows make it mean more? All going to get the title sooner or later anyways.
    (0)

  10. #290
    Player Natenn's Avatar
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    Natenn
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    Asura
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    PLD Lv 99
    the drops a.k.a half the reason. Every person with the "best" gear on = like a school where kids are forced to wear uniforms. Right now ppl who plainly suck at the game bc its ez access to pop/brew have the same stuff ppl that don't need to brew stuff do. Kinda unfair to ppl with skill that they can actually legit beat the mob but theres no reward from it to distinguish from the noobys who brew anything that requires coordination no?
    (0)

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