the only "challenge" he wants is for claim, once its popped it may as well be a rarab, just so long as he wins claim with his super ps2
In a world of milk and honey, there is no cake
This game lacks competition and rivalry since HNMs stopped getting camped. For me that was the most exciting part of this game, beating the other Linkshells to claim something. You get a sense of pride claiming over others and also being able to kill whatever you claimed in a decent manner and pace with your Linkshell. But maybe this is just me, heh. I miss old times.
The problem is that the competitive aspects of the game were never developed upon and aspects that were never intended to be competitive became that way for the wrong reasons. The developers probably never expected hundreds of players standing around in dragon's aery during the spawn window
In my opinion world spawns wouldn't have been as much of a problem if the rage function worked better. i.e monster spawns however many hours after death and rages for a random amount of time after spawn .
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Signature states "JP ONRY" in Japanese.
I am pretty sure they expected exactly that to happen and either were empathic to the people unable to partake in said fights or did not want to further tweak that aspect so that certain pieces of gear would have that higher pedestal to the community.
Actually SE devs specifically have stated they never anticipated that HNMs were going to be camped the way they were. The devs were actually kind of upset that people were taking the haijin approach to the NMs. That's why I'm guessing they tried to make it harder to camp NMs by adding new ones with longer windows and varied pop areas. They also said basically that they had wanted HNMs to be found or discovered through exploration. If you explored deep into dungeons then you might luck out on finding the NMs and being able to kill them. It's true that they wanted some of the gear that was put on these NMs to stay exceedingly rare. They just didn't anticipate how many of us were willing to waste a huge amount hrs camping every day for the best gear.
Last edited by Orson; 03-17-2011 at 10:32 AM.
Stating that it wasn't their intention and then implementing the same concept with longer wait times is even less of a constructive way to cancel out the same effect to the player bases approach to camping if I am remember the correct progression of when that Q&A was done. The lack of any real creative change to the King camp even to this day still has my thoughts of a more empathetic outlook regardless of original concept.
The only progressive world spawn change was WoTG but with the in-dredged mindset of end game communities you still had shells camping the 3-whywon'tcampaignendinthatonezone amount of hours for the pops.
Well I for 1 want to kill every NM in game, beat all missions/quest get all jobs to max level and Then get banned, im not sure why you want any New HNM's but why not have a timer like Dyna where you cant get claim on another HNM/NM within 72 hours as a group. Get nq Behemoth as a Pt of 6, kill it see u again in 3 days. I like the pop idea but even so not every LS can kill KB NID or Tiamat without having 18+ there, hell most lvl 90 players who are less than 2 years in game Dont even know how Kirin is. Let them get Kills on those NM's 1st before u talk about New HNM's. But if they do make new ones, Let them be as hard or harder than PW and AV were at 75. give them 30 min Timer before d-pop give them Total AOE like CC/KB/Nid/Aspid etc. Give them ZONE draw in, Give them everything that makes you mad just so some crybaby noob cant beat it without Learning how to play. BTW still havent killed Tiamat or Vtra with 6 ppl, I got alot to learn.m <o^o> m
I personally do not miss camping HNMs for hour on end and I hope they never bring back those types of things. Uber powerful force popped NMs with really good gear drops is certainly the way to go.
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