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  1. #1
    Player Paksenarrion's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    182

    Atma/Abyssite Key Items Page

    Do I even need to introduce this? =D

    The key items page is huge with Atmas and Abyssites. There are multiple problems with where they're sorted right now:

    1. Temporary Key Items? Unless I'm missing something, aren't these permanent?
    2. Abyssites and Atmas are mixed in together, and worse, even some other key items are falling into the mix!
    3. As mentioned before, the sheer amount of Atmas OR Abyssites is huge, let alone both together.

    My suggestion is simple from a viewer's standpoint (I admit to zero programming skill. Please don't kill me if it's harder. D=).

    1. Remove Atmas and Abyssites from the Temporary Key Items list.
    2. Add in two new sections, one for Atmas, one for Abyssites.
    3. Move them into the appropriate section.

    Just my suggestion. =)
    (5)

  2. #2
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I think it was suggested before and they said it was too much work to redo it and sub-divide everything, personally the only thing I care about is temp Abyssea KI to pop nms, searching through all the KI to see which pop NM KI you have is really stupid.
    (0)

  3. #3
    Player Zachary90's Avatar
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    Mar 2011
    Location
    The Kingdom of San d'Oria
    Posts
    12
    I think it was suggested before and they said it was too much work to redo it and sub-divide everything
    Shows lazy they have gotten, I remember this update happening:
    http://www.playonline.com/pcd/update...r1/detail.html
    The key items was divided in an update in 2007 once before (near the end)
    (1)
    Last edited by Zachary90; 05-30-2011 at 07:55 AM.

  4. #4
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Little tip I found that help spotting which pop KIs you have is to chech everything but the KIs so that they stay with the big dot next to them, might be to late for most though.
    (0)

  5. #5
    Player Paksenarrion's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    182
    I've taken to using a spreadsheet to document my atmas/abyssites/pop items. It's just a lot of silly to have to go that far, in my opinion. I also agree that I see no reason they couldn't do it, because I know they made one change to the key items in a previous update to section them off.

    And yeah, add "pop key items" as another one that's needed.
    (0)

  6. #6
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    They need stuff like this now.

    I wonder how hard it would be to make programing like that?
    (0)

  7. #7
    Player Meyi's Avatar
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    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    I believe they're temporary because they're only active while you're in Abyssea. That's the only reason I can think of that they'd be in temporary and not permanent.
    (1)
    Quote Originally Posted by Greatguardian View Post
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  8. #8
    Player Paksenarrion's Avatar
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    Apr 2011
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    San d'Oria
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    182
    I don't think that logic necessarily holds up, based on certain permanent key items. Limit Breaker is only active if you're 75+ (I know limit points are active at lower levels, but I'm sure that could be worked around.)

    There's also some items in the permanent key items that really have no need to be...Fake moustache? Angelica's autograph? Carrier pigeon letter? Just to name a couple.
    (0)

  9. #9
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Well you never lose those permanent key items. And I suppose that Limit Breaker is required to be permanent because as you said, some merits are usable pre-75, and, perhaps it's necessary to have in your key items at all times to have access post-75 as well.
    (0)
    Quote Originally Posted by Greatguardian View Post
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  10. #10
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Is there a way to lose atmas and abyssites?

    Key Items for poping NMs, I can see them being temp, but why are atmas and abyssites temps when there isn't a way to lose them?
    (0)