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Thread: New Font

  1. #11
    Player RAIST's Avatar
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    What is the dot pitch and native resolution of that 46" monitor? And the dot pitch/size of the other systems' monitors? That is what I am talking about with the stretching. If there is a large enough gap between the pixels, you may be more prone to see the stair-stepping because of the bigger gaps. A 46" with 3840/2160 actual pixels will render naturally like a 23" at 1920/1080--same size pixels. But if you stretch it to full screen, then you are stretching the pixels. Likewise, if it has anything less than 3840/2160 actual pixels, then each dot is bigger and thus it is getting stretched--same number of pixels are rendered, but each pixel is larger then it is on a 23" with 1920/1080 pixels. Going from around 100 dots per inch to around 50 gives you a bigger pixel to look at, so any imperfections would be more pronounced. Essentially, it is the same analogy of holding the newspaper closer.

    The game's output is the same across all systems--but it is rendered differently on each screen. If all the screens of those systems you are talking about have roughly the same pixel count and gaps between pixels, then they will all likely have the same issues at the same resolutions (or relative ratios to size/DPI differences).

    As I stated ealier... the ones with a resolution rendering the game around the 96 DPI range (likely the size of the font) don't appear to be seeing this issue.
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  2. #12
    Player Mirage's Avatar
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    I think the font looks nice up close, but it is kinda harder to read a bit further away than the old font was. Running at a windowed resolution of 1600x1000 pixels now.

    The suggestions to increase the resolution aren't really too helpful if you're on a computer where this isn't an option. I'm not saying old computers should hold back the development of new features, but there should probably be an option to select the old or the new font for those who have problems with the new one.
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  3. #13
    Player RAIST's Avatar
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    Yeah.. I've always wanted a sort of generic hi/low or VGA/HD setting for the graphics options...kinda like what they TRIED to do with 14 with the psuedo 720p/1080p modes.
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  4. #14
    Player Tsukino_Kaji's Avatar
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    Quote Originally Posted by Atomic_Skull View Post
    Running it in a 1600x900 window on the desktop so nothing is being stretched.
    Only? Where's the other 1k in your resolution? lol
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  5. #15
    I vote rendering in WingDings 2, anyone?
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  6. #16
    Player Atomic_Skull's Avatar
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    Quote Originally Posted by RAIST View Post
    What is the dot pitch and native resolution of that 46" monitor? And the dot pitch/size of the other systems' monitors? That is what I am talking about with the stretching. If there is a large enough gap between the pixels, you may be more prone to see the stair-stepping because of the bigger gaps. A 46" with 3840/2160 actual pixels will render naturally like a 23" at 1920/1080--same size pixels. But if you stretch it to full screen, then you are stretching the pixels. Likewise, if it has anything less than 3840/2160 actual pixels, then each dot is bigger and thus it is getting stretched--same number of pixels are rendered, but each pixel is larger then it is on a 23" with 1920/1080 pixels. Going from around 100 dots per inch to around 50 gives you a bigger pixel to look at, so any imperfections would be more pronounced. Essentially, it is the same analogy of holding the newspaper closer.

    The game's output is the same across all systems--but it is rendered differently on each screen. If all the screens of those systems you are talking about have roughly the same pixel count and gaps between pixels, then they will all likely have the same issues at the same resolutions (or relative ratios to size/DPI differences).

    As I stated ealier... the ones with a resolution rendering the game around the 96 DPI range (likely the size of the font) don't appear to be seeing this issue.

    DPI is irrelevant because I'm talking about textels not actual screen pixels. I don't think you really understand what I'm talking about here.
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  7. #17
    Player Atomic_Skull's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    Only? Where's the other 1k in your resolution? lol
    /sigh

    1600x900 overlay, 3200x1800 background.

    I thought that would be obvious.
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  8. #18
    Player RAIST's Avatar
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    yes it does matter if the pixels are larger. When the dots and the gaps between them are larger, you are more likely to see the rough edges. Draw 8 pixels in a row at one size/spacing, then draw 8 more at double the size/spacing and see the difference:

    o-o-o-o-o-o-o-o

    0--0--0--0--0--0--0--0

    Edit:had to edit to use hashes for the spacing, as the html was removing the extra space and it wasn't accurately showing the effect

    Same bit map, but twice the size.

    Another analogy, take a 4 x 6 photo and blow it up to 8 x 10---if you don't resample it to a higher pixel count, you are loosing quality.

    No matter what, you are dealing with the same pixel count, but physically stretching it across a larger surface area. Unless you forked out the $30-50k (or however much they are costing now) for a Quad-HD (2160p), you are still dealing with roughly a 2 megapixel image but stretching it to 46", going from 90-96 dots per inch (the little o's) to 50-53 dots per inch (the bigger 0's). When you do this, you are physically stretching the size of each pixel and rough edges are going to be more apparent.
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    Last edited by RAIST; 05-14-2011 at 11:32 PM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

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