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  1. #1
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    Abyssea outside of Abyssea - Yay?

    So I waited breathlessly for the update, as you all have. I hoped there would be a light at the end of the tunnel for an end to the Abyssea crutch we've been hobbling around on.

    And with tonight's Voidwatch updated info.. does anyone else feel like quitting the game? All new content has been forsaken for the mindless proc'ing system already present in Abyssea. Even the naming conventions lack originality. "Atmacite"?

    So.. is FFXI going to stop charging like FFXIV until content emerges? Just curious.
    (6)

  2. #2
    Player Tamoa's Avatar
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    Mar 2011
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    Norway
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    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Although it's not making me want to quit, I just read through the new thread about Voidwatchers, and I'm bitterly disappointed. This really is abyssea outside of abyssea. Atmacites and Periapts = atmas and abyssites. Proc system. Pictures of Chloris and Hadhayosh. Yeah... Means some of my favourite jobs will still rarely be played.

    I was hoping this would be some semi-hard battlefields that not every Joe Schmoe would be able to beat, and that would require some skill. Abyssea already caters to the casuals and/or the Joe Schmoes. Meh.
    (6)
    Last edited by Tamoa; 05-02-2011 at 05:39 PM.
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  3. #3
    Player Kensagaku's Avatar
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    Mar 2011
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    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Was thinking the same thing as the title as soon as I saw the information on the Voidwatch thread. "Abyssea outside of Abyssea." Atmacite = Atma, which only has the difference of being able to be "enriched" by cruor. Peripts are abyssite. Weakness systems, familiar mobs, just... ugh.

    I won't be quitting or anything, and I'm not one of the "anti-Abyssea" crowd but... I was kinda hoping for something new.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  4. #4
    Player Alkalinehoe's Avatar
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    Reading the description of Atmacite, it doesn't look to be as overpowering as Atmas...
    (0)

  5. #5
    Player Denabond's Avatar
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    Mar 2011
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    Character
    Denabond
    World
    Lakshmi
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    MNK Lv 90
    It will mainly depend on what the buffs are like on the atmacite. If they rehash RR, then yeah expect the same jobs again. On the other hand, they might only provide marginal buffs that you get to customize through cruor.
    (0)

  6. #6
    Player Tamoa's Avatar
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    Tamoa
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    Asura
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    SAM Lv 99
    Yeah I guess it's still a bit early to get all /sadface, but my initial reaction wasn't a positive one. I'm the same as Ken, I'm not anti-abyssea, but I was hoping for something new and somewhat more challenging where people can't zombie any nm for hours and buffs don't make you 1shot a mob with 1 ws.
    (0)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  7. #7
    Player
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    Mar 2011
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    139
    Quote Originally Posted by Tamoa View Post
    Yeah I guess it's still a bit early to get all /sadface, but my initial reaction wasn't a positive one. I'm the same as Ken, I'm not anti-abyssea, but I was hoping for something new and somewhat more challenging where people can't zombie any nm for hours and buffs don't make you 1shot a mob with 1 ws.
    "
    [3] Battling Voidwalkers
    Each Voidwatch operation takes place at one of three predetermined “planar rifts,” weak points in the fabric of space. Enemy strength and spoils obtainable will not be affected by the choice of rift.

    To spawn a Voidwalker and initiate battle, simply examine a planar rift while in possession of the requisite key items. Combatants have thirty minutes to dispatch their foe, after which time the Voidwalker will disappear and the operation will be deemed a failure.
    *A single voidstone will be expended for all who possess one, and not only the character who initiated battle. While those without a voidstone can still participate, their reward will be limited to experience points and cruor."

    Can't really hold mobs with a 30 minute time limit lol. Overall it does seem like it could be interesting though I do wonder what the wait time will be per stone. While it does have similarities to Abyssea those concepts are what allow the developers to create foes that may otherwise be impossible. IF done properly then the boost from atmacite we recieve may have to be used strategically in order to take foes which would be near impossible without a little boost.

    It's also nice that they are allowing all forms of "point systems" to be redeemable within the system so those that may have Allied notes/conquest points/Imperial standing the opportunity to use them if they thought they had no more use for them. Though I would say that if the point value for each item is the same 1:1:1: then cruor would still have an overall advantage over the other 3 concepts unless each point system has unique "ascent" items which would bring some luster back into old zones if say the items from ToAU are more useful for what you need compared to what you can get with cruor.
    (1)

  8. #8
    Player Tamoa's Avatar
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    Tamoa
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    Asura
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    SAM Lv 99
    Quote Originally Posted by Airget View Post
    "
    Can't really hold mobs with a 30 minute time limit lol.
    I didn't say that either, I think you know what I meant. Currently atmas make us invincible (or damn near it) in abyssea and anyone can gather a group of people and kill any nm. Wiping makes no difference (provided noone else claims the mob when it goes white). I was really hoping for something new where we wouldn't receive any status boosts, but where we would have to actually play smart.

    Well, we'll just have to wait and see I guess.
    (0)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  9. #9
    Player Khajit's Avatar
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    Mar 2011
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    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Tamoa View Post
    I didn't say that either, I think you know what I meant. Currently atmas make us invincible (or damn near it) in abyssea and anyone can gather a group of people and kill any nm. Wiping makes no difference (provided noone else claims the mob when it goes white). I was really hoping for something new where we wouldn't receive any status boosts, but where we would have to actually play smart.

    Well, we'll just have to wait and see I guess.
    The people that really suck still wipe. It's just alot harder because of Apoc atma. So long as they don't have apoc in voidwatch you can probably guarantee alot less cockblocking by bad players.
    (0)

  10. #10
    Player Zyeriis's Avatar
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    Mar 2011
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    San D'Oria - Phoenix
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    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    At least the "atmacite" only applies to the battles it seems. Hopefully we won't see their use against the current mobs and NMs out there. I doubt they'll be much different than temp items in besieged (even if more powerful and with a wider array of types) being as they are "battlefields". Honestly these sound more akin to SCNMs from WotG with confrontation status (I am disappointed though, just not surprised).
    (0)

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