You're my hero.... ;_;Wrong.
Wrong.
Wrong.
Wrong.
I believe my posts have asked for HNM that could offer a title, and no drops. Or drops the same as in Abyssea - and at the same rate. Me, myself and I would be completely happy with that. I'm not asking for Ridill 2.0 or Herald's Gaiters 2.0. I'm asking for something that can't be killed with extreme ease by anyone who feels like killing it. Really, MMO's aren't meant to be this easy.
Don't you understand that we're getting all this amazing gear - and there isn't even anything worth testing it on?
Well let's be honest, you pretty much are - due to your previous sentence. In which you essentially said (and I'm paraphrasing); "Even if you can't play 6 hours a night, you should still be entitled to the best gear". So yes, you want it casual, and no, you don't want a level of difficulty that you can't/don't have the time to participate in.
How about a HNM that can't be botted, and had an extremely long window (I'm talking days); and if it were to be botted, it would require a whole prepared Linkshell - for the simple reason the difficulty is so extreme, holding with a PLD,BRD,WHM (like in the 'olden days') wouldn't be possible.
Is this where you argue you don't want to have to be in a Linkshell to kill something, you'd rather do it with your group of friends? Well again, and I'll keep repeating this point: That's fantastic. You have Abyssea.
Now something for the rest of us please.
It's also evident that the old HNM system will not be making a comeback. This was solidified when they announced a year and a bit ago "There will be new HNM in the next version update" -- Then we got VNM.
At that point world spawns were over. Still, I maintain my argument that it wouldn't be hurt to put a multizone HNM in like Sandworm/Dark Ixion. For those of you who hate camping, again, there's absolutely no obligation to participate in it.
Seriously this for the thread.^^People have stated time and time again that the HNM/Fights that are being requested don't have to be 21-24 hour pops, they can pop hourly. So why you, and others like you, are hanging on details of past HNM like this is unknown.
Similarly, if more long spawn HNM are added; you don't have to play at unreasonable hours. If you're not online, you don't kill it. Simple.
But we get it, you don't like HNM. Spend your time constructively instead of whining and posting anti-HNM drivel in this thread. There's casual content out there for you. No one is asking for less of that to be added, so why do you need to sit here and cry because some people are asking for HNM?
Edit:
As for those of you complaining about bots; there are many work arounds SE could use. One of them being DI/SW pop-like systems (and people stating THF or Flee Hackers would always claim them have clearly never camped such HNM). Others include increasing lockout time, then randomly choosing a claimant from all of those who have acted on the monster during lockout. The list is endless.
I don't think the HNM system should be dropped because of Square's inability to fix a problem that's existed for years. How about taking a few days to figure out a fix for bots (like it's hard?) then get some new HNM out there (again, for those who want to participate in that - if you don't, more power to you.)


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