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Thread: DRK defense...

  1. #1
    Player Shinzeo's Avatar
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    May 2011
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    1

    DRK defense...

    Since we can cast magic... Why not gives us a defensive spell like like noctenshield or something, not sure if i spelled it right but i think its one of diabolos skill. I mean dread Spike is okay, but the recast time is meh... Like damn!. don't you guys play DRK and see how sad the job is at the moment?
    (0)

  2. #2
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    omg, kagato you take this one.
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  3. #3
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Dart View Post
    omg, kagato you take this one.
    IDK what you're talking about...but drk deos need some more defensive capabilities. Dread Spikes is good but it don't cut it.
    (0)

  4. #4
    Player Rezeak's Avatar
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    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    DRK/NIN or /MNK situationally is defensive enough if thats not enough there are jobs like NIN DNC MNK PLD which u can play which have far more defensive setups.

    Btw DRK just got a huge boost which makes it a paper tank lol so asking for a phalanx like effect is dumb.

    And if ya really wannt go into it, there is alot of defenisive type gear u can use of DRK from all the PLD/DRK crossover

    Either way only new defensive stuff DRK should get is Break and Terror

    Honestly tho the fun about DRK is the high risk high dmg aspect of it lol
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  5. #5
    Player Kagato's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    303
    DRK's defensive abilities lies in the available gear as well as our subjob choice. If you need to survive a long time as a DRK, either throw on a ton of +HP gear and use Dread spikes with your AF3+2 body on, or throw on a bunch of -PDT and -MDT gear.

    Urteil would know more on the subject than me since he crafted his DRK to adapt to virtually every situation ever.
    (0)

  6. #6
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    IDK what you're talking about...but drk deos need some more defensive capabilities. Dread Spikes is good but it don't cut it.
    get out ->
    (0)

  7. #7
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    just wait soon this will become a defender is epic and dreadspikes sucks thread.
    (0)

  8. #8
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Noctoshield/Dark Phalanx is a great idea. Native defensive abilities/spells are a wonderful idea.

    Dread spikes is way too short of a duration, if you're good at your sub job and have great gear reaching the limit of the 75%~ pool is impossible between PDT and Utsusemi bouncing.

    Dread Spikes needs to last longer and needs a buff.

    DRK has to get a lot of PDT/MDT to be viable, even then we are squishy and die far too quickly, and have to rely entirely on our sub jobs to survive.

    I'd like to have native defense abilities because I can't go out and /dnc and solo bosses, and I also can't one shot NM's.

    However Paladin now immortal to nearly 80% of monsters in the game, including some high profile targets, and I have to sit here timing Utsusemi like a Ninja main and swapping gear every 3 seconds from PDT to DD etc. So my damage suffers of I don't want to be a giant MP sponge and even then the effect isn't as great as one would hope for.
    (0)

  9. #9
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    Noctoshield/Dark Phalanx is a great idea. Native defensive abilities/spells are a wonderful idea.

    Dread spikes is way too short of a duration, if you're good at your sub job and have great gear reaching the limit of the 75%~ pool is impossible between PDT and Utsusemi bouncing.

    Dread Spikes needs to last longer and needs a buff.

    DRK has to get a lot of PDT/MDT to be viable, even then we are squishy and die far too quickly, and have to rely entirely on our sub jobs to survive.

    I'd like to have native defense abilities because I can't go out and /dnc and solo bosses, and I also can't one shot NM's.

    However Paladin now immortal to nearly 80% of monsters in the game, including some high profile targets, and I have to sit here timing Utsusemi like a Ninja main and swapping gear every 3 seconds from PDT to DD etc. So my damage suffers of I don't want to be a giant MP sponge and even then the effect isn't as great as one would hope for.
    Go play WAr if you want to tank .......


    wait..
    (0)

  10. #10
    Player Ayasha's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Ayasha
    World
    Bahamut
    Main Class
    DNC Lv 99
    Sigh.

    Dark Knight has historically been considered a "Glass Cannon", although now it's more like a "Glass 9mm".

    Since I don't really feel that this needs an explanation, I'm going to leave you with this. If you don't end up face down in the dirt on DRK, You're doing it wrong.
    (0)
    ~The key to immortality is to not die~

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