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  1. #81
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Romanova View Post
    Feel like a broken record here, but that's like 2006, and people just never realized that times have changed.

    Most of them have pcs now.
    However the PS2 indie/VN scene is pretty big still and the PS2 isn't a bad system heh. Why get rid of it? I still have my famicom that works better than a lot of newer systems did.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  2. #82
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    In regards to comments about the placement of the Abyssea NPCs in Heaven’s Tower, Windurst, the development team is aware of what you are all pointing out. The development team tried placing them in each area of Windurst, however, there were memory issues in Windurst Woods, Windurst Waters, and Port Windurst which would not allow the ability to confirm Bastion conditions. Due to this, they placed the NPCs in Heaven’s Tower.

    As pointed out, there is a difference in convenience when compared to San d’Oria and Bastok, and though it might take some time, we will be looking for other methods to solve this issue.
    do a large scale maintenance and reconfigure the memory in port windy, we all know they come in 4s or 5s anyway... we had number 2 this morning
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  3. #83
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Elexia View Post
    However the PS2 indie/VN scene is pretty big still and the PS2 isn't a bad system heh. Why get rid of it? I still have my famicom that works better than a lot of newer systems did.
    i imported a famicom av XD
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  4. #84
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Actually, I saw that the various synergy earrings for teleportation have been reduced to one hour cooldowns alongside warp cudgels. So, a Horst warp isn't really needed if a "lite" version of maw teleporters could be done. Though, with the waystones hovering around 10k, it might be better if their costs got slashed so people might be more inclined to pick them up for cities they frequent.
    (0)

  5. #85
    Player JiltedValkyrie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    149
    Character
    Yuusaku
    World
    Lakshmi
    Main Class
    BRD Lv 99
    Quote Originally Posted by Camate View Post
    In regards to comments about the placement of the Abyssea NPCs in Heaven’s Tower, Windurst, the development team is aware of what you are all pointing out. The development team tried placing them in each area of Windurst, however, there were memory issues in Windurst Woods, Windurst Waters, and Port Windurst which would not allow the ability to confirm Bastion conditions. Due to this, they placed the NPCs in Heaven’s Tower.

    As pointed out, there is a difference in convenience when compared to San d’Oria and Bastok, and though it might take some time, we will be looking for other methods to solve this issue.
    Would it then be possible to be able to exit into Heaven's Tower via the Mog House exit much like we can choose which area of Windurst we can exit to?
    (4)

  6. #86
    Player
    Join Date
    May 2011
    Posts
    1
    Quote Originally Posted by Camate View Post
    In regards to comments about the placement of the Abyssea NPCs in Heaven’s Tower, Windurst, the development team is aware of what you are all pointing out. The development team tried placing them in each area of Windurst, however, there were memory issues in Windurst Woods, Windurst Waters, and Port Windurst which would not allow the ability to confirm Bastion conditions. Due to this, they placed the NPCs in Heaven’s Tower.

    As pointed out, there is a difference in convenience when compared to San d’Oria and Bastok, and though it might take some time, we will be looking for other methods to solve this issue.
    a thing to look into is a teleport moogle such as the others for transit around windurst
    (0)

  7. #87
    Player Octaviane's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    530
    Quote Originally Posted by JiltedValkyrie View Post
    Would it then be possible to be able to exit into Heaven's Tower via the Mog House exit much like we can choose which area of Windurst we can exit to?
    Great idea, but I am still non-plussed by the explanation given of Memory issues in the rest of Windurst. How so? The place is huge. Could it be the Toraimarai zone underneath, the Horutoto Ruins or Dynamis Windurst? Or all? Made no sense to me to place those NPC's where no-one goes. I know, it's those wretched Cardians taking up memory space. At least in Port Bastok you have to run by them to get to the WG warp taru. Hopefully SE will revisit this decision and come up with a better location.
    (0)

  8. #88
    Player
    Join Date
    Mar 2011
    Posts
    503
    How about make an NPC in Port Windy etc. that can port you to heaven's tower then?
    (1)

  9. #89
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    The development team tried placing them in each area of Windurst, however, there were memory issues in Windurst Woods, Windurst Waters, and Port Windurst.
    The only memory issues a PC has is to do with physical capacity/actual memory available. Another reason to drop PS2.
    (1)

  10. #90
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by Dazusu View Post
    The only memory issues a PC has is to do with physical capacity/actual memory available. Another reason to drop PS2.
    The memory issue they are talking about isn't necessarily client side. The server side game software is fairly old now, its reasonable to expect a few quirks in the system and they did state that the problem occurred when accessing bastion info which has to be generated server side and sent to the client.
    (3)

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