For a long time, I've been disappointed by the cap on healing magic. If you're a low-level Tarutaru, the damage you can do with black magic spells rises beyond the cap where cure potency is capped. So if you're an Elvaan, you suffer both the curse of low MP and the low cap of your cure spells, putting all that extra MND to waste. Tarutaru, though, has the benefit of both high MP and higher caps on the damage they can do.

For developers with such a huge concern for game balance, why didn't they balance in this area? Since Elvaans have so little MP, they should be able to cast Cure I for 60-70 HP at lower levels, especially since they have higher VIT than Taru and can take more hits in low level parties. Tarus have more MP but low MND, which is right for them since their smaller cures shouldn't draw as much hate.